Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.

This commit is contained in:
Ryan Houdek 2013-07-27 00:42:20 +00:00
parent f786f0f0c6
commit 8db9b61be6
1 changed files with 1 additions and 1 deletions

View File

@ -350,7 +350,7 @@ Renderer::Renderer()
g_Config.backend_info.bSupportsPrimitiveRestart = false; g_Config.backend_info.bSupportsPrimitiveRestart = false;
g_Config.backend_info.bSupportsEarlyZ = false; g_Config.backend_info.bSupportsEarlyZ = false;
g_ogl_config.bSupportsGLSLCache = false; // XXX: Reenable once shaders compile correctly g_ogl_config.bSupportsGLSLCache = true;
g_ogl_config.bSupportsGLPinnedMemory = false; g_ogl_config.bSupportsGLPinnedMemory = false;
g_ogl_config.bSupportsGLSync = true; g_ogl_config.bSupportsGLSync = true;
g_ogl_config.bSupportsGLBaseVertex = false; g_ogl_config.bSupportsGLBaseVertex = false;