diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 8803cbb4f2..0441e63d7b 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -1027,9 +1027,6 @@ void Renderer::ApplyState(bool bUseDstAlpha) void Renderer::RestoreState() { - ID3D11ShaderResourceView* shader_resources[8] = { nullptr }; - D3D::context->PSSetShaderResources(0, 8, shader_resources); - D3D::stateman->PopBlendState(); D3D::stateman->PopDepthState(); D3D::stateman->PopRasterizerState(); diff --git a/Source/Core/VideoBackends/D3D/VertexManager.cpp b/Source/Core/VideoBackends/D3D/VertexManager.cpp index ff226eeb37..a59ea63dea 100644 --- a/Source/Core/VideoBackends/D3D/VertexManager.cpp +++ b/Source/Core/VideoBackends/D3D/VertexManager.cpp @@ -35,7 +35,7 @@ void VertexManager::CreateDeviceObjects() m_vertexDrawOffset = 0; m_indexDrawOffset = 0; - + for (int i = 0; i < MAX_BUFFER_COUNT; i++) { m_buffers[i] = nullptr;