Qt/GraphicsSettings: Fix various adapter issues
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@ -64,10 +64,8 @@ void GeneralWidget::CreateWidgets()
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m_video_layout->addWidget(new QLabel(tr("Backend:")), 0, 0);
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m_video_layout->addWidget(m_backend_combo, 0, 1);
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#ifdef _WIN32
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m_video_layout->addWidget(new QLabel(tr("Adapter:")), 1, 0);
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m_video_layout->addWidget(m_adapter_combo, 1, 1);
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#endif
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m_video_layout->addWidget(new QLabel(tr("Aspect Ratio:")), 3, 0);
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m_video_layout->addWidget(m_aspect_combo, 3, 1);
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@ -172,6 +170,8 @@ void GeneralWidget::LoadSettings()
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void GeneralWidget::SaveSettings()
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{
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g_Config.iAdapter = m_adapter_combo->currentIndex();
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// Video Backend
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for (const auto& backend : g_available_video_backends)
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{
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@ -232,9 +232,7 @@ void GeneralWidget::OnEmulationStateChanged(bool running)
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m_backend_combo->setEnabled(!running);
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m_render_main_window->setEnabled(!running);
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#ifdef _WIN32
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m_adapter_combo->setEnabled(!running);
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#endif
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}
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void GeneralWidget::AddDescriptions()
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@ -247,14 +245,14 @@ void GeneralWidget::AddDescriptions()
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"OpenGL. Different games and different GPUs will behave differently on each "
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"backend, so for the best emulation experience it's recommended to try both and "
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"choose the one that's less problematic.\n\nIf unsure, select OpenGL.");
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static const char* TR_ADAPTER_DESCRIPTION =
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QT_TR_NOOP("Selects a hardware adapter to use.\n\nIf unsure, use the first one.");
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#else
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static const char* TR_BACKEND_DESCRIPTION =
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QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely "
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"slow and only useful for debugging, so unless you have a reason to use it you'll "
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"want to select OpenGL here.\n\nIf unsure, select OpenGL.");
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#endif
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static const char* TR_ADAPTER_DESCRIPTION =
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QT_TR_NOOP("Selects a hardware adapter to use.\n\nIf unsure, use the first one.");
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static const char* TR_FULLSCREEN_DESCRIPTION = QT_TR_NOOP(
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"Enable this if you want the whole screen to be used for rendering.\nIf this is disabled, a "
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"render window will be created instead.\n\nIf unsure, leave this unchecked.");
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@ -313,9 +311,7 @@ void GeneralWidget::AddDescriptions()
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"queue may reduce frame rates. Otherwise, if unsure, leave this unchecked.");
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AddDescription(m_backend_combo, TR_BACKEND_DESCRIPTION);
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#ifdef _WIN32
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AddDescription(m_adapter_combo, TR_ADAPTER_DESCRIPTION);
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#endif
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AddDescription(m_enable_fullscreen, TR_FULLSCREEN_DESCRIPTION);
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AddDescription(m_autoadjust_window_size, TR_AUTOSIZE_DESCRIPTION);
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AddDescription(m_hide_cursor, TR_HIDE_MOUSE_CURSOR_DESCRIPTION);
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@ -346,7 +342,6 @@ void GeneralWidget::OnBackendChanged(const QString& backend_name)
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}
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}
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#ifdef _WIN32
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m_adapter_combo->clear();
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for (const auto& adapter : g_Config.backend_info.Adapters)
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@ -354,5 +349,4 @@ void GeneralWidget::OnBackendChanged(const QString& backend_name)
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m_adapter_combo->setCurrentIndex(g_Config.iAdapter);
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m_adapter_combo->setEnabled(g_Config.backend_info.Adapters.size());
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#endif
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}
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