DX11: Workaround for the default settings:
EFB copying is enabled but set to "to RAM", which isn't supported, yet. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5683 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -74,14 +74,14 @@ void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const
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{
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{
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if (!g_ActiveConfig.bEFBCopyDisable)
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if (!g_ActiveConfig.bEFBCopyDisable)
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{
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{
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if (g_ActiveConfig.bCopyEFBToTexture)
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// if (g_ActiveConfig.bCopyEFBToTexture)
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{
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// {
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TextureCache::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
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TextureCache::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
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}
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// }
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else
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// else
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{
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// {
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PanicAlert("TODO: Implement EFB copying to RAM %s %d\n", __FILE__, __LINE__);
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// PanicAlert("TODO: Implement EFB copying to RAM %s %d\n", __FILE__, __LINE__);
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}
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// }
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}
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}
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}
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}
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