nJoy: Escape key stops waiting for input when configuring the pad, changed the display of a disabled button from -1 to ""

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1946 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2009-01-20 10:37:48 +00:00
parent 6f4cbb89f9
commit 969f34bbd0
4 changed files with 274 additions and 185 deletions

View File

@ -160,6 +160,7 @@ int Config::CheckForDuplicateJoypads(bool OK)
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void Config::Save(bool CheckedForDuplicates)
{
// Load ini file
IniFile file;
file.Load("nJoy.ini");
@ -296,7 +297,7 @@ void Config::Load(bool config)
file.Get(SectionName.c_str(), "sub_y", &joysticks[i].axis[CTL_SUB_Y], 3);
file.Get(SectionName.c_str(), "deadzone", &joysticks[i].deadzone, 9);
file.Get(SectionName.c_str(), "halfpress", &joysticks[i].halfpress, 6);
file.Get(SectionName.c_str(), "halfpress", &joysticks[i].halfpress, -1);
file.Get(SectionName.c_str(), "controllertype", &joysticks[i].controllertype, 0);
file.Get(SectionName.c_str(), "TriggerType", &joysticks[i].triggertype, 0);
file.Get(SectionName.c_str(), "eventnum", &joysticks[i].eventnum, 0);

View File

@ -193,7 +193,7 @@ void ConfigBox::OKClick(wxCommandEvent& event)
}
for(int i = 0; i < 4; i++) SaveButtonMapping(i); // Update joysticks array
g_Config.Save(true); // Save settings
DoSave(false, true); // Save settings
g_Config.Load(); // Reload settings
Close(); // Call OnClose()
}
@ -209,6 +209,106 @@ void ConfigBox::CancelClick(wxCommandEvent& event)
Close(); // Call OnClose()
}
}
//////////////////////////////////////
// Save Settings
/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Saving is currently done when:
1. Closing the configuration window
2. Changing the gamepad
3. When the gamepad is enabled or disbled */
void ConfigBox::DoSave(bool ChangePad, bool CheckedForDuplicates)
{
// Replace "" with "-1" before we are saving
ToBlank(false);
if(ChangePad)
{
// Since we are selecting the pad to save to by the Id we can't update it when we change the pad
for(int i = 0; i < 4; i++) SaveButtonMapping(i, true);
g_Config.Save(CheckedForDuplicates);
// Now we can update the ID
joysticks[notebookpage].ID = m_Joyname[notebookpage]->GetSelection();
}
else
{
for(int i = 0; i < 4; i++) SaveButtonMapping(i);
g_Config.Save(CheckedForDuplicates);
}
// Then change it back
ToBlank();
}
// Enable or disable joystick and update the GUI
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::EnableDisable(wxCommandEvent& event)
{
// We will enable this device
joysticks[notebookpage].enabled = !joysticks[notebookpage].enabled;
// Update the GUI
UpdateGUI(notebookpage);
}
// Change Joystick
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/* Function: When changing the joystick we save and load the settings and update the joysticks
and joystate array */
void ConfigBox::DoChangeJoystick()
{
// Before changing the pad we save potential changes (to support SaveByID)
DoSave(true);
// Load the settings for the new Id
g_Config.Load(true);
UpdateGUI(notebookpage); // Update the GUI
// Remap the controller
if (joysticks[notebookpage].enabled)
{
//Console::Print("Id: %i\n", joysticks[notebookpage].ID);
if (SDL_JoystickOpened(joysticks[notebookpage].ID)) SDL_JoystickClose(joystate[notebookpage].joy);
joystate[notebookpage].joy = SDL_JoystickOpen(joysticks[notebookpage].ID);
}
}
void ConfigBox::ChangeJoystick(wxCommandEvent& event)
{
DoChangeJoystick();
}
// Notebook page changed
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::NotebookPageChanged(wxNotebookEvent& event)
{
int oldnotebookpage = notebookpage;
notebookpage = event.GetSelection();
int OldId = joysticks[oldnotebookpage].ID;
int NewId = joysticks[notebookpage].ID;
// Check if it has changed. If it has save the old Id and load the new Id
if(OldId != NewId)
DoChangeJoystick();
}
// Replace the harder to understand -1 with "" for the sake of user friendliness
void ConfigBox::ToBlank(bool ToBlank)
{
if(ToBlank)
{
for(int i = IDB_ANALOG_MAIN_X; i <= IDB_BUTTONHALFPRESS; i++)
if(GetButtonText(i) == "-1") SetButtonText(i, "");
}
else
{
for(int i = IDB_ANALOG_MAIN_X; i <= IDB_BUTTONHALFPRESS; i++)
if(GetButtonText(i) == "") SetButtonText(i, "-1");
}
}
//////////////////////////////////
@ -246,27 +346,13 @@ void ConfigBox::ChangeSettings( wxCommandEvent& event )
}
// Enable or disable joystick and update the GUI
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::EnableDisable(wxCommandEvent& event)
{
// First save the settings as they are now, disabled controls will not be saved later
g_Config.Save();
// Update the enable / disable status
UpdateGUI(notebookpage);
// Update the status
SaveButtonMapping(notebookpage);
}
// Update GUI
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Called from: UpdateGUIKeys(), ChangeControllertype()
// Called from: ChangeControllertype()
void ConfigBox::UpdateGUI(int _notebookpage)
{
// Update the enable / disable status
joysticks[_notebookpage].enabled = m_Joyattach[_notebookpage]->GetValue();
// Update the GUI from joysticks[]
UpdateGUIKeys(_notebookpage);
// Controller type settings
bool Hat = (joysticks[_notebookpage].controllertype == CTL_DPAD_HAT);
@ -291,8 +377,6 @@ void ConfigBox::UpdateGUI(int _notebookpage)
m_bJoyDpadDown[_notebookpage]->SetToolTip(Hat ?
wxT("Select a hat by pressing the hat in any direction") : wxT(""));
m_TriggerType[_notebookpage]->Enable(AnalogTrigger);
// General settings
m_CBSaveByID[_notebookpage]->SetValue(g_Config.bSaveByID.at(_notebookpage));
m_CBSaveByIDNotice[_notebookpage]->SetValue(g_Config.bSaveByIDNotice);
@ -302,62 +386,28 @@ void ConfigBox::UpdateGUI(int _notebookpage)
m_CoBDiagonal[_notebookpage]->SetValue(wxString::FromAscii(g_Config.SDiagonal.at(_notebookpage).c_str()));
m_CBS_to_C[_notebookpage]->SetValue(g_Config.bSquareToCircle.at(_notebookpage));
// Disabled pages
bool Enabled = joysticks[_notebookpage].enabled;
// There is no FindItem in linux so this doesn't work
#ifdef _WIN32
// Enable or disable all buttons
for(int i = IDB_ANALOG_MAIN_X; i < (IDB_ANALOG_MAIN_X + 13 + 4); i++)
{
m_Controller[_notebookpage]->FindItem(i)->Enable(joysticks[_notebookpage].enabled);
}
for(int i = IDB_ANALOG_MAIN_X; i <= IDB_BUTTONHALFPRESS; i++)
m_Controller[_notebookpage]->FindItem(i)->Enable(Enabled);
// Controller type settings
m_Controller[_notebookpage]->FindItem(IDC_DEADZONE)->Enable(joysticks[_notebookpage].enabled);
m_Controller[_notebookpage]->FindItem(IDC_DEADZONE)->Enable(Enabled);
m_Controller[_notebookpage]->FindItem(IDC_CONTROLTYPE)->Enable(Enabled);
m_Controller[_notebookpage]->FindItem(IDC_TRIGGERTYPE)->Enable(Enabled && AnalogTrigger);
m_Controller[_notebookpage]->FindItem(IDCB_MAINSTICK_DIAGONAL)->Enable(Enabled);
m_Controller[_notebookpage]->FindItem(IDCB_MAINSTICK_S_TO_C)->Enable(Enabled);
#endif
// Replace the harder to understand -1 with "" for the sake of user friendliness
ToBlank();
// Repaint the background
m_Controller[_notebookpage]->Refresh();
}
// Notebook page changed
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::NotebookPageChanged(wxNotebookEvent& event)
{
notebookpage = event.GetSelection();
}
// Change Joystick
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/* Function: When changing the joystick we save and load the settings and update the joysticks
and joystate array */
void ConfigBox::ChangeJoystick(wxCommandEvent& event)
{
// Before chaning the pad we save potential changes (to support SaveByID)
int TmpID = joysticks[notebookpage].ID; // Don't update the ID before saving
SaveButtonMapping(notebookpage); // Update the ID among other things
joysticks[notebookpage].ID = TmpID;
g_Config.Save();
// Update the physical device ID for the virtual device
joysticks[notebookpage].ID = m_Joyname[notebookpage]->GetSelection();
// Load device settings to support SaveByID
g_Config.Load(true); // Then load the current
UpdateGUIKeys(notebookpage); // Update joystick dialog items
UpdateGUI(notebookpage); // Update other dialog items
// Remap the controller
if (joysticks[notebookpage].enabled)
{
//Console::Print("Id: %i\n", joysticks[notebookpage].ID);
if (SDL_JoystickOpened(joysticks[notebookpage].ID)) SDL_JoystickClose(joystate[notebookpage].joy);
joystate[notebookpage].joy = SDL_JoystickOpen(joysticks[notebookpage].ID);
}
}
// Populate the config window
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::OnPaint( wxPaintEvent &event )
@ -632,7 +682,7 @@ void ConfigBox::CreateGUIControls()
m_TriggerType[i] = new wxComboBox(m_Controller[i], IDC_TRIGGERTYPE, wxAS_TriggerType[0], wxDefaultPosition, wxDefaultSize, wxAS_TriggerType, wxCB_READONLY);
// Populate general settings 2 (controller typ)
m_gGenSettings[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("D-Pad and Analog Trigger"));
m_gGenSettings[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("D-Pad and Trigger"));
m_gGBGenSettings[i] = new wxGridBagSizer(0, 0);
m_gGBGenSettings[i]->Add(m_TSControltype[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxTOP), 4);
m_gGBGenSettings[i]->Add(m_ControlType[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxBOTTOM | wxLEFT), 2);
@ -725,6 +775,10 @@ void ConfigBox::CreateGUIControls()
// The checkbox
m_CBS_to_C[i] = new wxCheckBox(m_Controller[i], IDCB_MAINSTICK_S_TO_C, wxT("Square-to-circle"));
m_CBS_to_C[i]->SetToolTip(wxT(
"This will convert a square stick radius to a circle stick radius like the one that the actual GameCube pad produce."
" That is also the input the games expect to see."
));
m_gStatusInSettings[i]->Add(m_CBS_to_C[i], 0, (wxALL), 4);
m_gStatusInSettings[i]->Add(m_gStatusInSettingsH[i], 0, (wxLEFT | wxRIGHT | wxBOTTOM), 4);
@ -779,7 +833,7 @@ void ConfigBox::CreateGUIControls()
}
// Set dialog items from saved values
UpdateGUIKeys(i);
//UpdateGUIKeys(i);
// Update GUI
UpdateGUI(i);

View File

@ -225,31 +225,34 @@ class ConfigBox : public wxDialog
// Keys objects
// -----------------------------
// Text controls
ID_SHOULDER_L = 2000,
// -------------------------------------
// Text controls that hold the mapped key value
// ----------
ID_ANALOG_MAIN_X = 2000,
ID_ANALOG_MAIN_Y,
ID_ANALOG_SUB_X,
ID_ANALOG_SUB_Y,
ID_SHOULDER_L,
ID_SHOULDER_R,
ID_DPAD_UP,
ID_DPAD_DOWN,
ID_DPAD_LEFT,
ID_DPAD_RIGHT,
ID_BUTTON_A,
ID_BUTTON_B,
ID_BUTTON_X,
ID_BUTTON_Y,
ID_BUTTON_Z,
ID_BUTTONSTART,
ID_BUTTONHALFPRESS,
ID_ANALOG_MAIN_X,
ID_ANALOG_MAIN_Y,
ID_ANALOG_SUB_X,
ID_ANALOG_SUB_Y,
ID_DPAD_UP,
ID_DPAD_DOWN,
ID_DPAD_LEFT,
ID_DPAD_RIGHT,
// ------------------ Keep this order
// -------------------------------------
// Buttons controls (it's important that they are kept in this order)
// ------
// --------
IDB_ANALOG_MAIN_X = 3000,
IDB_ANALOG_MAIN_Y,
IDB_ANALOG_SUB_X,
@ -272,18 +275,20 @@ class ConfigBox : public wxDialog
IDB_BUTTONHALFPRESS,
// ------------------ Keep this order
// Text controls
// Statis text controls that hold the button label
IDT_ANALOG_MAIN_X = 4000,
IDT_ANALOG_MAIN_Y,
IDT_ANALOG_SUB_X,
IDT_ANALOG_SUB_Y,
IDT_DPAD_UP,
IDT_DPAD_DOWN,
IDT_DPAD_LEFT,
IDT_DPAD_RIGHT,
IDT_DEADZONE,
IDT_BUTTONHALFPRESS,
IDT_DPADTYPE, IDT_TRIGGERTYPE,
IDT_ANALOG_SUB_X,
IDT_ANALOG_SUB_Y,
IDT_WEBSITE,
IDT_DEBUGGING, IDT_DEBUGGING2,
// ============
@ -295,8 +300,9 @@ class ConfigBox : public wxDialog
void AboutClick(wxCommandEvent& event);
void OKClick(wxCommandEvent& event);
void CancelClick(wxCommandEvent& event);
void DoSave(bool ChangePad = false, bool CheckedForDuplicates = false);
void ChangeJoystick(wxCommandEvent& event);
void ChangeJoystick(wxCommandEvent& event); void DoChangeJoystick();
void ChangeControllertype(wxCommandEvent& event);
void EnableDisable(wxCommandEvent& event); void UpdateGUI(int _notebookpage);
@ -310,7 +316,8 @@ class ConfigBox : public wxDialog
void PadGetStatus(); void Update();
void UpdateGUIKeys(int controller);
void SaveButtonMapping(int controller);
void SaveButtonMapping(int controller, bool DontChangeId = false);
void ToBlank(bool ToBlank = true);
void NotebookPageChanged(wxNotebookEvent& event);
@ -321,6 +328,7 @@ class ConfigBox : public wxDialog
void OnPaint(wxPaintEvent &event);
void SetButtonText(int id, char text[128]);
wxString GetButtonText(int id);
void OnKeyDown(wxKeyEvent& event);
};

View File

@ -52,8 +52,12 @@ void ConfigBox::UpdateGUIKeys(int controller)
// http://wiki.wxwidgets.org/Converting_everything_to_and_from_wxString
wxString tmp;
// Update selected gamepad
m_Joyname[controller]->SetSelection(joysticks[controller].ID);
// Update the enabled checkbox
m_Joyattach[controller]->SetValue(joysticks[controller].enabled);
tmp << joysticks[controller].buttons[CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear();
tmp << joysticks[controller].buttons[CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear();
@ -71,18 +75,12 @@ void ConfigBox::UpdateGUIKeys(int controller)
tmp << joysticks[controller].axis[CTL_SUB_X]; m_JoyAnalogSubX[controller]->SetValue(tmp); tmp.clear();
tmp << joysticks[controller].axis[CTL_SUB_Y]; m_JoyAnalogSubY[controller]->SetValue(tmp); tmp.clear();
if(joysticks[controller].enabled)
m_Joyattach[controller]->SetValue(TRUE);
else
m_Joyattach[controller]->SetValue(FALSE);
// Update the deadzone and controller type controls
m_ControlType[controller]->SetSelection(joysticks[controller].controllertype);
m_TriggerType[controller]->SetSelection(joysticks[controller].triggertype);
m_Deadzone[controller]->SetSelection(joysticks[controller].deadzone);
UpdateGUI(controller);
// Update D-Pad
if(joysticks[controller].controllertype == CTL_DPAD_HAT)
{
tmp << joysticks[controller].dpad; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
@ -99,14 +97,27 @@ void ConfigBox::UpdateGUIKeys(int controller)
/* Populate the joysticks array with the dialog items settings, for example
selected joystick, enabled or disabled status and so on */
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::SaveButtonMapping(int controller)
void ConfigBox::SaveButtonMapping(int controller, bool DontChangeId)
{
// Temporary storage
wxString tmp;
long value;
// The controller ID
joysticks[controller].ID = m_Joyname[controller]->GetSelection();
// Replace "" with "-1"
ToBlank(false);
// Set enabled or disable status and other settings
if(!DontChangeId) joysticks[controller].ID = m_Joyname[controller]->GetSelection();
joysticks[controller].enabled = m_Joyattach[controller]->GetValue();
joysticks[controller].controllertype = m_ControlType[controller]->GetSelection();
joysticks[controller].triggertype = m_TriggerType[controller]->GetSelection();
joysticks[controller].deadzone = m_Deadzone[controller]->GetSelection();
// The analog buttons
m_JoyAnalogMainX[controller]->GetValue().ToLong(&value); joysticks[controller].axis[CTL_MAIN_X] = value; tmp.clear();
m_JoyAnalogMainY[controller]->GetValue().ToLong(&value); joysticks[controller].axis[CTL_MAIN_Y] = value; tmp.clear();
m_JoyAnalogSubX[controller]->GetValue().ToLong(&value); joysticks[controller].axis[CTL_SUB_X] = value; tmp.clear();
m_JoyAnalogSubY[controller]->GetValue().ToLong(&value); joysticks[controller].axis[CTL_SUB_Y] = value; tmp.clear();
// The shoulder buttons
m_JoyShoulderL[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_L_SHOULDER] = value;
@ -120,9 +131,10 @@ void ConfigBox::SaveButtonMapping(int controller)
m_JoyButtonZ[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_Z_TRIGGER] = value; tmp.clear();
m_JoyButtonStart[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_START] = value; tmp.clear();
// The halfpress button
m_JoyButtonHalfpress[controller]->GetValue().ToLong(&value); joysticks[controller].halfpress = value; tmp.clear();
// Digital pad type
// The digital pad
if(joysticks[controller].controllertype == CTL_DPAD_HAT)
{
m_JoyDpadUp[controller]->GetValue().ToLong(&value); joysticks[controller].dpad = value; tmp.clear();
@ -135,16 +147,8 @@ void ConfigBox::SaveButtonMapping(int controller)
m_JoyDpadRight[controller]->GetValue().ToLong(&value); joysticks[controller].dpad2[CTL_D_PAD_RIGHT] = value; tmp.clear();
}
m_JoyAnalogMainX[controller]->GetValue().ToLong(&value); joysticks[controller].axis[CTL_MAIN_X] = value; tmp.clear();
m_JoyAnalogMainY[controller]->GetValue().ToLong(&value); joysticks[controller].axis[CTL_MAIN_Y] = value; tmp.clear();
m_JoyAnalogSubX[controller]->GetValue().ToLong(&value); joysticks[controller].axis[CTL_SUB_X] = value; tmp.clear();
m_JoyAnalogSubY[controller]->GetValue().ToLong(&value); joysticks[controller].axis[CTL_SUB_Y] = value; tmp.clear();
// Set enabled or disable status and other settings
joysticks[controller].enabled = m_Joyattach[controller]->GetValue();
joysticks[controller].controllertype = m_ControlType[controller]->GetSelection();
joysticks[controller].triggertype = m_TriggerType[controller]->GetSelection();
joysticks[controller].deadzone = m_Deadzone[controller]->GetSelection();
// Replace "-1" with ""
ToBlank();
}
@ -166,47 +170,61 @@ void ConfigBox::SetButtonText(int id, char text[128])
switch(id)
{
case IDB_DPAD_RIGHT:
m_JoyDpadRight[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_DPAD_UP:
m_JoyDpadUp[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_DPAD_DOWN:
m_JoyDpadDown[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_DPAD_LEFT:
m_JoyDpadLeft[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_DPAD_RIGHT: m_JoyDpadRight[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_DPAD_UP: m_JoyDpadUp[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_DPAD_DOWN: m_JoyDpadDown[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_DPAD_LEFT: m_JoyDpadLeft[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_MAIN_X:
m_JoyAnalogMainX[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_MAIN_Y:
m_JoyAnalogMainY[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_SUB_X:
m_JoyAnalogSubX[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_SUB_Y:
m_JoyAnalogSubY[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_MAIN_X: m_JoyAnalogMainX[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_MAIN_Y: m_JoyAnalogMainY[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_SUB_X: m_JoyAnalogSubX[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_SUB_Y: m_JoyAnalogSubY[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_SHOULDER_L:
m_JoyShoulderL[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_SHOULDER_R:
m_JoyShoulderR[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_SHOULDER_L: m_JoyShoulderL[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_SHOULDER_R: m_JoyShoulderR[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTON_A:
m_JoyButtonA[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTON_B:
m_JoyButtonB[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTON_X:
m_JoyButtonX[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTON_Y:
m_JoyButtonY[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTON_Z:
m_JoyButtonZ[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTONSTART:
m_JoyButtonStart[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTON_A: m_JoyButtonA[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTON_B: m_JoyButtonB[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTON_X: m_JoyButtonX[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTON_Y: m_JoyButtonY[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTON_Z: m_JoyButtonZ[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTONSTART: m_JoyButtonStart[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTONHALFPRESS:
m_JoyButtonHalfpress[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_BUTTONHALFPRESS: m_JoyButtonHalfpress[controller]->SetValue(wxString::FromAscii(text)); break;
default: break;
}
}
default:
break;
// Get the text in the textbox for the buttons
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
wxString ConfigBox::GetButtonText(int id)
{
int controller = notebookpage;
switch(id)
{
case IDB_DPAD_RIGHT: return m_JoyDpadRight[controller]->GetValue();
case IDB_DPAD_UP: return m_JoyDpadUp[controller]->GetValue(); break;
case IDB_DPAD_DOWN: return m_JoyDpadDown[controller]->GetValue(); break;
case IDB_DPAD_LEFT: return m_JoyDpadLeft[controller]->GetValue(); break;
case IDB_ANALOG_MAIN_X: return m_JoyAnalogMainX[controller]->GetValue(); break;
case IDB_ANALOG_MAIN_Y: return m_JoyAnalogMainY[controller]->GetValue(); break;
case IDB_ANALOG_SUB_X: return m_JoyAnalogSubX[controller]->GetValue(); break;
case IDB_ANALOG_SUB_Y: return m_JoyAnalogSubY[controller]->GetValue(); break;
case IDB_SHOULDER_L: return m_JoyShoulderL[controller]->GetValue(); break;
case IDB_SHOULDER_R: return m_JoyShoulderR[controller]->GetValue(); break;
case IDB_BUTTON_A: return m_JoyButtonA[controller]->GetValue(); break;
case IDB_BUTTON_B: return m_JoyButtonB[controller]->GetValue(); break;
case IDB_BUTTON_X: return m_JoyButtonX[controller]->GetValue(); break;
case IDB_BUTTON_Y: return m_JoyButtonY[controller]->GetValue(); break;
case IDB_BUTTON_Z: return m_JoyButtonZ[controller]->GetValue(); break;
case IDB_BUTTONSTART: return m_JoyButtonStart[controller]->GetValue(); break;
case IDB_BUTTONHALFPRESS: return m_JoyButtonHalfpress[controller]->GetValue(); break;
default: break;
}
}
@ -312,6 +330,10 @@ void ConfigBox::DoGetButtons(int GetId)
#endif
}
// ===============================================
// Check for buttons
// ----------------
// If there is a timer but we should not create a new one
else
{
@ -371,6 +393,7 @@ void ConfigBox::DoGetButtons(int GetId)
type = CTL_BUTTON;
Succeed = true;
g_Pressed = 0;
if(pressed == WXK_ESCAPE) pressed = -1; // Check for the exape key
}
else
{
@ -379,6 +402,12 @@ void ConfigBox::DoGetButtons(int GetId)
Stop = true;
}
}
}
// ========================= Check for keys
// ===============================================
// Process results
// ----------------
// Count each time
GetButtonWaitingTimer++;
@ -386,8 +415,6 @@ void ConfigBox::DoGetButtons(int GetId)
// This is run every second
if(GetButtonWaitingTimer % TimesPerSecond == 0)
{
//Console::Print("Second\n\n");
// Current time
int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
@ -400,33 +427,34 @@ void ConfigBox::DoGetButtons(int GetId)
if( (GetButtonWaitingTimer / TimesPerSecond) >= Seconds )
{
Stop = true;
// Leave a blank mapping
SetButtonText(GetId, "");
SetButtonText(GetId, "-1");
}
// If we got a button
if(Succeed)
{
Stop = true;
// Write the number of the pressed button to the text box
sprintf(format, "%d", pressed);
SetButtonText(GetId, format);
}
}
// Stop the timer
if(Stop)
{
m_ButtonMappingTimer->Stop();
GetButtonWaitingTimer = 0;
// Update the button mapping and GUI
SaveButtonMapping(Controller);
UpdateGUI(Controller);
}
// If we got a bad button
if(g_Pressed == -1)
{
SetButtonText(GetId, ""); // Update text
SetButtonText(GetId, "-1"); // Update text
// Notify the user
wxMessageBox(wxString::Format(wxT(
@ -434,13 +462,11 @@ void ConfigBox::DoGetButtons(int GetId)
" select another key with a higher key code."), pressed)
, wxT("Notice"), wxICON_INFORMATION);
}
// ======================== Process results
// We don't need this gamepad handle any more
if(SDL_JoystickOpened(joysticks[Controller].ID)) SDL_JoystickClose(joy);
// Update the button mapping
SaveButtonMapping(Controller);
// Debugging
//Console::Print("IsRunning: %i\n", m_ButtonMappingTimer->IsRunning());
}