diff --git a/Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp b/Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp index 339049bd20..ea9d3a94c2 100644 --- a/Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp +++ b/Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp @@ -64,10 +64,8 @@ void GeneralWidget::CreateWidgets() m_video_layout->addWidget(new QLabel(tr("Backend:")), 0, 0); m_video_layout->addWidget(m_backend_combo, 0, 1); -#ifdef _WIN32 m_video_layout->addWidget(new QLabel(tr("Adapter:")), 1, 0); m_video_layout->addWidget(m_adapter_combo, 1, 1); -#endif m_video_layout->addWidget(new QLabel(tr("Aspect Ratio:")), 3, 0); m_video_layout->addWidget(m_aspect_combo, 3, 1); @@ -172,6 +170,8 @@ void GeneralWidget::LoadSettings() void GeneralWidget::SaveSettings() { + g_Config.iAdapter = m_adapter_combo->currentIndex(); + // Video Backend for (const auto& backend : g_available_video_backends) { @@ -232,9 +232,7 @@ void GeneralWidget::OnEmulationStateChanged(bool running) m_backend_combo->setEnabled(!running); m_render_main_window->setEnabled(!running); -#ifdef _WIN32 m_adapter_combo->setEnabled(!running); -#endif } void GeneralWidget::AddDescriptions() @@ -247,14 +245,14 @@ void GeneralWidget::AddDescriptions() "OpenGL. Different games and different GPUs will behave differently on each " "backend, so for the best emulation experience it's recommended to try both and " "choose the one that's less problematic.\n\nIf unsure, select OpenGL."); - static const char* TR_ADAPTER_DESCRIPTION = - QT_TR_NOOP("Selects a hardware adapter to use.\n\nIf unsure, use the first one."); #else static const char* TR_BACKEND_DESCRIPTION = QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely " "slow and only useful for debugging, so unless you have a reason to use it you'll " "want to select OpenGL here.\n\nIf unsure, select OpenGL."); #endif + static const char* TR_ADAPTER_DESCRIPTION = + QT_TR_NOOP("Selects a hardware adapter to use.\n\nIf unsure, use the first one."); static const char* TR_FULLSCREEN_DESCRIPTION = QT_TR_NOOP( "Enable this if you want the whole screen to be used for rendering.\nIf this is disabled, a " "render window will be created instead.\n\nIf unsure, leave this unchecked."); @@ -313,9 +311,7 @@ void GeneralWidget::AddDescriptions() "queue may reduce frame rates. Otherwise, if unsure, leave this unchecked."); AddDescription(m_backend_combo, TR_BACKEND_DESCRIPTION); -#ifdef _WIN32 AddDescription(m_adapter_combo, TR_ADAPTER_DESCRIPTION); -#endif AddDescription(m_enable_fullscreen, TR_FULLSCREEN_DESCRIPTION); AddDescription(m_autoadjust_window_size, TR_AUTOSIZE_DESCRIPTION); AddDescription(m_hide_cursor, TR_HIDE_MOUSE_CURSOR_DESCRIPTION); @@ -346,7 +342,6 @@ void GeneralWidget::OnBackendChanged(const QString& backend_name) } } -#ifdef _WIN32 m_adapter_combo->clear(); for (const auto& adapter : g_Config.backend_info.Adapters) @@ -354,5 +349,4 @@ void GeneralWidget::OnBackendChanged(const QString& backend_name) m_adapter_combo->setCurrentIndex(g_Config.iAdapter); m_adapter_combo->setEnabled(g_Config.backend_info.Adapters.size()); -#endif }