DX11: Workaround for the default settings:

EFB copying is enabled but set to "to RAM", which isn't supported, yet.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5683 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX 2010-06-13 20:19:53 +00:00
parent 9255481882
commit 9713b8df7d
1 changed files with 7 additions and 7 deletions

View File

@ -74,14 +74,14 @@ void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const
{ {
if (!g_ActiveConfig.bEFBCopyDisable) if (!g_ActiveConfig.bEFBCopyDisable)
{ {
if (g_ActiveConfig.bCopyEFBToTexture) // if (g_ActiveConfig.bCopyEFBToTexture)
{ // {
TextureCache::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc); TextureCache::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
} // }
else // else
{ // {
PanicAlert("TODO: Implement EFB copying to RAM %s %d\n", __FILE__, __LINE__); // PanicAlert("TODO: Implement EFB copying to RAM %s %d\n", __FILE__, __LINE__);
} // }
} }
} }