Merge pull request #7405 from zackhow/touch-profiles

Android: Portrait Emulation Enhancements
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Anthony 2018-09-21 15:21:42 -07:00 committed by GitHub
commit 8bb6cf2cc4
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8 changed files with 516 additions and 63 deletions

View File

@ -94,7 +94,8 @@ public final class EmulationActivity extends AppCompatActivity
MENU_ACTION_SAVE_SLOT3, MENU_ACTION_SAVE_SLOT4, MENU_ACTION_SAVE_SLOT5,
MENU_ACTION_SAVE_SLOT6, MENU_ACTION_LOAD_SLOT1, MENU_ACTION_LOAD_SLOT2,
MENU_ACTION_LOAD_SLOT3, MENU_ACTION_LOAD_SLOT4, MENU_ACTION_LOAD_SLOT5,
MENU_ACTION_LOAD_SLOT6, MENU_ACTION_EXIT, MENU_ACTION_CHANGE_DISC})
MENU_ACTION_LOAD_SLOT6, MENU_ACTION_EXIT, MENU_ACTION_CHANGE_DISC,
MENU_ACTION_RESET_OVERLAY})
public @interface MenuAction
{
}
@ -125,6 +126,7 @@ public final class EmulationActivity extends AppCompatActivity
public static final int MENU_ACTION_CHANGE_DISC = 23;
public static final int MENU_ACTION_JOYSTICK_REL_CENTER = 24;
public static final int MENU_ACTION_RUMBLE = 25;
public static final int MENU_ACTION_RESET_OVERLAY = 26;
private static SparseIntArray buttonsActionsMap = new SparseIntArray();
@ -165,6 +167,8 @@ public final class EmulationActivity extends AppCompatActivity
buttonsActionsMap.append(R.id.menu_emulation_joystick_rel_center,
EmulationActivity.MENU_ACTION_JOYSTICK_REL_CENTER);
buttonsActionsMap.append(R.id.menu_emulation_rumble, EmulationActivity.MENU_ACTION_RUMBLE);
buttonsActionsMap
.append(R.id.menu_emulation_reset_overlay, EmulationActivity.MENU_ACTION_RESET_OVERLAY);
}
public static void launch(FragmentActivity activity, GameFile gameFile, int position,
@ -525,6 +529,11 @@ public final class EmulationActivity extends AppCompatActivity
editControlsPlacement();
break;
// Reset overlay placement
case MENU_ACTION_RESET_OVERLAY:
resetOverlay();
break;
// Enable/Disable specific buttons or the entire input overlay.
case MENU_ACTION_TOGGLE_CONTROLS:
toggleControls();
@ -833,6 +842,21 @@ public final class EmulationActivity extends AppCompatActivity
}
private void resetOverlay()
{
new AlertDialog.Builder(this)
.setTitle(getString(R.string.emulation_touch_overlay_reset))
.setPositiveButton(R.string.yes, (dialogInterface, i) ->
{
mEmulationFragment.resetInputOverlay();
})
.setNegativeButton(R.string.cancel, (dialogInterface, i) ->
{
})
.create()
.show();
}
@Override
public boolean dispatchGenericMotionEvent(MotionEvent event)
{

View File

@ -218,6 +218,11 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
mInputOverlay.refreshControls();
}
public void resetInputOverlay()
{
mInputOverlay.resetButtonPlacement();
}
@Override
public void surfaceCreated(SurfaceHolder holder)
{

View File

@ -9,6 +9,7 @@ package org.dolphinemu.dolphinemu.overlay;
import android.app.Activity;
import android.content.Context;
import android.content.SharedPreferences;
import android.content.res.Configuration;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
@ -82,7 +83,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
super(context, attrs);
mPreferences = PreferenceManager.getDefaultSharedPreferences(getContext());
if (!mPreferences.getBoolean("OverlayInit", false))
if (!mPreferences.getBoolean("OverlayInitV2", false))
defaultOverlay();
// Load the controls.
refreshControls();
@ -235,6 +236,10 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
int fingerPositionX = (int) event.getX(pointerIndex);
int fingerPositionY = (int) event.getY(pointerIndex);
String orientation =
getResources().getConfiguration().orientation == Configuration.ORIENTATION_PORTRAIT ?
"-Portrait" : "";
// Maybe combine Button and Joystick as subclasses of the same parent?
// Or maybe create an interface like IMoveableHUDControl?
@ -269,7 +274,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
// Persist button position by saving new place.
saveControlPosition(mButtonBeingConfigured.getId(),
mButtonBeingConfigured.getBounds().left,
mButtonBeingConfigured.getBounds().top);
mButtonBeingConfigured.getBounds().top, orientation);
mButtonBeingConfigured = null;
}
break;
@ -306,7 +311,8 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
{
// Persist button position by saving new place.
saveControlPosition(mDpadBeingConfigured.getId(0),
mDpadBeingConfigured.getBounds().left, mDpadBeingConfigured.getBounds().top);
mDpadBeingConfigured.getBounds().left, mDpadBeingConfigured.getBounds().top,
orientation);
mDpadBeingConfigured = null;
}
break;
@ -339,7 +345,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
{
saveControlPosition(mJoystickBeingConfigured.getId(),
mJoystickBeingConfigured.getBounds().left,
mJoystickBeingConfigured.getBounds().top);
mJoystickBeingConfigured.getBounds().top, orientation);
mJoystickBeingConfigured = null;
}
break;
@ -380,47 +386,47 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
}
}
private void addGameCubeOverlayControls()
private void addGameCubeOverlayControls(String orientation)
{
if (mPreferences.getBoolean("buttonToggleGc0", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.gcpad_a,
R.drawable.gcpad_a_pressed, ButtonType.BUTTON_A));
R.drawable.gcpad_a_pressed, ButtonType.BUTTON_A, orientation));
}
if (mPreferences.getBoolean("buttonToggleGc1", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.gcpad_b,
R.drawable.gcpad_b_pressed, ButtonType.BUTTON_B));
R.drawable.gcpad_b_pressed, ButtonType.BUTTON_B, orientation));
}
if (mPreferences.getBoolean("buttonToggleGc2", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.gcpad_x,
R.drawable.gcpad_x_pressed, ButtonType.BUTTON_X));
R.drawable.gcpad_x_pressed, ButtonType.BUTTON_X, orientation));
}
if (mPreferences.getBoolean("buttonToggleGc3", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.gcpad_y,
R.drawable.gcpad_y_pressed, ButtonType.BUTTON_Y));
R.drawable.gcpad_y_pressed, ButtonType.BUTTON_Y, orientation));
}
if (mPreferences.getBoolean("buttonToggleGc4", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.gcpad_z,
R.drawable.gcpad_z_pressed, ButtonType.BUTTON_Z));
R.drawable.gcpad_z_pressed, ButtonType.BUTTON_Z, orientation));
}
if (mPreferences.getBoolean("buttonToggleGc5", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.gcpad_start,
R.drawable.gcpad_start_pressed, ButtonType.BUTTON_START));
R.drawable.gcpad_start_pressed, ButtonType.BUTTON_START, orientation));
}
if (mPreferences.getBoolean("buttonToggleGc6", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.gcpad_l,
R.drawable.gcpad_l_pressed, ButtonType.TRIGGER_L));
R.drawable.gcpad_l_pressed, ButtonType.TRIGGER_L, orientation));
}
if (mPreferences.getBoolean("buttonToggleGc7", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.gcpad_r,
R.drawable.gcpad_r_pressed, ButtonType.TRIGGER_R));
R.drawable.gcpad_r_pressed, ButtonType.TRIGGER_R, orientation));
}
if (mPreferences.getBoolean("buttonToggleGc8", true))
{
@ -428,56 +434,57 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
R.drawable.gcwii_dpad_pressed_one_direction,
R.drawable.gcwii_dpad_pressed_two_directions,
ButtonType.BUTTON_UP, ButtonType.BUTTON_DOWN,
ButtonType.BUTTON_LEFT, ButtonType.BUTTON_RIGHT));
ButtonType.BUTTON_LEFT, ButtonType.BUTTON_RIGHT, orientation));
}
if (mPreferences.getBoolean("buttonToggleGc9", true))
{
overlayJoysticks.add(initializeOverlayJoystick(getContext(), R.drawable.gcwii_joystick_range,
R.drawable.gcwii_joystick, R.drawable.gcwii_joystick_pressed, ButtonType.STICK_MAIN));
R.drawable.gcwii_joystick, R.drawable.gcwii_joystick_pressed, ButtonType.STICK_MAIN,
orientation));
}
if (mPreferences.getBoolean("buttonToggleGc10", true))
{
overlayJoysticks.add(initializeOverlayJoystick(getContext(), R.drawable.gcwii_joystick_range,
R.drawable.gcpad_c, R.drawable.gcpad_c_pressed, ButtonType.STICK_C));
R.drawable.gcpad_c, R.drawable.gcpad_c_pressed, ButtonType.STICK_C, orientation));
}
}
private void addWiimoteOverlayControls()
private void addWiimoteOverlayControls(String orientation)
{
if (mPreferences.getBoolean("buttonToggleWii0", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_a,
R.drawable.wiimote_a_pressed, ButtonType.WIIMOTE_BUTTON_A));
R.drawable.wiimote_a_pressed, ButtonType.WIIMOTE_BUTTON_A, orientation));
}
if (mPreferences.getBoolean("buttonToggleWii1", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_b,
R.drawable.wiimote_b_pressed, ButtonType.WIIMOTE_BUTTON_B));
R.drawable.wiimote_b_pressed, ButtonType.WIIMOTE_BUTTON_B, orientation));
}
if (mPreferences.getBoolean("buttonToggleWii2", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_one,
R.drawable.wiimote_one_pressed, ButtonType.WIIMOTE_BUTTON_1));
R.drawable.wiimote_one_pressed, ButtonType.WIIMOTE_BUTTON_1, orientation));
}
if (mPreferences.getBoolean("buttonToggleWii3", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_two,
R.drawable.wiimote_two_pressed, ButtonType.WIIMOTE_BUTTON_2));
R.drawable.wiimote_two_pressed, ButtonType.WIIMOTE_BUTTON_2, orientation));
}
if (mPreferences.getBoolean("buttonToggleWii4", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_plus,
R.drawable.wiimote_plus_pressed, ButtonType.WIIMOTE_BUTTON_PLUS));
R.drawable.wiimote_plus_pressed, ButtonType.WIIMOTE_BUTTON_PLUS, orientation));
}
if (mPreferences.getBoolean("buttonToggleWii5", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_minus,
R.drawable.wiimote_minus_pressed, ButtonType.WIIMOTE_BUTTON_MINUS));
R.drawable.wiimote_minus_pressed, ButtonType.WIIMOTE_BUTTON_MINUS, orientation));
}
if (mPreferences.getBoolean("buttonToggleWii6", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_home,
R.drawable.wiimote_home_pressed, ButtonType.WIIMOTE_BUTTON_HOME));
R.drawable.wiimote_home_pressed, ButtonType.WIIMOTE_BUTTON_HOME, orientation));
}
if (mPreferences.getBoolean("buttonToggleWii7", true))
{
@ -487,7 +494,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
R.drawable.gcwii_dpad_pressed_one_direction,
R.drawable.gcwii_dpad_pressed_two_directions,
ButtonType.WIIMOTE_RIGHT, ButtonType.WIIMOTE_LEFT,
ButtonType.WIIMOTE_UP, ButtonType.WIIMOTE_DOWN));
ButtonType.WIIMOTE_UP, ButtonType.WIIMOTE_DOWN, orientation));
}
else
{
@ -495,87 +502,87 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
R.drawable.gcwii_dpad_pressed_one_direction,
R.drawable.gcwii_dpad_pressed_two_directions,
ButtonType.WIIMOTE_UP, ButtonType.WIIMOTE_DOWN,
ButtonType.WIIMOTE_LEFT, ButtonType.WIIMOTE_RIGHT));
ButtonType.WIIMOTE_LEFT, ButtonType.WIIMOTE_RIGHT, orientation));
}
}
}
private void addNunchukOverlayControls()
private void addNunchukOverlayControls(String orientation)
{
if (mPreferences.getBoolean("buttonToggleWii8", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.nunchuk_c,
R.drawable.nunchuk_c_pressed, ButtonType.NUNCHUK_BUTTON_C));
R.drawable.nunchuk_c_pressed, ButtonType.NUNCHUK_BUTTON_C, orientation));
}
if (mPreferences.getBoolean("buttonToggleWii9", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.nunchuk_z,
R.drawable.nunchuk_z_pressed, ButtonType.NUNCHUK_BUTTON_Z));
R.drawable.nunchuk_z_pressed, ButtonType.NUNCHUK_BUTTON_Z, orientation));
}
if (mPreferences.getBoolean("buttonToggleWii10", true))
{
overlayJoysticks.add(initializeOverlayJoystick(getContext(), R.drawable.gcwii_joystick_range,
R.drawable.gcwii_joystick, R.drawable.gcwii_joystick_pressed,
ButtonType.NUNCHUK_STICK));
ButtonType.NUNCHUK_STICK, orientation));
}
}
private void addClassicOverlayControls()
private void addClassicOverlayControls(String orientation)
{
if (mPreferences.getBoolean("buttonToggleClassic0", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.classic_a,
R.drawable.classic_a_pressed, ButtonType.CLASSIC_BUTTON_A));
R.drawable.classic_a_pressed, ButtonType.CLASSIC_BUTTON_A, orientation));
}
if (mPreferences.getBoolean("buttonToggleClassic1", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.classic_b,
R.drawable.classic_b_pressed, ButtonType.CLASSIC_BUTTON_B));
R.drawable.classic_b_pressed, ButtonType.CLASSIC_BUTTON_B, orientation));
}
if (mPreferences.getBoolean("buttonToggleClassic2", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.classic_x,
R.drawable.classic_x_pressed, ButtonType.CLASSIC_BUTTON_X));
R.drawable.classic_x_pressed, ButtonType.CLASSIC_BUTTON_X, orientation));
}
if (mPreferences.getBoolean("buttonToggleClassic3", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.classic_y,
R.drawable.classic_y_pressed, ButtonType.CLASSIC_BUTTON_Y));
R.drawable.classic_y_pressed, ButtonType.CLASSIC_BUTTON_Y, orientation));
}
if (mPreferences.getBoolean("buttonToggleClassic4", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_plus,
R.drawable.wiimote_plus_pressed, ButtonType.CLASSIC_BUTTON_PLUS));
R.drawable.wiimote_plus_pressed, ButtonType.CLASSIC_BUTTON_PLUS, orientation));
}
if (mPreferences.getBoolean("buttonToggleClassic5", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_minus,
R.drawable.wiimote_minus_pressed, ButtonType.CLASSIC_BUTTON_MINUS));
R.drawable.wiimote_minus_pressed, ButtonType.CLASSIC_BUTTON_MINUS, orientation));
}
if (mPreferences.getBoolean("buttonToggleClassic6", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.wiimote_home,
R.drawable.wiimote_home_pressed, ButtonType.CLASSIC_BUTTON_HOME));
R.drawable.wiimote_home_pressed, ButtonType.CLASSIC_BUTTON_HOME, orientation));
}
if (mPreferences.getBoolean("buttonToggleClassic7", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.classic_l,
R.drawable.classic_l_pressed, ButtonType.CLASSIC_TRIGGER_L));
R.drawable.classic_l_pressed, ButtonType.CLASSIC_TRIGGER_L, orientation));
}
if (mPreferences.getBoolean("buttonToggleClassic8", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.classic_r,
R.drawable.classic_r_pressed, ButtonType.CLASSIC_TRIGGER_R));
R.drawable.classic_r_pressed, ButtonType.CLASSIC_TRIGGER_R, orientation));
}
if (mPreferences.getBoolean("buttonToggleClassic9", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.classic_zl,
R.drawable.classic_zl_pressed, ButtonType.CLASSIC_BUTTON_ZL));
R.drawable.classic_zl_pressed, ButtonType.CLASSIC_BUTTON_ZL, orientation));
}
if (mPreferences.getBoolean("buttonToggleClassic10", true))
{
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.classic_zr,
R.drawable.classic_zr_pressed, ButtonType.CLASSIC_BUTTON_ZR));
R.drawable.classic_zr_pressed, ButtonType.CLASSIC_BUTTON_ZR, orientation));
}
if (mPreferences.getBoolean("buttonToggleClassic11", true))
{
@ -583,19 +590,19 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
R.drawable.gcwii_dpad_pressed_one_direction,
R.drawable.gcwii_dpad_pressed_two_directions,
ButtonType.CLASSIC_DPAD_UP, ButtonType.CLASSIC_DPAD_DOWN,
ButtonType.CLASSIC_DPAD_LEFT, ButtonType.CLASSIC_DPAD_RIGHT));
ButtonType.CLASSIC_DPAD_LEFT, ButtonType.CLASSIC_DPAD_RIGHT, orientation));
}
if (mPreferences.getBoolean("buttonToggleClassic12", true))
{
overlayJoysticks.add(initializeOverlayJoystick(getContext(), R.drawable.gcwii_joystick_range,
R.drawable.gcwii_joystick, R.drawable.gcwii_joystick_pressed,
ButtonType.CLASSIC_STICK_LEFT));
ButtonType.CLASSIC_STICK_LEFT, orientation));
}
if (mPreferences.getBoolean("buttonToggleClassic13", true))
{
overlayJoysticks.add(initializeOverlayJoystick(getContext(), R.drawable.gcwii_joystick_range,
R.drawable.gcwii_joystick, R.drawable.gcwii_joystick_pressed,
ButtonType.CLASSIC_STICK_RIGHT));
ButtonType.CLASSIC_STICK_RIGHT, orientation));
}
}
@ -606,33 +613,67 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
overlayDpads.removeAll(overlayDpads);
overlayJoysticks.removeAll(overlayJoysticks);
String orientation =
getResources().getConfiguration().orientation == Configuration.ORIENTATION_PORTRAIT ?
"-Portrait" : "";
// Add all the enabled overlay items back to the HashSet.
if (EmulationActivity.isGameCubeGame() || mPreferences.getInt("wiiController", 3) == 0)
{
addGameCubeOverlayControls();
addGameCubeOverlayControls(orientation);
}
else if (mPreferences.getInt("wiiController", 3) == 4)
{
addClassicOverlayControls();
addClassicOverlayControls(orientation);
}
else
{
addWiimoteOverlayControls();
addWiimoteOverlayControls(orientation);
if (mPreferences.getInt("wiiController", 3) == 3)
{
addNunchukOverlayControls();
addNunchukOverlayControls(orientation);
}
}
invalidate();
}
private void saveControlPosition(int sharedPrefsId, int x, int y)
public void resetButtonPlacement()
{
boolean isLandscape =
getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE;
// Values for these come from R.array.controllersEntries
if (EmulationActivity.isGameCubeGame() || mPreferences.getInt("wiiController", 3) == 0)
{
if (isLandscape)
gcDefaultOverlay();
else
gcPortraitDefaultOverlay();
}
else if (mPreferences.getInt("wiiController", 3) == 4)
{
if (isLandscape)
wiiClassicDefaultOverlay();
else
wiiClassicPortraitDefaultOverlay();
}
else
{
if (isLandscape)
wiiDefaultOverlay();
else
wiiPortraitDefaultOverlay();
}
refreshControls();
}
private void saveControlPosition(int sharedPrefsId, int x, int y, String orientation)
{
final SharedPreferences sPrefs = PreferenceManager.getDefaultSharedPreferences(getContext());
SharedPreferences.Editor sPrefsEditor = sPrefs.edit();
sPrefsEditor.putFloat(sharedPrefsId + "-X", x);
sPrefsEditor.putFloat(sharedPrefsId + "-Y", y);
sPrefsEditor.putFloat(sharedPrefsId + orientation + "-X", x);
sPrefsEditor.putFloat(sharedPrefsId + orientation + "-Y", y);
sPrefsEditor.apply();
}
@ -667,7 +708,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
* @return An {@link InputOverlayDrawableButton} with the correct drawing bounds set.
*/
private static InputOverlayDrawableButton initializeOverlayButton(Context context,
int defaultResId, int pressedResId, int buttonId)
int defaultResId, int pressedResId, int buttonId, String orientation)
{
// Resources handle for fetching the initial Drawable resource.
final Resources res = context.getResources();
@ -733,8 +774,8 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
// These were set in the input overlay configuration menu.
int drawableX = (int) sPrefs.getFloat(buttonId + "-X", 0f);
int drawableY = (int) sPrefs.getFloat(buttonId + "-Y", 0f);
int drawableX = (int) sPrefs.getFloat(buttonId + orientation + "-X", 0f);
int drawableY = (int) sPrefs.getFloat(buttonId + orientation + "-Y", 0f);
int width = overlayDrawable.getWidth();
int height = overlayDrawable.getHeight();
@ -769,7 +810,8 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
int buttonUp,
int buttonDown,
int buttonLeft,
int buttonRight)
int buttonRight,
String orientation)
{
// Resources handle for fetching the initial Drawable resource.
final Resources res = context.getResources();
@ -812,8 +854,8 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
// The X and Y coordinates of the InputOverlayDrawableDpad on the InputOverlay.
// These were set in the input overlay configuration menu.
int drawableX = (int) sPrefs.getFloat(buttonUp + "-X", 0f);
int drawableY = (int) sPrefs.getFloat(buttonUp + "-Y", 0f);
int drawableX = (int) sPrefs.getFloat(buttonUp + orientation + "-X", 0f);
int drawableY = (int) sPrefs.getFloat(buttonUp + orientation + "-Y", 0f);
int width = overlayDrawable.getWidth();
int height = overlayDrawable.getHeight();
@ -839,7 +881,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
* @return the initialized {@link InputOverlayDrawableJoystick}.
*/
private static InputOverlayDrawableJoystick initializeOverlayJoystick(Context context,
int resOuter, int defaultResInner, int pressedResInner, int joystick)
int resOuter, int defaultResInner, int pressedResInner, int joystick, String orientation)
{
// Resources handle for fetching the initial Drawable resource.
final Resources res = context.getResources();
@ -860,8 +902,8 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
// These were set in the input overlay configuration menu.
int drawableX = (int) sPrefs.getFloat(joystick + "-X", 0f);
int drawableY = (int) sPrefs.getFloat(joystick + "-Y", 0f);
int drawableX = (int) sPrefs.getFloat(joystick + orientation + "-X", 0f);
int drawableY = (int) sPrefs.getFloat(joystick + orientation + "-Y", 0f);
// Decide inner scale based on joystick ID
float innerScale;
@ -913,20 +955,33 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
{
gcDefaultOverlay();
}
if (mPreferences.getFloat(ButtonType.BUTTON_A + "-Portrait" + "-X", 0f) == 0f)
{
gcPortraitDefaultOverlay();
}
// Wii
if (mPreferences.getFloat(ButtonType.WIIMOTE_BUTTON_A + "-X", 0f) == 0f)
{
wiiDefaultOverlay();
}
if (mPreferences.getFloat(ButtonType.WIIMOTE_BUTTON_A + "-Portrait" + "-X", 0f) == 0f)
{
wiiPortraitDefaultOverlay();
}
// Wii Classic
if (mPreferences.getFloat(ButtonType.CLASSIC_BUTTON_A + "-X", 0f) == 0f)
{
wiiClassicDefaultOverlay();
}
if (mPreferences.getFloat(ButtonType.CLASSIC_BUTTON_A + "-Portrait" + "-X", 0f) == 0f)
{
wiiClassicPortraitDefaultOverlay();
}
SharedPreferences.Editor sPrefsEditor = mPreferences.edit();
sPrefsEditor.putBoolean("OverlayInit", true);
sPrefsEditor.putBoolean("OverlayInitV2", true);
sPrefsEditor.apply();
}
@ -1000,6 +1055,78 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
sPrefsEditor.commit();
}
private void gcPortraitDefaultOverlay()
{
SharedPreferences.Editor sPrefsEditor = mPreferences.edit();
// Get screen size
Display display = ((Activity) getContext()).getWindowManager().getDefaultDisplay();
DisplayMetrics outMetrics = new DisplayMetrics();
display.getMetrics(outMetrics);
float maxX = outMetrics.heightPixels;
float maxY = outMetrics.widthPixels;
// Height and width changes depending on orientation. Use the larger value for height.
if (maxY < maxX)
{
float tmp = maxX;
maxX = maxY;
maxY = tmp;
}
Resources res = getResources();
String portrait = "-Portrait";
// Each value is a percent from max X/Y stored as an int. Have to bring that value down
// to a decimal before multiplying by MAX X/Y.
sPrefsEditor.putFloat(ButtonType.BUTTON_A + portrait + "-X",
(((float) res.getInteger(R.integer.BUTTON_A_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.BUTTON_A + portrait + "-Y",
(((float) res.getInteger(R.integer.BUTTON_A_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.BUTTON_B + portrait + "-X",
(((float) res.getInteger(R.integer.BUTTON_B_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.BUTTON_B + portrait + "-Y",
(((float) res.getInteger(R.integer.BUTTON_B_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.BUTTON_X + portrait + "-X",
(((float) res.getInteger(R.integer.BUTTON_X_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.BUTTON_X + portrait + "-Y",
(((float) res.getInteger(R.integer.BUTTON_X_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.BUTTON_Y + portrait + "-X",
(((float) res.getInteger(R.integer.BUTTON_Y_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.BUTTON_Y + portrait + "-Y",
(((float) res.getInteger(R.integer.BUTTON_Y_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.BUTTON_Z + portrait + "-X",
(((float) res.getInteger(R.integer.BUTTON_Z_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.BUTTON_Z + portrait + "-Y",
(((float) res.getInteger(R.integer.BUTTON_Z_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.BUTTON_UP + portrait + "-X",
(((float) res.getInteger(R.integer.BUTTON_UP_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.BUTTON_UP + portrait + "-Y",
(((float) res.getInteger(R.integer.BUTTON_UP_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.TRIGGER_L + portrait + "-X",
(((float) res.getInteger(R.integer.TRIGGER_L_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.TRIGGER_L + portrait + "-Y",
(((float) res.getInteger(R.integer.TRIGGER_L_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.TRIGGER_R + portrait + "-X",
(((float) res.getInteger(R.integer.TRIGGER_R_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.TRIGGER_R + portrait + "-Y",
(((float) res.getInteger(R.integer.TRIGGER_R_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.BUTTON_START + portrait + "-X",
(((float) res.getInteger(R.integer.BUTTON_START_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.BUTTON_START + portrait + "-Y",
(((float) res.getInteger(R.integer.BUTTON_START_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.STICK_C + portrait + "-X",
(((float) res.getInteger(R.integer.STICK_C_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.STICK_C + portrait + "-Y",
(((float) res.getInteger(R.integer.STICK_C_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.STICK_MAIN + portrait + "-X",
(((float) res.getInteger(R.integer.STICK_MAIN_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.STICK_MAIN + portrait + "-Y",
(((float) res.getInteger(R.integer.STICK_MAIN_PORTRAIT_Y) / 1000) * maxY));
// We want to commit right away, otherwise the overlay could load before this is saved.
sPrefsEditor.commit();
}
private void wiiDefaultOverlay()
{
SharedPreferences.Editor sPrefsEditor = mPreferences.edit();
@ -1075,6 +1202,82 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
sPrefsEditor.commit();
}
private void wiiPortraitDefaultOverlay()
{
SharedPreferences.Editor sPrefsEditor = mPreferences.edit();
// Get screen size
Display display = ((Activity) getContext()).getWindowManager().getDefaultDisplay();
DisplayMetrics outMetrics = new DisplayMetrics();
display.getMetrics(outMetrics);
float maxX = outMetrics.heightPixels;
float maxY = outMetrics.widthPixels;
// Height and width changes depending on orientation. Use the larger value for maxX.
if (maxY < maxX)
{
float tmp = maxX;
maxX = maxY;
maxY = tmp;
}
Resources res = getResources();
String portrait = "-Portrait";
// Each value is a percent from max X/Y stored as an int. Have to bring that value down
// to a decimal before multiplying by MAX X/Y.
sPrefsEditor.putFloat(ButtonType.WIIMOTE_BUTTON_A + portrait + "-X",
(((float) res.getInteger(R.integer.WIIMOTE_BUTTON_A_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.WIIMOTE_BUTTON_A + portrait + "-Y",
(((float) res.getInteger(R.integer.WIIMOTE_BUTTON_A_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.WIIMOTE_BUTTON_B + portrait + "-X",
(((float) res.getInteger(R.integer.WIIMOTE_BUTTON_B_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.WIIMOTE_BUTTON_B + portrait + "-Y",
(((float) res.getInteger(R.integer.WIIMOTE_BUTTON_B_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.WIIMOTE_BUTTON_1 + portrait + "-X",
(((float) res.getInteger(R.integer.WIIMOTE_BUTTON_1_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.WIIMOTE_BUTTON_1 + portrait + "-Y",
(((float) res.getInteger(R.integer.WIIMOTE_BUTTON_1_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.WIIMOTE_BUTTON_2 + portrait + "-X",
(((float) res.getInteger(R.integer.WIIMOTE_BUTTON_2_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.WIIMOTE_BUTTON_2 + portrait + "-Y",
(((float) res.getInteger(R.integer.WIIMOTE_BUTTON_2_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.NUNCHUK_BUTTON_Z + portrait + "-X",
(((float) res.getInteger(R.integer.NUNCHUK_BUTTON_Z_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.NUNCHUK_BUTTON_Z + portrait + "-Y",
(((float) res.getInteger(R.integer.NUNCHUK_BUTTON_Z_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.NUNCHUK_BUTTON_C + portrait + "-X",
(((float) res.getInteger(R.integer.NUNCHUK_BUTTON_C_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.NUNCHUK_BUTTON_C + portrait + "-Y",
(((float) res.getInteger(R.integer.NUNCHUK_BUTTON_C_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.WIIMOTE_BUTTON_MINUS + portrait + "-X",
(((float) res.getInteger(R.integer.WIIMOTE_BUTTON_MINUS_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.WIIMOTE_BUTTON_MINUS + portrait + "-Y",
(((float) res.getInteger(R.integer.WIIMOTE_BUTTON_MINUS_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.WIIMOTE_BUTTON_PLUS + portrait + "-X",
(((float) res.getInteger(R.integer.WIIMOTE_BUTTON_PLUS_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.WIIMOTE_BUTTON_PLUS + portrait + "-Y",
(((float) res.getInteger(R.integer.WIIMOTE_BUTTON_PLUS_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.WIIMOTE_UP + portrait + "-X",
(((float) res.getInteger(R.integer.WIIMOTE_UP_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.WIIMOTE_UP + portrait + "-Y",
(((float) res.getInteger(R.integer.WIIMOTE_UP_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.WIIMOTE_BUTTON_HOME + portrait + "-X",
(((float) res.getInteger(R.integer.WIIMOTE_BUTTON_HOME_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.WIIMOTE_BUTTON_HOME + portrait + "-Y",
(((float) res.getInteger(R.integer.WIIMOTE_BUTTON_HOME_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.NUNCHUK_STICK + portrait + "-X",
(((float) res.getInteger(R.integer.NUNCHUK_STICK_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.NUNCHUK_STICK + portrait + "-Y",
(((float) res.getInteger(R.integer.NUNCHUK_STICK_PORTRAIT_Y) / 1000) * maxY));
// Horizontal dpad
sPrefsEditor.putFloat(ButtonType.WIIMOTE_RIGHT + portrait + "-X",
(((float) res.getInteger(R.integer.WIIMOTE_RIGHT_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.WIIMOTE_RIGHT + portrait + "-Y",
(((float) res.getInteger(R.integer.WIIMOTE_RIGHT_PORTRAIT_Y) / 1000) * maxY));
// We want to commit right away, otherwise the overlay could load before this is saved.
sPrefsEditor.commit();
}
private void wiiClassicDefaultOverlay()
{
SharedPreferences.Editor sPrefsEditor = mPreferences.edit();
@ -1156,4 +1359,88 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
// We want to commit right away, otherwise the overlay could load before this is saved.
sPrefsEditor.commit();
}
private void wiiClassicPortraitDefaultOverlay()
{
SharedPreferences.Editor sPrefsEditor = mPreferences.edit();
// Get screen size
Display display = ((Activity) getContext()).getWindowManager().getDefaultDisplay();
DisplayMetrics outMetrics = new DisplayMetrics();
display.getMetrics(outMetrics);
float maxX = outMetrics.heightPixels;
float maxY = outMetrics.widthPixels;
// Height and width changes depending on orientation. Use the larger value for maxX.
if (maxY < maxX)
{
float tmp = maxX;
maxX = maxY;
maxY = tmp;
}
Resources res = getResources();
String portrait = "-Portrait";
// Each value is a percent from max X/Y stored as an int. Have to bring that value down
// to a decimal before multiplying by MAX X/Y.
sPrefsEditor.putFloat(ButtonType.CLASSIC_BUTTON_A + portrait + "-X",
(((float) res.getInteger(R.integer.CLASSIC_BUTTON_A_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.CLASSIC_BUTTON_A + portrait + "-Y",
(((float) res.getInteger(R.integer.CLASSIC_BUTTON_A_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.CLASSIC_BUTTON_B + portrait + "-X",
(((float) res.getInteger(R.integer.CLASSIC_BUTTON_B_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.CLASSIC_BUTTON_B + portrait + "-Y",
(((float) res.getInteger(R.integer.CLASSIC_BUTTON_B_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.CLASSIC_BUTTON_X + portrait + "-X",
(((float) res.getInteger(R.integer.CLASSIC_BUTTON_X_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.CLASSIC_BUTTON_X + portrait + "-Y",
(((float) res.getInteger(R.integer.CLASSIC_BUTTON_X_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.CLASSIC_BUTTON_Y + portrait + "-X",
(((float) res.getInteger(R.integer.CLASSIC_BUTTON_Y_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.CLASSIC_BUTTON_Y + portrait + "-Y",
(((float) res.getInteger(R.integer.CLASSIC_BUTTON_Y_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.CLASSIC_BUTTON_MINUS + portrait + "-X",
(((float) res.getInteger(R.integer.CLASSIC_BUTTON_MINUS_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.CLASSIC_BUTTON_MINUS + portrait + "-Y",
(((float) res.getInteger(R.integer.CLASSIC_BUTTON_MINUS_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.CLASSIC_BUTTON_PLUS + portrait + "-X",
(((float) res.getInteger(R.integer.CLASSIC_BUTTON_PLUS_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.CLASSIC_BUTTON_PLUS + portrait + "-Y",
(((float) res.getInteger(R.integer.CLASSIC_BUTTON_PLUS_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.CLASSIC_BUTTON_HOME + portrait + "-X",
(((float) res.getInteger(R.integer.CLASSIC_BUTTON_HOME_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.CLASSIC_BUTTON_HOME + portrait + "-Y",
(((float) res.getInteger(R.integer.CLASSIC_BUTTON_HOME_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.CLASSIC_BUTTON_ZL + portrait + "-X",
(((float) res.getInteger(R.integer.CLASSIC_BUTTON_ZL_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.CLASSIC_BUTTON_ZL + portrait + "-Y",
(((float) res.getInteger(R.integer.CLASSIC_BUTTON_ZL_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.CLASSIC_BUTTON_ZR + portrait + "-X",
(((float) res.getInteger(R.integer.CLASSIC_BUTTON_ZR_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.CLASSIC_BUTTON_ZR + portrait + "-Y",
(((float) res.getInteger(R.integer.CLASSIC_BUTTON_ZR_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.CLASSIC_DPAD_UP + portrait + "-X",
(((float) res.getInteger(R.integer.CLASSIC_DPAD_UP_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.CLASSIC_DPAD_UP + portrait + "-Y",
(((float) res.getInteger(R.integer.CLASSIC_DPAD_UP_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.CLASSIC_STICK_LEFT + portrait + "-X",
(((float) res.getInteger(R.integer.CLASSIC_STICK_LEFT_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.CLASSIC_STICK_LEFT + portrait + "-Y",
(((float) res.getInteger(R.integer.CLASSIC_STICK_LEFT_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.CLASSIC_STICK_RIGHT + portrait + "-X",
(((float) res.getInteger(R.integer.CLASSIC_STICK_RIGHT_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.CLASSIC_STICK_RIGHT + portrait + "-Y",
(((float) res.getInteger(R.integer.CLASSIC_STICK_RIGHT_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.CLASSIC_TRIGGER_L + portrait + "-X",
(((float) res.getInteger(R.integer.CLASSIC_TRIGGER_L_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.CLASSIC_TRIGGER_L + portrait + "-Y",
(((float) res.getInteger(R.integer.CLASSIC_TRIGGER_L_PORTRAIT_Y) / 1000) * maxY));
sPrefsEditor.putFloat(ButtonType.CLASSIC_TRIGGER_R + portrait + "-X",
(((float) res.getInteger(R.integer.CLASSIC_TRIGGER_R_PORTRAIT_X) / 1000) * maxX));
sPrefsEditor.putFloat(ButtonType.CLASSIC_TRIGGER_R + portrait + "-Y",
(((float) res.getInteger(R.integer.CLASSIC_TRIGGER_R_PORTRAIT_Y) / 1000) * maxY));
// We want to commit right away, otherwise the overlay could load before this is saved.
sPrefsEditor.commit();
}
}

View File

@ -0,0 +1,47 @@
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:keepScreenOn="true"
tools:context="org.dolphinemu.dolphinemu.fragments.EmulationFragment">
<!-- Places the emulation surface to the top half of the screen -->
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:baselineAligned="false">
<!-- This is what everything is rendered to during emulation -->
<SurfaceView
android:id="@+id/surface_emulation"
android:layout_height="0dp"
android:layout_width="wrap_content"
android:layout_weight="1"
android:focusable="false"
android:focusableInTouchMode="false"/>
<RelativeLayout
android:layout_width="wrap_content"
android:layout_height="0dp"
android:layout_weight="1"/>
</LinearLayout>
<!-- This is the onscreen input overlay -->
<org.dolphinemu.dolphinemu.overlay.InputOverlay
android:id="@+id/surface_input_overlay"
android:layout_height="match_parent"
android:layout_width="match_parent"
android:focusable="true"
android:focusableInTouchMode="true"/>
<Button
android:id="@+id/done_control_config"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:padding="@dimen/spacing_small"
android:background="@color/dolphin_blue"
android:textColor="@color/lb_tv_white"
android:text="@string/emulation_done"
android:visibility="gone"/>
</FrameLayout>

View File

@ -102,6 +102,10 @@
android:id="@+id/menu_emulation_rumble"
android:checkable="true"
android:title="@string/emulation_control_rumble"/>
<item
android:id="@+id/menu_emulation_reset_overlay"
android:title="@string/emulation_touch_overlay_reset"/>
</menu>
</item>

View File

@ -108,6 +108,9 @@
android:id="@+id/menu_emulation_choose_controller"
android:title="@string/emulation_choose_controller"/>
<item
android:id="@+id/menu_emulation_reset_overlay"
android:title="@string/emulation_touch_overlay_reset"/>
</menu>
</item>

View File

@ -26,6 +26,30 @@
<integer name="STICK_MAIN_X">17</integer>
<integer name="STICK_MAIN_Y">620</integer>
<!-- Default GameCube portrait layout -->
<integer name="BUTTON_A_PORTRAIT_X">638</integer>
<integer name="BUTTON_A_PORTRAIT_Y">534</integer>
<integer name="BUTTON_B_PORTRAIT_X">560</integer>
<integer name="BUTTON_B_PORTRAIT_Y">648</integer>
<integer name="BUTTON_X_PORTRAIT_X">795</integer>
<integer name="BUTTON_X_PORTRAIT_Y">519</integer>
<integer name="BUTTON_Y_PORTRAIT_X">594</integer>
<integer name="BUTTON_Y_PORTRAIT_Y">463</integer>
<integer name="BUTTON_Z_PORTRAIT_X">357</integer>
<integer name="BUTTON_Z_PORTRAIT_Y">560</integer>
<integer name="BUTTON_UP_PORTRAIT_X">44</integer>
<integer name="BUTTON_UP_PORTRAIT_Y">448</integer>
<integer name="TRIGGER_L_PORTRAIT_X">76</integer>
<integer name="TRIGGER_L_PORTRAIT_Y">582</integer>
<integer name="TRIGGER_R_PORTRAIT_X">739</integer>
<integer name="TRIGGER_R_PORTRAIT_Y">629</integer>
<integer name="BUTTON_START_PORTRAIT_X">472</integer>
<integer name="BUTTON_START_PORTRAIT_Y">789</integer>
<integer name="STICK_C_PORTRAIT_X">622</integer>
<integer name="STICK_C_PORTRAIT_Y">715</integer>
<integer name="STICK_MAIN_PORTRAIT_X">134</integer>
<integer name="STICK_MAIN_PORTRAIT_Y">687</integer>
<!-- Default Wii landscape layout -->
<integer name="WIIMOTE_BUTTON_A_X">858</integer>
<integer name="WIIMOTE_BUTTON_A_Y">772</integer>
@ -53,6 +77,34 @@
<integer name="WIIMOTE_RIGHT_X">100</integer>
<integer name="WIIMOTE_RIGHT_Y">683</integer>
<!-- Default Wii portrait layout -->
<integer name="WIIMOTE_BUTTON_A_PORTRAIT_X">769</integer>
<integer name="WIIMOTE_BUTTON_A_PORTRAIT_Y">584</integer>
<integer name="WIIMOTE_BUTTON_B_PORTRAIT_X">553</integer>
<integer name="WIIMOTE_BUTTON_B_PORTRAIT_Y">621</integer>
<integer name="WIIMOTE_BUTTON_1_PORTRAIT_X">707</integer>
<integer name="WIIMOTE_BUTTON_1_PORTRAIT_Y">742</integer>
<integer name="WIIMOTE_BUTTON_2_PORTRAIT_X">846</integer>
<integer name="WIIMOTE_BUTTON_2_PORTRAIT_Y">692</integer>
<integer name="NUNCHUK_BUTTON_Z_PORTRAIT_X">526</integer>
<integer name="NUNCHUK_BUTTON_Z_PORTRAIT_Y">483</integer>
<integer name="NUNCHUK_BUTTON_C_PORTRAIT_X">786</integer>
<integer name="NUNCHUK_BUTTON_C_PORTRAIT_Y">455</integer>
<integer name="WIIMOTE_BUTTON_MINUS_PORTRAIT_X">100</integer>
<integer name="WIIMOTE_BUTTON_MINUS_PORTRAIT_Y">420</integer>
<integer name="WIIMOTE_BUTTON_PLUS_PORTRAIT_X">400</integer>
<integer name="WIIMOTE_BUTTON_PLUS_PORTRAIT_Y">420</integer>
<integer name="WIIMOTE_UP_PORTRAIT_X">260</integer>
<integer name="WIIMOTE_UP_PORTRAIT_Y">773</integer>
<integer name="WIIMOTE_BUTTON_HOME_PORTRAIT_X">250</integer>
<integer name="WIIMOTE_BUTTON_HOME_PORTRAIT_Y">420</integer>
<integer name="NUNCHUK_STICK_PORTRAIT_X">68</integer>
<integer name="NUNCHUK_STICK_PORTRAIT_Y">602</integer>
<integer name="WIIMOTE_RIGHT_PORTRAIT_X">68</integer>
<integer name="WIIMOTE_RIGHT_PORTRAIT_Y">602</integer>
<!-- Default Wii classic landscape layout -->
<integer name="CLASSIC_BUTTON_A_X">860</integer>
<integer name="CLASSIC_BUTTON_A_Y">688</integer>
<integer name="CLASSIC_BUTTON_B_X">787</integer>
@ -81,4 +133,34 @@
<integer name="CLASSIC_TRIGGER_L_Y">429</integer>
<integer name="CLASSIC_TRIGGER_R_X">737</integer>
<integer name="CLASSIC_TRIGGER_R_Y">311</integer>
<!-- Default Wii classic portrait layout -->
<integer name="CLASSIC_BUTTON_A_PORTRAIT_X">820</integer>
<integer name="CLASSIC_BUTTON_A_PORTRAIT_Y">481</integer>
<integer name="CLASSIC_BUTTON_B_PORTRAIT_X">763</integer>
<integer name="CLASSIC_BUTTON_B_PORTRAIT_Y">562</integer>
<integer name="CLASSIC_BUTTON_X_PORTRAIT_X">665</integer>
<integer name="CLASSIC_BUTTON_X_PORTRAIT_Y">476</integer>
<integer name="CLASSIC_BUTTON_Y_PORTRAIT_X">601</integer>
<integer name="CLASSIC_BUTTON_Y_PORTRAIT_Y">552</integer>
<integer name="CLASSIC_BUTTON_MINUS_PORTRAIT_X">100</integer>
<integer name="CLASSIC_BUTTON_MINUS_PORTRAIT_Y">420</integer>
<integer name="CLASSIC_BUTTON_PLUS_PORTRAIT_X">400</integer>
<integer name="CLASSIC_BUTTON_PLUS_PORTRAIT_Y">420</integer>
<integer name="CLASSIC_BUTTON_HOME_PORTRAIT_X">250</integer>
<integer name="CLASSIC_BUTTON_HOME_PORTRAIT_Y">420</integer>
<integer name="CLASSIC_BUTTON_ZL_PORTRAIT_X">301</integer>
<integer name="CLASSIC_BUTTON_ZL_PORTRAIT_Y">613</integer>
<integer name="CLASSIC_BUTTON_ZR_PORTRAIT_X">445</integer>
<integer name="CLASSIC_BUTTON_ZR_PORTRAIT_Y">734</integer>
<integer name="CLASSIC_DPAD_UP_PORTRAIT_X">101</integer>
<integer name="CLASSIC_DPAD_UP_PORTRAIT_Y">752</integer>
<integer name="CLASSIC_STICK_LEFT_PORTRAIT_X">46</integer>
<integer name="CLASSIC_STICK_LEFT_PORTRAIT_Y">533</integer>
<integer name="CLASSIC_STICK_RIGHT_PORTRAIT_X">706</integer>
<integer name="CLASSIC_STICK_RIGHT_PORTRAIT_Y">671</integer>
<integer name="CLASSIC_TRIGGER_L_PORTRAIT_X">342</integer>
<integer name="CLASSIC_TRIGGER_L_PORTRAIT_Y">458</integer>
<integer name="CLASSIC_TRIGGER_R_PORTRAIT_X">650</integer>
<integer name="CLASSIC_TRIGGER_R_PORTRAIT_Y">360</integer>
</resources>

View File

@ -275,6 +275,7 @@
<string name="emulation_choose_controller">Choose Controller</string>
<string name="emulation_controller_changed">You may have to reload the game after changing extensions.</string>
<string name="emulation_touch_button_help">To change the button layout, open the menu -> Configure Controls -> Edit Layout</string>
<string name="emulation_touch_overlay_reset">Reset Overlay</string>
<!-- GC Adapter Menu-->
<string name="gc_adapter_rumble">Enable Vibration</string>