DolphinWX: Print a message when we receive a signal
This makes it clear that sending a signal a second time will force stop Dolphin (which is useful in case the GUI is deadlocked or otherwise unable to react to the signal).
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@ -537,7 +537,11 @@ CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, const wxPo
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#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
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#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
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struct sigaction sa;
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struct sigaction sa;
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sa.sa_handler = [](int unused) { s_shutdown_signal_received.Set(); };
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sa.sa_handler = [](int unused) {
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char message[] = "A signal was received. A second signal will force Dolphin to stop.\n";
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write(STDERR_FILENO, message, sizeof(message));
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s_shutdown_signal_received.Set();
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};
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sigemptyset(&sa.sa_mask);
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sigemptyset(&sa.sa_mask);
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sa.sa_flags = SA_RESETHAND;
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sa.sa_flags = SA_RESETHAND;
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sigaction(SIGINT, &sa, nullptr);
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sigaction(SIGINT, &sa, nullptr);
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