From 90ed048532e57791ea4919509edb26bf2a51d53b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Sat, 9 Jul 2016 17:38:27 +0200 Subject: [PATCH] DolphinWX: Print a message when we receive a signal This makes it clear that sending a signal a second time will force stop Dolphin (which is useful in case the GUI is deadlocked or otherwise unable to react to the signal). --- Source/Core/DolphinWX/Frame.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp index 91c159229b..c785fe0dd2 100644 --- a/Source/Core/DolphinWX/Frame.cpp +++ b/Source/Core/DolphinWX/Frame.cpp @@ -537,7 +537,11 @@ CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, const wxPo #if defined(__unix__) || defined(__unix) || defined(__APPLE__) struct sigaction sa; - sa.sa_handler = [](int unused) { s_shutdown_signal_received.Set(); }; + sa.sa_handler = [](int unused) { + char message[] = "A signal was received. A second signal will force Dolphin to stop.\n"; + write(STDERR_FILENO, message, sizeof(message)); + s_shutdown_signal_received.Set(); + }; sigemptyset(&sa.sa_mask); sa.sa_flags = SA_RESETHAND; sigaction(SIGINT, &sa, nullptr);