D3D: RestoreState no longer resets PS resources
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@ -1027,9 +1027,6 @@ void Renderer::ApplyState(bool bUseDstAlpha)
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void Renderer::RestoreState()
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{
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ID3D11ShaderResourceView* shader_resources[8] = { nullptr };
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D3D::context->PSSetShaderResources(0, 8, shader_resources);
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D3D::stateman->PopBlendState();
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D3D::stateman->PopDepthState();
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D3D::stateman->PopRasterizerState();
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