Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.
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@ -350,7 +350,7 @@ Renderer::Renderer()
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g_Config.backend_info.bSupportsPrimitiveRestart = false;
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g_Config.backend_info.bSupportsPrimitiveRestart = false;
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g_Config.backend_info.bSupportsEarlyZ = false;
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g_Config.backend_info.bSupportsEarlyZ = false;
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g_ogl_config.bSupportsGLSLCache = false; // XXX: Reenable once shaders compile correctly
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g_ogl_config.bSupportsGLSLCache = true;
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g_ogl_config.bSupportsGLPinnedMemory = false;
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g_ogl_config.bSupportsGLPinnedMemory = false;
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g_ogl_config.bSupportsGLSync = true;
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g_ogl_config.bSupportsGLSync = true;
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g_ogl_config.bSupportsGLBaseVertex = false;
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g_ogl_config.bSupportsGLBaseVertex = false;
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