D3D: RestoreState no longer resets PS resources

This commit is contained in:
Yuriy O'Donnell 2014-10-25 19:24:08 +02:00
parent 0c5a572f8d
commit 88d11ec5b2
2 changed files with 1 additions and 4 deletions

View File

@ -1027,9 +1027,6 @@ void Renderer::ApplyState(bool bUseDstAlpha)
void Renderer::RestoreState()
{
ID3D11ShaderResourceView* shader_resources[8] = { nullptr };
D3D::context->PSSetShaderResources(0, 8, shader_resources);
D3D::stateman->PopBlendState();
D3D::stateman->PopDepthState();
D3D::stateman->PopRasterizerState();