PixelShaderGen: Move defines into the implementation file

These aren't used outside of it. This also reduces the amount of things in
the global namespace.
This commit is contained in:
Lioncash 2015-09-01 12:18:13 -04:00
parent c760ffbd28
commit 91eff28699
2 changed files with 18 additions and 17 deletions

View File

@ -18,6 +18,24 @@
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h" // for texture projection mode #include "VideoCommon/XFMemory.h" // for texture projection mode
// TODO: Get rid of these
enum : u32
{
C_COLORMATRIX = 0, // 0
C_COLORS = 0, // 0
C_KCOLORS = C_COLORS + 4, // 4
C_ALPHA = C_KCOLORS + 4, // 8
C_TEXDIMS = C_ALPHA + 1, // 9
C_ZBIAS = C_TEXDIMS + 8, // 17
C_INDTEXSCALE = C_ZBIAS + 2, // 19
C_INDTEXMTX = C_INDTEXSCALE + 2, // 21
C_FOGCOLOR = C_INDTEXMTX + 6, // 27
C_FOGI = C_FOGCOLOR + 1, // 28
C_FOGF = C_FOGI + 1, // 29
C_ZSLOPE = C_FOGF + 2, // 31
C_EFBSCALE = C_ZSLOPE + 1, // 32
C_PENVCONST_END = C_EFBSCALE + 1
};
static const char *tevKSelTableC[] = static const char *tevKSelTableC[] =
{ {

View File

@ -9,23 +9,6 @@
#include "VideoCommon/ShaderGenCommon.h" #include "VideoCommon/ShaderGenCommon.h"
#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoCommon.h"
// TODO: get rid of them as they aren't used
#define C_COLORMATRIX 0 // 0
#define C_COLORS 0 // 0
#define C_KCOLORS (C_COLORS + 4) // 4
#define C_ALPHA (C_KCOLORS + 4) // 8
#define C_TEXDIMS (C_ALPHA + 1) // 9
#define C_ZBIAS (C_TEXDIMS + 8) //17
#define C_INDTEXSCALE (C_ZBIAS + 2) //19
#define C_INDTEXMTX (C_INDTEXSCALE + 2) //21
#define C_FOGCOLOR (C_INDTEXMTX + 6) //27
#define C_FOGI (C_FOGCOLOR + 1) //28
#define C_FOGF (C_FOGI + 1) //29
#define C_ZSLOPE (C_FOGF + 2) //31
#define C_EFBSCALE (C_ZSLOPE + 1) //32
#define C_PENVCONST_END (C_EFBSCALE + 1)
// Different ways to achieve rendering with destination alpha // Different ways to achieve rendering with destination alpha
enum DSTALPHA_MODE enum DSTALPHA_MODE
{ {