VideoBackends/Null: Remove unnecessary constructors and destructors
Removes constructors and destructors that don't actually provide any behavior (i.e. doesn't constain generated code related to non-trivial members in a cpp file, etc). Lessens the amount of code present.
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@ -19,7 +19,6 @@ class NullTexture final : public AbstractTexture
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{
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{
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public:
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explicit NullTexture(const TextureConfig& config);
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explicit NullTexture(const TextureConfig& config);
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~NullTexture() = default;
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void CopyRectangleFromTexture(const AbstractTexture* src,
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void CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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@ -58,7 +57,6 @@ public:
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explicit NullFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
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explicit NullFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
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AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
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AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
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u32 width, u32 height, u32 layers, u32 samples);
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u32 width, u32 height, u32 layers, u32 samples);
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~NullFramebuffer() override = default;
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static std::unique_ptr<NullFramebuffer> Create(NullTexture* color_attachment,
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static std::unique_ptr<NullFramebuffer> Create(NullTexture* color_attachment,
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NullTexture* depth_attachment);
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NullTexture* depth_attachment);
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@ -11,8 +11,6 @@ namespace Null
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class PerfQuery : public PerfQueryBase
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class PerfQuery : public PerfQueryBase
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public:
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PerfQuery() {}
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~PerfQuery() override {}
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void EnableQuery(PerfQueryGroup type) override {}
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void EnableQuery(PerfQueryGroup type) override {}
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void DisableQuery(PerfQueryGroup type) override {}
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void DisableQuery(PerfQueryGroup type) override {}
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void ResetQuery() override {}
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void ResetQuery() override {}
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@ -44,7 +44,6 @@ class NullShader final : public AbstractShader
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{
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public:
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public:
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explicit NullShader(ShaderStage stage) : AbstractShader(stage) {}
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explicit NullShader(ShaderStage stage) : AbstractShader(stage) {}
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~NullShader() = default;
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};
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};
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std::unique_ptr<AbstractShader>
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std::unique_ptr<AbstractShader>
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@ -61,9 +60,6 @@ std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage sta
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class NullPipeline final : public AbstractPipeline
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class NullPipeline final : public AbstractPipeline
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{
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{
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public:
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NullPipeline() = default;
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~NullPipeline() override = default;
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};
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};
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std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config,
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std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config,
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@ -10,10 +10,6 @@ namespace Null
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{
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{
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class TextureCache : public TextureCacheBase
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class TextureCache : public TextureCacheBase
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{
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public:
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TextureCache() {}
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~TextureCache() {}
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protected:
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protected:
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void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
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void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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