Merge pull request #1869 from Stevoisiak/GeneralConsistency

Minor consistency changes
This commit is contained in:
Ryan Houdek 2015-01-21 13:46:53 -06:00
commit 80e6367e46
68 changed files with 203 additions and 203 deletions

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@ -132,7 +132,7 @@ void OpenALStream::SoundLoop()
#if defined(__APPLE__)
bool float32_capable = false;
const ALenum AL_FORMAT_STEREO_FLOAT32 = 0;
// OSX does not have the alext AL_FORMAT_51CHN32 yet.
// OS X does not have the alext AL_FORMAT_51CHN32 yet.
surround_capable = false;
const ALenum AL_FORMAT_51CHN32 = 0;
#else

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@ -149,11 +149,11 @@ CPUInfo::CPUInfo()
Detect();
}
// Detects the various cpu features
// Detects the various CPU features
void CPUInfo::Detect()
{
// Set some defaults here
// When ARMv8 cpus come out, these need to be updated.
// When ARMv8 CPUs come out, these need to be updated.
HTT = false;
#ifdef _M_ARM_64
OS64bit = true;
@ -251,7 +251,7 @@ void CPUInfo::Detect()
#endif
}
// Turn the cpu info into a string we can show
// Turn the CPU info into a string we can show
std::string CPUInfo::Summarize()
{
std::string sum;

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@ -390,7 +390,7 @@ public:
void MCR(u32 coproc, u32 opc1, ARMReg Rt, u32 CRn, u32 CRm, u32 opc2 = 0);
// Do nothing
void NOP(int count = 1); //nop padding - TODO: fast nop slides, for amd and intel (check their manuals)
void NOP(int count = 1); //nop padding - TODO: fast nop slides, for AMD and Intel (check their manuals)
#ifdef CALL
#undef CALL
@ -476,7 +476,7 @@ public:
void UBFX(ARMReg dest, ARMReg op2, u8 lsb, u8 width);
void CLZ(ARMReg rd, ARMReg rm);
// Using just MSR here messes with our defines on the PPC side of stuff (when this code was in dolphin...)
// Using just MSR here messes with our defines on the PPC side of stuff (when this code was in Dolphin...)
// Just need to put an underscore here, bit annoying.
void _MSR (bool nzcvq, bool g, Operand2 op2);
void _MSR (bool nzcvq, bool g, ARMReg src);

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@ -81,7 +81,7 @@ private:
#define GC_ALIGNED16_DECL(x) __declspec(align(16)) x
#define GC_ALIGNED64_DECL(x) __declspec(align(64)) x
// Since they are always around on windows
// Since they are always around on Windows
#define HAVE_WX 1
#define HAVE_OPENAL 1

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@ -108,7 +108,7 @@ inline u64 _rotr64(u64 x, unsigned int shift)
#define snprintf _snprintf
#define vscprintf _vscprintf
// 64 bit offsets for windows
// 64 bit offsets for Windows
#define fseeko _fseeki64
#define ftello _ftelli64
#define atoll _atoi64

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@ -31,7 +31,7 @@
#endif
#endif
// Shared data dirs (Sys and shared User for linux)
// Shared data dirs (Sys and shared User for Linux)
#ifdef _WIN32
#define SYSDATA_DIR "Sys"
#elif defined __APPLE__

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@ -40,7 +40,7 @@ typedef int32_t s32;
typedef int64_t s64;
#endif
// For using windows lock code
// For using Windows lock code
#define TCHAR char
#define LONG int

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@ -469,7 +469,7 @@ u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry)
FindClose(hFind);
return foundEntries;
}
// windows loop
// Windows loop
do
{
FSTEntry entry;
@ -481,7 +481,7 @@ u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry)
if (!dirp)
return 0;
// non windows loop
// non Windows loop
while (!readdir_r(dirp, &dirent, &result) && result)
{
FSTEntry entry;
@ -538,7 +538,7 @@ bool DeleteDirRecursively(const std::string &directory)
return false;
}
// windows loop
// Windows loop
do
{
const std::string virtualName(TStrToUTF8(ffd.cFileName));
@ -548,7 +548,7 @@ bool DeleteDirRecursively(const std::string &directory)
if (!dirp)
return false;
// non windows loop
// non Windows loop
while (!readdir_r(dirp, &dirent, &result) && result)
{
const std::string virtualName = result->d_name;

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@ -218,7 +218,7 @@ bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _
return false;
size_t dir_end = full_path.find_last_of("/"
// windows needs the : included for something like just "C:" to be considered a directory
// Windows needs the : included for something like just "C:" to be considered a directory
#ifdef _WIN32
":"
#endif

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@ -32,7 +32,7 @@ int CurrentThreadId();
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
void SetCurrentThreadAffinity(u32 mask);
// TODO: doesn't work on windows with (count > 2)
// TODO: doesn't work on Windows with (count > 2)
class Barrier
{
public:

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@ -374,7 +374,7 @@ void XEmitter::JMPptr(const OpArg &arg2)
}
//Can be used to trap other processors, before overwriting their code
// not used in dolphin
// not used in Dolphin
void XEmitter::JMPself()
{
Write8(0xEB);
@ -968,8 +968,8 @@ void XEmitter::WriteShift(int bits, OpArg dest, OpArg &shift, int ext)
Write8((u8)shift.offset);
}
// large rotates and shift are slower on intel than amd
// intel likes to rotate by 1, and the op is smaller too
// large rotates and shift are slower on Intel than AMD
// Intel likes to rotate by 1, and the op is smaller too
void XEmitter::ROL(int bits, OpArg dest, OpArg shift) {WriteShift(bits, dest, shift, 0);}
void XEmitter::ROR(int bits, OpArg dest, OpArg shift) {WriteShift(bits, dest, shift, 1);}
void XEmitter::RCL(int bits, OpArg dest, OpArg shift) {WriteShift(bits, dest, shift, 2);}

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@ -375,7 +375,7 @@ static bool batchdecrypt(u32 *codes, u16 size)
getbitstring(tmparray,tmparray2+5,2); // Region
// Grab gameid and region from the last decrypted code
// TODO: Maybe check this against dolphin's GameID? - "code is for wrong game" type msg
// TODO: Maybe check this against Dolphin's GameID? - "code is for wrong game" type msg
//gameid = tmparray2[1];
//region = tmparray2[5];

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@ -901,7 +901,7 @@ bool RunCode(const ARCode &arcode)
default:
LogInfo("ZCode: Unknown");
PanicAlertT("Zero code unknown to dolphin: %08x", zcode);
PanicAlertT("Zero code unknown to Dolphin: %08x", zcode);
return false;
break;
}

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@ -374,7 +374,7 @@ void EmuThread()
{
Wiimote::Initialize(s_window_handle, !s_state_filename.empty());
// Activate wiimotes which don't have source set to "None"
// Activate Wiimotes which don't have source set to "None"
for (unsigned int i = 0; i != MAX_BBMOTES; ++i)
if (g_wiimote_sources[i])
GetUsbPointer()->AccessWiiMote(i | 0x100)->Activate(true);
@ -440,7 +440,7 @@ void EmuThread()
// The EmuThread is thus an idle thread, which sleeps while
// waiting for the program to terminate. Without this extra
// thread, the video backend window hangs in single core mode
// because noone is pumping messages.
// because no one is pumping messages.
Common::SetCurrentThreadName("Emuthread - Idle");
// Spawn the CPU+GPU thread

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@ -44,7 +44,7 @@ static s16 ADPCM_Step(u32& _rSamplePos)
_rSamplePos++;
// The advanced interpolation (linear, polyphase,...) is done by the UCode,
// The advanced interpolation (linear, polyphase,...) is done by the ucode,
// so we don't need to bother with it here.
return val;
}
@ -87,7 +87,7 @@ void dsp_write_aram_d3(u16 value)
// Zelda ucode writes a bunch of zeros to ARAM through d3 during
// initialization. Don't know if it ever does it later, too.
// Pikmin 2 Wii writes non-stop to 0x10008000-0x1000801f (non-zero values too)
// Zelda TP WII writes non-stop to 0x10000000-0x1000001f (non-zero values too)
// Zelda TP Wii writes non-stop to 0x10000000-0x1000001f (non-zero values too)
u32 Address = (g_dsp.ifx_regs[DSP_ACCAH] << 16) | g_dsp.ifx_regs[DSP_ACCAL];
switch (g_dsp.ifx_regs[DSP_FORMAT])
@ -116,7 +116,7 @@ u16 dsp_read_accelerator()
// let's do the "hardware" decode DSP_FORMAT is interesting - the Zelda
// ucode seems to indicate that the bottom two bits specify the "read size"
// and the address multiplier. The bits above that may be things like sign
// extention and do/do not use ADPCM. It also remains to be figured out
// extension and do/do not use ADPCM. It also remains to be figured out
// whether there's a difference between the usual accelerator "read
// address" and 0xd3.
switch (g_dsp.ifx_regs[DSP_FORMAT])
@ -152,7 +152,7 @@ u16 dsp_read_accelerator()
// TODO: Take GAIN into account
// adpcm = 0, pcm8 = 0x100, pcm16 = 0x800
// games using pcm8 : Phoenix Wright Ace Attorney (Wiiware), Megaman 9-10 (WiiWare)
// games using pcm8 : Phoenix Wright Ace Attorney (WiiWare), Megaman 9-10 (WiiWare)
// games using pcm16: GC Sega games, ...
// Check for loop.

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@ -34,7 +34,7 @@ namespace Ext
inline bool IsSameMemArea(u16 a, u16 b)
{
//LM: tested on WII
// LM: tested on Wii
if ((a>>10)==(b>>10))
return true;
else
@ -532,7 +532,7 @@ void applyWriteBackLog()
// then 0 | ext output = ext output and if it did then bitwise or is still the
// right thing to do
// Only needed for cases when mainop and extended are modifying the same ACC
// Games are not doing that + in motorola (similar dsp) dox this is forbidden to do.
// Games are not doing that + in motorola (similar DSP) dox this is forbidden to do.
void zeroWriteBackLog()
{
#ifdef PRECISE_BACKLOG

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@ -48,7 +48,7 @@ void WriteCR(u16 val)
else if (val == 4)
{
// HAX!
// OSInitAudioSystem ucode should send this mail - not dsp core itself
// OSInitAudioSystem ucode should send this mail - not DSP core itself
INFO_LOG(DSPLLE,"DSP_CONTROL INIT");
init_hax = true;
val |= 0x800;

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@ -509,7 +509,7 @@ void DSPEmitter::decrease_addr_reg(int reg)
// EAX - destination address
// ECX - Base of dram
// ECX - Base of DRAM
void DSPEmitter::dmem_write(X64Reg value)
{
// if (saddr == 0)

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@ -121,7 +121,7 @@ void GetStringVA(std::string& _rOutBuffer, u32 strReg)
}
case 'p':
// Override, so 64bit dolphin prints 32bit pointers, since the ppc is 32bit :)
// Override, so 64bit Dolphin prints 32bit pointers, since the ppc is 32bit :)
_rOutBuffer += StringFromFormat("%x", (u32)Parameter);
break;

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@ -184,7 +184,7 @@ static DSPEmulator *dsp_emulator;
static int dsp_slice = 0;
static bool dsp_is_lle = false;
//time given to lle dsp on every read of the high bits in a mailbox
// time given to LLE DSP on every read of the high bits in a mailbox
static const int DSP_MAIL_SLICE=72;
void DoState(PointerWrap &p)
@ -245,7 +245,7 @@ void Init(bool hle)
}
else
{
// On the GC, ARAM is accessible only through this interface.
// On the GameCube, ARAM is accessible only through this interface.
g_ARAM.wii_mode = false;
g_ARAM.size = ARAM_SIZE;
g_ARAM.mask = ARAM_MASK;
@ -366,7 +366,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
// Not really sure if this is correct, but it works...
// Kind of a hack because DSP_CONTROL_MASK should make this bit
// only viewable to dsp emulator
// only viewable to DSP emulator
if (val & 1 /*DSPReset*/)
{
g_audioDMA.AudioDMAControl.Hex = 0;
@ -480,15 +480,15 @@ void GenerateDSPInterruptFromDSPEmu(DSPInterruptType type)
CoreTiming::ScheduleEvent_Threadsafe_Immediate(et_GenerateDSPInterrupt, type);
}
// called whenever SystemTimers thinks the dsp deserves a few more cycles
// called whenever SystemTimers thinks the DSP deserves a few more cycles
void UpdateDSPSlice(int cycles)
{
if (dsp_is_lle)
{
//use up the rest of the slice(if any)
// use up the rest of the slice(if any)
dsp_emulator->DSP_Update(dsp_slice);
dsp_slice %= 6;
//note the new budget
// note the new budget
dsp_slice += cycles;
}
else
@ -588,7 +588,7 @@ static void Do_ARAM_DMA()
}
else
{
// Assuming no external ARAM installed; returns zeroes on out of bounds reads (verified on real HW)
// Assuming no external ARAM installed; returns zeros on out of bounds reads (verified on real HW)
while (g_arDMA.Cnt.count)
{
Memory::Write_U64(0, g_arDMA.MMAddr);
@ -646,7 +646,7 @@ static void Do_ARAM_DMA()
// (shuffle2) I still don't believe that this hack is actually needed... :(
// Maybe the Wii Sports ucode is processed incorrectly?
// (LM) It just means that dsp reads via '0xffdd' on WII can end up in EXRAM or main RAM
// (LM) It just means that DSP reads via '0xffdd' on Wii can end up in EXRAM or main RAM
u8 ReadARAM(u32 _iAddress)
{
//NOTICE_LOG(DSPINTERFACE, "ReadARAM 0x%08x", _iAddress);
@ -665,8 +665,8 @@ u8 ReadARAM(u32 _iAddress)
void WriteARAM(u8 value, u32 _uAddress)
{
//NOTICE_LOG(DSPINTERFACE, "WriteARAM 0x%08x", _uAddress);
//TODO: verify this on WII
// NOTICE_LOG(DSPINTERFACE, "WriteARAM 0x%08x", _uAddress);
// TODO: verify this on Wii
g_ARAM.ptr[_uAddress & g_ARAM.mask] = value;
}

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@ -60,7 +60,7 @@ void GBAUCode::HandleMail(u32 mail)
u32 pad[3];
} sec_params;
// 32 bytes from mram addr to dram @ 0
// 32 bytes from mram addr to DRAM @ 0
for (int i = 0; i < 8; i++, mramaddr += 4)
((u32*)&sec_params)[i] = HLEMemory_Read_U32(mramaddr);

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@ -66,11 +66,11 @@ UCodeInterface* UCodeFactory(u32 crc, DSPHLE* dsphle, bool wii)
INFO_LOG(DSPHLE, "CRC %08x: Zelda ucode chosen", crc);
return new ZeldaUCode(dsphle, crc);
// WII CRCs
// Wii CRCs
case 0xb7eb9a9c: // Wii Pikmin - PAL
case 0xeaeb38cc: // Wii Pikmin 2 - PAL
case 0x6c3f6f94: // Zelda TP - PAL
case 0xd643001f: // Mario Galaxy - PAL / WII DK Jungle Beat - PAL
case 0xd643001f: // Mario Galaxy - PAL / Wii DK Jungle Beat - PAL
INFO_LOG(DSPHLE, "CRC %08x: Zelda Wii ucode chosen\n", crc);
return new ZeldaUCode(dsphle, crc);
@ -166,12 +166,12 @@ void UCodeInterface::PrepareBootUCode(u32 mail)
if (m_next_ucode.mram_size)
{
WARN_LOG(DSPHLE,
"Trying to boot new ucode with dram download - not implemented");
"Trying to boot new ucode with DRAM download - not implemented");
}
if (m_next_ucode.dram_size)
{
WARN_LOG(DSPHLE,
"Trying to boot new ucode with dram upload - not implemented");
"Trying to boot new ucode with DRAM upload - not implemented");
}
m_dsphle->SwapUCode(ector_crc);

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@ -353,7 +353,7 @@ void ZeldaUCode::HandleMail_NormalVersion(u32 mail)
case 0x0003: // Do nothing - continue normally
return;
case 0x0001: // accepts params to either dma to iram and/or dram (used for hotbooting a new ucode)
case 0x0001: // accepts params to either DMA to iram and/or DRAM (used for hotbooting a new ucode)
// TODO find a better way to protect from HLEMixer?
m_upload_setup_in_progress = true;
return;

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@ -337,7 +337,7 @@ void DSPLLE::DSP_Update(int cycles)
}
else
{
// Wait for dsp thread to complete its cycle. Note: this logic should be thought through.
// Wait for DSP thread to complete its cycle. Note: this logic should be thought through.
ppcEvent.Wait();
{
std::lock_guard<std::mutex> lk(m_csDSPCycleCountActive);

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@ -10,7 +10,7 @@
#include "Core/HW/Memmap.h"
// XXX: The BBA stores multi-byte elements as little endian.
// Multiple parts of this implementation depend on dolphin
// Multiple parts of this implementation depend on Dolphin
// being compiled for a little endian host.

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@ -296,7 +296,7 @@ void CEXIIPL::TransferByte(u8& _uByte)
case REGION_WRTC0:
case REGION_WRTC1:
case REGION_WRTC2:
// WII only RTC flags... afaik just the Wii menu initialize it
// Wii only RTC flags... afaik just the Wii Menu initialize it
default:
if ((m_uAddress >> 6) < ROM_SIZE)
{

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@ -216,7 +216,7 @@ void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
{
// TODO more user friendly abort
PanicAlertT("%s is not a directory, failed to move to *.original.\n Verify your write permissions or move "
"the file outside of dolphin",
"the file outside of Dolphin",
strDirectoryName.c_str());
exit(0);
}

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@ -140,7 +140,7 @@ void GCPad::LoadDefaults(const ControllerInterface& ciface)
#ifdef _WIN32
set_control(m_buttons, 5, "RETURN"); // Start
#else
// osx/linux
// OS X/Linux
set_control(m_buttons, 5, "Return"); // Start
#endif

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@ -290,7 +290,7 @@ struct SVIFilterCoefTables
UVIFilterCoefTable4 Tables36[4];
};
// Debug video mode only, probably never used in dolphin...
// Debug video mode only, probably never used in Dolphin...
union UVIBorderBlankRegister
{
u32 Hex;

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@ -39,7 +39,7 @@ void Shutdown()
// if plugin isn't initialized, init and load config
void Initialize(void* const hwnd, bool wait)
{
// add 4 wiimotes
// add 4 Wiimotes
for (unsigned int i = WIIMOTE_CHAN_0; i<MAX_BBMOTES; ++i)
s_config.controllers.push_back(new WiimoteEmu::Wiimote(i));

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@ -70,7 +70,7 @@ void Wiimote::HidOutputReport(const wm_report* const sr, const bool send_ack)
{
INFO_LOG(WIIMOTE, "HidOutputReport (page: %i, cid: 0x%02x, wm: 0x%02x)", m_index, m_reporting_channel, sr->wm);
// wiibrew:
// WiiBrew:
// In every single Output Report, bit 0 (0x01) of the first byte controls the Rumble feature.
m_rumble_on = sr->rumble;
@ -221,7 +221,7 @@ void Wiimote::RequestStatus(const wm_request_status* const rs)
// status values
*(wm_status_report*)(data + 2) = m_status;
// hybrid wiimote stuff
// hybrid Wiimote stuff
if (WIIMOTE_SRC_REAL & g_wiimote_sources[m_index] && (m_extension->switch_extension <= 0))
{
using namespace WiimoteReal;
@ -380,13 +380,13 @@ void Wiimote::ReadData(const wm_read_data* const rd)
// ignore the 0x010000 bit
address &= 0xFEFFFF;
// hybrid wiimote stuff
// relay the read data request to real-wiimote
// hybrid Wiimote stuff
// relay the read data request to real-Wiimote
if (WIIMOTE_SRC_REAL & g_wiimote_sources[m_index] && ((0xA4 != (address >> 16)) || (m_extension->switch_extension <= 0)))
{
WiimoteReal::InterruptChannel(m_index, m_reporting_channel, ((u8*)rd) - 2, sizeof(wm_read_data) + 2); // hacky
// don't want emu-wiimote to send reply
// don't want emu-Wiimote to send reply
return;
}

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@ -338,17 +338,17 @@ bool Wiimote::Step()
m_read_requests.pop();
}
// dont send any other reports
// don't send any other reports
return true;
}
// check if a status report needs to be sent
// this happens on wiimote sync and when extensions are switched
// this happens on Wiimote sync and when extensions are switched
if (m_extension->active_extension != m_extension->switch_extension)
{
RequestStatus();
// Wiibrew: Following a connection or disconnection event on the Extension Port,
// WiiBrew: Following a connection or disconnection event on the Extension Port,
// data reporting is disabled and the Data Reporting Mode must be reset before new data can arrive.
// after a game receives an unrequested status report,
// it expects data reports to stop until it sets the reporting mode again
@ -655,7 +655,7 @@ void Wiimote::Update()
if (rptf.ext)
GetExtData(data + rptf.ext);
// hybrid wiimote stuff (for now, it's not supported while recording)
// hybrid Wiimote stuff (for now, it's not supported while recording)
if (WIIMOTE_SRC_HYBRID == g_wiimote_sources[m_index] && !Movie::IsRecordingInput())
{
using namespace WiimoteReal;
@ -675,7 +675,7 @@ void Wiimote::Update()
{
const ReportFeatures& real_rptf = reporting_mode_features[real_data[1] - WM_REPORT_CORE];
// force same report type from real-wiimote
// force same report type from real-Wiimote
if (&real_rptf != &rptf)
rptf_size = 0;
@ -723,7 +723,7 @@ void Wiimote::Update()
}
// copy over report from real-wiimote
// copy over report from real-Wiimote
if (-1 == rptf_size)
{
std::copy(rpt.begin(), rpt.end(), data);
@ -760,7 +760,7 @@ void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size
// Check for custom communication
if (99 == _channelID)
{
// wiimote disconnected
// Wiimote disconnected
//PanicAlert( "Wiimote Disconnected" );
// reset eeprom/register/reporting mode

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@ -169,10 +169,10 @@ private:
Extension* m_extension;
ControlGroup* m_options;
// WiiMote accel data
// Wiimote accel data
AccelData m_accel;
// wiimote index, 0-3
// Wiimote index, 0-3
const u8 m_index;
double ir_sin, ir_cos; //for the low pass filter

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@ -40,7 +40,7 @@ WiimoteScanner::WiimoteScanner()
, device_id(-1)
, device_sock(-1)
{
// Get the id of the first bluetooth device.
// Get the id of the first Bluetooth device.
device_id = hci_get_route(nullptr);
if (device_id < 0)
{
@ -52,7 +52,7 @@ WiimoteScanner::WiimoteScanner()
device_sock = hci_open_dev(device_id);
if (device_sock < 0)
{
ERROR_LOG(WIIMOTE, "Unable to open bluetooth.");
ERROR_LOG(WIIMOTE, "Unable to open Bluetooth.");
return;
}
}
@ -81,15 +81,15 @@ void WiimoteScanner::FindWiimotes(std::vector<Wiimote*> & found_wiimotes, Wiimot
auto* scan_infos_ptr = scan_infos;
found_board = nullptr;
// Scan for bluetooth devices
// Scan for Bluetooth devices
int const found_devices = hci_inquiry(device_id, wait_len, max_infos, nullptr, &scan_infos_ptr, IREQ_CACHE_FLUSH);
if (found_devices < 0)
{
ERROR_LOG(WIIMOTE, "Error searching for bluetooth devices.");
ERROR_LOG(WIIMOTE, "Error searching for Bluetooth devices.");
return;
}
DEBUG_LOG(WIIMOTE, "Found %i bluetooth device(s).", found_devices);
DEBUG_LOG(WIIMOTE, "Found %i Bluetooth device(s).", found_devices);
// Display discovered devices
for (int i = 0; i < found_devices; ++i)
@ -111,7 +111,7 @@ void WiimoteScanner::FindWiimotes(std::vector<Wiimote*> & found_wiimotes, Wiimot
// TODO: do this
// Determine if this wiimote has already been found.
// Determine if this Wiimote has already been found.
//for (int j = 0; j < MAX_WIIMOTES && new_wiimote; ++j)
//{
// if (wm[j] && bacmp(&scan_infos[i].bdaddr,&wm[j]->bdaddr) == 0)
@ -133,7 +133,7 @@ void WiimoteScanner::FindWiimotes(std::vector<Wiimote*> & found_wiimotes, Wiimot
else
{
found_wiimotes.push_back(wm);
NOTICE_LOG(WIIMOTE, "Found wiimote (%s).", bdaddr_str);
NOTICE_LOG(WIIMOTE, "Found Wiimote (%s).", bdaddr_str);
}
}
}
@ -163,7 +163,7 @@ WiimoteLinux::~WiimoteLinux()
close(m_wakeup_pipe_r);
}
// Connect to a wiimote with a known address.
// Connect to a Wiimote with a known address.
bool WiimoteLinux::ConnectInternal()
{
sockaddr_l2 addr = {};
@ -176,7 +176,7 @@ bool WiimoteLinux::ConnectInternal()
if ((m_cmd_sock = socket(AF_BLUETOOTH, SOCK_SEQPACKET, BTPROTO_L2CAP)) == -1 ||
connect(m_cmd_sock, (sockaddr*)&addr, sizeof(addr)) < 0)
{
WARN_LOG(WIIMOTE, "Unable to open output socket to wiimote: %s", strerror(errno));
WARN_LOG(WIIMOTE, "Unable to open output socket to Wiimote: %s", strerror(errno));
close(m_cmd_sock);
m_cmd_sock = -1;
return false;
@ -187,7 +187,7 @@ bool WiimoteLinux::ConnectInternal()
if ((m_int_sock = socket(AF_BLUETOOTH, SOCK_SEQPACKET, BTPROTO_L2CAP)) == -1 ||
connect(m_int_sock, (sockaddr*)&addr, sizeof(addr)) < 0)
{
WARN_LOG(WIIMOTE, "Unable to open input socket from wiimote: %s", strerror(errno));
WARN_LOG(WIIMOTE, "Unable to open input socket from Wiimote: %s", strerror(errno));
close(m_int_sock);
close(m_cmd_sock);
m_int_sock = m_cmd_sock = -1;
@ -234,7 +234,7 @@ int WiimoteLinux::IORead(u8* buf)
if (select(m_int_sock + 1, &fds, nullptr, nullptr, nullptr) == -1)
{
ERROR_LOG(WIIMOTE, "Unable to select wiimote %i input socket.", m_index + 1);
ERROR_LOG(WIIMOTE, "Unable to select Wiimote %i input socket.", m_index + 1);
return -1;
}
@ -256,11 +256,11 @@ int WiimoteLinux::IORead(u8* buf)
if (r == -1)
{
// Error reading data
ERROR_LOG(WIIMOTE, "Receiving data from wiimote %i.", m_index + 1);
ERROR_LOG(WIIMOTE, "Receiving data from Wiimote %i.", m_index + 1);
if (errno == ENOTCONN)
{
// This can happen if the bluetooth dongle is disconnected
// This can happen if the Bluetooth dongle is disconnected
ERROR_LOG(WIIMOTE, "Bluetooth appears to be disconnected. "
"Wiimote %i will be disconnected.", m_index + 1);
}

View File

@ -176,7 +176,7 @@ inline void init_lib()
if (!load_hid() || !load_bthprops())
{
NOTICE_LOG(WIIMOTE,
"Failed to load bluetooth support libraries, wiimotes will not function");
"Failed to load Bluetooth support libraries, Wiimotes will not function");
return;
}
@ -202,11 +202,11 @@ protected:
int IOWrite(u8 const* buf, size_t len) override;
private:
std::basic_string<TCHAR> m_devicepath; // Unique wiimote reference
std::basic_string<TCHAR> m_devicepath; // Unique Wiimote reference
HANDLE m_dev_handle; // HID handle
OVERLAPPED m_hid_overlap_read; // Overlap handles
OVERLAPPED m_hid_overlap_write;
enum win_bt_stack_t m_stack; // Type of bluetooth stack to use
enum win_bt_stack_t m_stack; // Type of Bluetooth stack to use
};
int _IOWrite(HANDLE &dev_handle, OVERLAPPED &hid_overlap_write, enum win_bt_stack_t &stack, const u8* buf, size_t len, DWORD* written);
@ -250,15 +250,15 @@ void WiimoteScanner::Update()
});
// Some hacks that allows disconnects to be detected before connections are handled
// workaround for wiimote 1 moving to slot 2 on temporary disconnect
// workaround for Wiimote 1 moving to slot 2 on temporary disconnect
if (forgot_some)
SLEEP(100);
}
// Find and connect wiimotes.
// Does not replace already found wiimotes even if they are disconnected.
// wm is an array of max_wiimotes wiimotes
// Returns the total number of found and connected wiimotes.
// Find and connect Wiimotes.
// Does not replace already found Wiimotes even if they are disconnected.
// wm is an array of max_wiimotes Wiimotes
// Returns the total number of found and connected Wiimotes.
void WiimoteScanner::FindWiimotes(std::vector<Wiimote*> & found_wiimotes, Wiimote* & found_board)
{
if (!s_loaded_ok)
@ -359,7 +359,7 @@ int CheckDeviceType_Read(HANDLE &dev_handle, u8* buf, int attempts)
// A convoluted way of checking if a device is a Wii Balance Board and if it is a connectible Wiimote.
// Because nothing on Windows should be easy.
// (We can't seem to easily identify the bluetooth device an HID device belongs to...)
// (We can't seem to easily identify the Bluetooth device an HID device belongs to...)
void WiimoteScanner::CheckDeviceType(std::basic_string<TCHAR> &devicepath, bool &real_wiimote, bool &is_bb)
{
real_wiimote = false;
@ -519,7 +519,7 @@ bool WiimoteScanner::IsReady() const
}
}
// Connect to a wiimote with a known device path.
// Connect to a Wiimote with a known device path.
bool WiimoteWindows::ConnectInternal()
{
if (IsConnected())
@ -532,8 +532,8 @@ bool WiimoteWindows::ConnectInternal()
auto const open_flags = FILE_SHARE_READ | FILE_SHARE_WRITE;
#else
// Having no FILE_SHARE_WRITE disallows us from connecting to the same wiimote twice.
// (And disallows using wiimotes in use by other programs)
// Having no FILE_SHARE_WRITE disallows us from connecting to the same Wiimote twice.
// (And disallows using Wiimotes in use by other programs)
// This is what "WiiYourself" does.
// Apparently this doesn't work for everyone. It might be their fault.
auto const open_flags = FILE_SHARE_READ;
@ -727,7 +727,7 @@ int _IOWrite(HANDLE &dev_handle, OVERLAPPED &hid_overlap_write, enum win_bt_stac
NOTICE_LOG(WIIMOTE, "WiimoteIOWrite[MSBT_STACK_MS]: Unable to send data to the Wiimote");
}
else if (err != 0x1F) // Some third-party adapters (DolphinBar) use this
// error code to signal the absence of a WiiMote
// error code to signal the absence of a Wiimote
// linked to the HID device.
{
WARN_LOG(WIIMOTE, "IOWrite[MSBT_STACK_MS]: ERROR: %08x", err);
@ -795,7 +795,7 @@ int WiimoteWindows::IOWrite(const u8* buf, size_t len)
return _IOWrite(m_dev_handle, m_hid_overlap_write, m_stack, buf, len, nullptr);
}
// invokes callback for each found wiimote bluetooth device
// invokes callback for each found Wiimote Bluetooth device
template <typename T>
void ProcessWiimotes(bool new_scan, T& callback)
{

View File

@ -68,7 +68,7 @@ void WiimoteScanner::FindWiimotes(std::vector<Wiimote*> & found_wiimotes, Wiimot
bth = [[IOBluetoothHostController alloc] init];
if ([bth addressAsString] == nil)
{
WARN_LOG(WIIMOTE, "No bluetooth host controller");
WARN_LOG(WIIMOTE, "No Bluetooth host controller");
[bth release];
return;
}
@ -81,7 +81,7 @@ void WiimoteScanner::FindWiimotes(std::vector<Wiimote*> & found_wiimotes, Wiimot
if ([bti start] != kIOReturnSuccess)
{
ERROR_LOG(WIIMOTE, "Unable to do bluetooth discovery");
ERROR_LOG(WIIMOTE, "Unable to do Bluetooth discovery");
[bth release];
[sbt release];
return;
@ -96,7 +96,7 @@ void WiimoteScanner::FindWiimotes(std::vector<Wiimote*> & found_wiimotes, Wiimot
int found_devices = [[bti foundDevices] count];
if (found_devices)
NOTICE_LOG(WIIMOTE, "Found %i bluetooth devices", found_devices);
NOTICE_LOG(WIIMOTE, "Found %i Bluetooth devices", found_devices);
en = [[bti foundDevices] objectEnumerator];
for (int i = 0; i < found_devices; i++)
@ -149,7 +149,7 @@ WiimoteDarwin::~WiimoteDarwin()
DisablePowerAssertionInternal();
}
// Connect to a wiimote with a known address.
// Connect to a Wiimote with a known address.
bool WiimoteDarwin::ConnectInternal()
{
if (IsConnected())
@ -162,7 +162,7 @@ bool WiimoteDarwin::ConnectInternal()
IOReturn ret = [m_btd openConnection];
if (ret)
{
ERROR_LOG(WIIMOTE, "Unable to open Bluetooth connection to wiimote %i: %x",
ERROR_LOG(WIIMOTE, "Unable to open Bluetooth connection to Wiimote %i: %x",
m_index + 1, ret);
[cbt release];
return false;
@ -172,7 +172,7 @@ bool WiimoteDarwin::ConnectInternal()
withPSM: kBluetoothL2CAPPSMHIDControl delegate: cbt];
if (ret)
{
ERROR_LOG(WIIMOTE, "Unable to open control channel for wiimote %i: %x",
ERROR_LOG(WIIMOTE, "Unable to open control channel for Wiimote %i: %x",
m_index + 1, ret);
goto bad;
}
@ -187,13 +187,13 @@ bool WiimoteDarwin::ConnectInternal()
withPSM: kBluetoothL2CAPPSMHIDInterrupt delegate: cbt];
if (ret)
{
WARN_LOG(WIIMOTE, "Unable to open interrupt channel for wiimote %i: %x",
WARN_LOG(WIIMOTE, "Unable to open interrupt channel for Wiimote %i: %x",
m_index + 1, ret);
goto bad;
}
[m_ichan retain];
NOTICE_LOG(WIIMOTE, "Connected to wiimote %i at %s",
NOTICE_LOG(WIIMOTE, "Connected to Wiimote %i at %s",
m_index + 1, [[m_btd addressString] UTF8String]);
m_connected = true;
@ -210,7 +210,7 @@ bad:
return false;
}
// Disconnect a wiimote.
// Disconnect a Wiimote.
void WiimoteDarwin::DisconnectInternal()
{
[m_ichan closeChannel];
@ -226,7 +226,7 @@ void WiimoteDarwin::DisconnectInternal()
if (!IsConnected())
return;
NOTICE_LOG(WIIMOTE, "Disconnecting wiimote %i", m_index + 1);
NOTICE_LOG(WIIMOTE, "Disconnecting Wiimote %i", m_index + 1);
m_connected = false;
}
@ -301,7 +301,7 @@ void WiimoteDarwin::DisablePowerAssertionInternal()
- (void) deviceInquiryDeviceFound: (IOBluetoothDeviceInquiry *) sender
device: (IOBluetoothDevice *) device
{
NOTICE_LOG(WIIMOTE, "Discovered bluetooth device at %s: %s",
NOTICE_LOG(WIIMOTE, "Discovered Bluetooth device at %s: %s",
[[device addressString] UTF8String],
[[device name] UTF8String]);
@ -330,18 +330,18 @@ void WiimoteDarwin::DisablePowerAssertionInternal()
}
if (wm == nullptr) {
ERROR_LOG(WIIMOTE, "Received packet for unknown wiimote");
ERROR_LOG(WIIMOTE, "Received packet for unknown Wiimote");
return;
}
if (length > MAX_PAYLOAD) {
WARN_LOG(WIIMOTE, "Dropping packet for wiimote %i, too large",
WARN_LOG(WIIMOTE, "Dropping packet for Wiimote %i, too large",
wm->m_index + 1);
return;
}
if (wm->m_inputlen != -1) {
WARN_LOG(WIIMOTE, "Dropping packet for wiimote %i, queue full",
WARN_LOG(WIIMOTE, "Dropping packet for Wiimote %i, queue full",
wm->m_index + 1);
return;
}
@ -369,11 +369,11 @@ void WiimoteDarwin::DisablePowerAssertionInternal()
}
if (wm == nullptr) {
ERROR_LOG(WIIMOTE, "Channel for unknown wiimote was closed");
ERROR_LOG(WIIMOTE, "Channel for unknown Wiimote was closed");
return;
}
WARN_LOG(WIIMOTE, "Lost channel to wiimote %i", wm->m_index + 1);
WARN_LOG(WIIMOTE, "Lost channel to Wiimote %i", wm->m_index + 1);
wm->DisconnectInternal();
}

View File

@ -630,7 +630,7 @@ void Stop()
wiimote->EmuStop();
}
// called when the dolphin app exits
// called when the Dolphin app exits
void Shutdown()
{
g_wiimote_scanner.StopScanning();

View File

@ -53,7 +53,7 @@ public:
// connecting and disconnecting from physical devices
// (using address inserted by FindWiimotes)
// these are called from the wiimote's thread.
// these are called from the Wiimote's thread.
virtual bool ConnectInternal() = 0;
virtual void DisconnectInternal() = 0;
@ -124,7 +124,7 @@ public:
void FindWiimotes(std::vector<Wiimote*>&, Wiimote*&);
// function called when not looking for more wiimotes
// function called when not looking for more Wiimotes
void Update();
private:

View File

@ -81,8 +81,8 @@ CWII_IPC_HLE_Device_usb_oh1_57e_305::CWII_IPC_HLE_Device_usb_oh1_57e_305(u32 _De
i++;
}
// save now so that when games load sysconf file it includes the new wiimotes
// and the correct order for connected wiimotes
// save now so that when games load sysconf file it includes the new Wiimotes
// and the correct order for connected Wiimotes
if (!SConfig::GetInstance().m_SYSCONF->SetArrayData("BT.DINF", (u8*)&BT_DINF, sizeof(_conf_pads)) || !SConfig::GetInstance().m_SYSCONF->Save())
PanicAlertT("Failed to write BT.DINF to SYSCONF");
}
@ -441,7 +441,7 @@ u32 CWII_IPC_HLE_Device_usb_oh1_57e_305::Update()
packet_transferred = true;
}
// We wait for ScanEnable to be sent from the bt stack through HCI_CMD_WRITE_SCAN_ENABLE
// We wait for ScanEnable to be sent from the Bluetooth stack through HCI_CMD_WRITE_SCAN_ENABLE
// before we initiate the connection.
//
// FiRES: TODO find a better way to do this
@ -1857,8 +1857,8 @@ CWII_IPC_HLE_WiiMote* CWII_IPC_HLE_Device_usb_oh1_57e_305::AccessWiiMote(u16 _Co
return &wiimote;
}
ERROR_LOG(WII_IPC_WIIMOTE, "Can't find WiiMote by connection handle %02x", _ConnectionHandle);
PanicAlertT("Can't find WiiMote by connection handle %02x", _ConnectionHandle);
ERROR_LOG(WII_IPC_WIIMOTE, "Can't find Wiimote by connection handle %02x", _ConnectionHandle);
PanicAlertT("Can't find Wiimote by connection handle %02x", _ConnectionHandle);
return nullptr;
}

View File

@ -42,7 +42,7 @@ struct SQueuedEvent
// Important to remember that this class is for /dev/usb/oh1/57e/305 ONLY
// /dev/usb/oh1 -> internal usb bus
// 57e/305 -> VendorID/ProductID of device on usb bus
// This device is ONLY the internal bluetooth module (based on BCM2045 chip)
// This device is ONLY the internal Bluetooth module (based on BCM2045 chip)
class CWII_IPC_HLE_Device_usb_oh1_57e_305 : public IWII_IPC_HLE_Device
{
public:
@ -60,12 +60,12 @@ public:
static void EnqueueReply(u32 CommandAddress);
// Send ACL data back to bt stack
// Send ACL data back to Bluetooth stack
void SendACLPacket(u16 _ConnectionHandle, u8* _pData, u32 _Size);
bool RemoteDisconnect(u16 _connectionHandle);
// hack for wiimote plugin
// hack for Wiimote plugin
public:
std::vector<CWII_IPC_HLE_WiiMote> m_WiiMotes;
CWII_IPC_HLE_WiiMote* AccessWiiMote(const bdaddr_t& _rAddr);

View File

@ -546,7 +546,7 @@ void CWII_IPC_HLE_WiiMote::ReceiveDisconnectionReq(u8 _Ident, u8* _pData, u32 _S
//
//
// We assume WiiMote is always connected
// We assume Wiimote is always connected
void CWII_IPC_HLE_WiiMote::SendConnectionRequest(u16 scid, u16 psm)
{
// create the channel
@ -604,7 +604,7 @@ void CWII_IPC_HLE_WiiMote::SendConfigurationRequest(u16 scid, u16 MTU, u16 Flush
// (shuffle2) currently we end up not appending options. this is because we don't
// negotiate after trying to set MTU = 0 fails (stack will respond with
// "configuration failed" msg...). This is still fine, we'll just use whatever the
// bt stack defaults to.
// Bluetooth stack defaults to.
if (MTU || rChannel.MTU)
{
if (MTU == 0)

View File

@ -54,7 +54,7 @@ public:
void ResetChannels();
void Activate(bool ready);
void ExecuteL2capCmd(u8* _pData, u32 _Size); // From CPU
void ReceiveL2capData(u16 scid, const void* _pData, u32 _Size); // From wiimote
void ReceiveL2capData(u16 scid, const void* _pData, u32 _Size); // From Wiimote
int NetPlay_GetWiimoteNum(int _number);

View File

@ -424,7 +424,7 @@ void WiiSocket::Update(bool read, bool write, bool except)
u32 flags = Memory::Read_U32(BufferIn2 + 0x04);
u32 has_destaddr = Memory::Read_U32(BufferIn2 + 0x08);
// Not a string, windows requires a const char* for sendto
// Not a string, Windows requires a const char* for sendto
const char* data = (const char*)Memory::GetPointer(BufferIn);
// Act as non blocking when SO_MSG_NONBLOCK is specified
@ -459,7 +459,7 @@ void WiiSocket::Update(bool read, bool write, bool except)
case IOCTLV_SO_RECVFROM:
{
u32 flags = Memory::Read_U32(BufferIn + 0x04);
// Not a string, windows requires a char* for recvfrom
// Not a string, Windows requires a char* for recvfrom
char* data = (char*)Memory::GetPointer(BufferOut);
int data_len = BufferOutSize;

View File

@ -2,7 +2,7 @@
// Added some info from bluetooth.h
// All packet headers have had the packet type field removed. This is because
// IOS adds the packet type to the header, and strips it before returning the
// packet to the overlying bt stack.
// packet to the overlying Bluetooth stack.
/* $NetBSD: hci.h,v 1.33 2009/09/11 18:35:50 plunky Exp $ */

View File

@ -213,7 +213,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
delete[] data;
// trusting server for good map value (>=0 && <4)
// add to wiimote buffer
// add to Wiimote buffer
m_wiimote_buffer[(unsigned)map].Push(nw);
}
break;
@ -620,9 +620,9 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size)
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
// in game mapping for this local wiimote
// in game mapping for this local Wiimote
unsigned int in_game_num = LocalWiimoteToInGameWiimote(_number);
// does this local wiimote map in game?
// does this local Wiimote map in game?
if (in_game_num < 4)
{
if (previousSize[in_game_num] == size)

View File

@ -133,7 +133,7 @@ unsigned int NetPlayServer::OnConnect(std::unique_ptr<sf::TcpSocket>& socket)
std::string npver;
rpac >> npver;
// dolphin netplay version
// Dolphin netplay version
if (npver != NETPLAY_VERSION)
return CON_ERR_VERSION_MISMATCH;
@ -416,7 +416,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
case NP_MSG_WIIMOTE_DATA :
{
// if this is wiimote data from the last game still being received, ignore it
// if this is Wiimote data from the last game still being received, ignore it
if (player.current_game != m_current_game)
break;

View File

@ -832,7 +832,7 @@ void Interpreter::sync(UGeckoInstruction _inst)
void Interpreter::tlbia(UGeckoInstruction _inst)
{
// Gekko does not support this instructions.
PanicAlert("The GC CPU does not support tlbia");
PanicAlert("The GameCube CPU does not support tlbia");
// invalid the whole TLB
//MessageBox(0,"TLBIA","TLBIA",0);
}

View File

@ -163,7 +163,7 @@ static void fregSpill(RegInfo& RI, X64Reg reg)
// (TODO: if we could lock RCX here too then we could allocate it - needed for
// shifts)
// 64-bit - calling conventions differ between linux & windows, so...
// 64-bit - calling conventions differ between Linux & Windows, so...
#ifdef _WIN32
static const X64Reg RegAllocOrder[] = {RSI, RDI, R12, R13, R14, R8, R9, R10, R11};
#else

View File

@ -52,7 +52,7 @@ IVolume::ECountry CountrySwitch(u8 CountryCode)
// NTSC
case 'E':
case 'N': // Japanese import to USA and other NTSC regions
case 'Z': // Prince Of Persia - The Forgotten Sands (WII)
case 'Z': // Prince of Persia - The Forgotten Sands (Wii)
case 'B': // Ufouria: The Saga (Virtual Console)
return IVolume::COUNTRY_USA;

View File

@ -296,8 +296,8 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateRealWiimoteSizer()
wxBoxSizer* const real_wiimotes_sizer = new wxBoxSizer(wxHORIZONTAL);
if (!WiimoteReal::g_wiimote_scanner.IsReady())
real_wiimotes_group->Add(new wxStaticText(this, wxID_ANY, _("A supported bluetooth device could not be found.\n"
"You must manually connect your wiimotes.")), 0, wxALIGN_CENTER | wxALL, 5);
real_wiimotes_group->Add(new wxStaticText(this, wxID_ANY, _("A supported Bluetooth device could not be found.\n"
"You must manually connect your Wiimotes.")), 0, wxALIGN_CENTER | wxALL, 5);
wxCheckBox* const continuous_scanning = new wxCheckBox(this, wxID_ANY, _("Continuous Scanning"));
continuous_scanning->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnContinuousScanning, this);

View File

@ -1195,7 +1195,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
// On OS X, we claim all keyboard events while
// emulation is running to avoid wxWidgets sounding
// the system beep for unhandled key events when
// receiving pad/wiimote keypresses which take an
// receiving pad/Wiimote keypresses which take an
// entirely different path through the HID subsystem.
#ifndef __APPLE__
// On other platforms, we leave the key event alone
@ -1205,7 +1205,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
#endif
}
// Actually perform the wiimote connection or disconnection
// Actually perform the Wiimote connection or disconnection
if (WiimoteId >= 0)
{
wxCommandEvent evt;

View File

@ -9,7 +9,7 @@
#define PREVIEW_UPDATE_TIME 25
#define DEFAULT_HIGH_VALUE 100
// might have to change this setup for wiimote
// might have to change this setup for Wiimote
#define PROFILES_PATH "Profiles/"
#include <cstddef>

View File

@ -125,7 +125,7 @@ NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl*
"Netplay will only work with the following settings:\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - DSP on Dedicated Thread [OFF]\n"
" - Manually set the extensions for each wiimote\n"
" - Manually set the extensions for each Wiimote\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"

View File

@ -220,7 +220,7 @@ protected:
choice_backend->Disable();
label_backend->Disable();
//D3D only
// D3D only
if (vconfig.backend_info.Adapters.size())
{
choice_adapter->Disable();
@ -228,7 +228,7 @@ protected:
}
#ifndef __APPLE__
// This isn't supported on OSX.
// This isn't supported on OS X.
choice_display_resolution->Disable();
label_display_resolution->Disable();

View File

@ -328,9 +328,9 @@ static void InitDriverInfo()
int glrelease = 0;
int major = 0;
int minor = 0;
// TODO: this is known to be broken on windows
// nvidia seems to have removed their driver version from this string, so we can't get it.
// hopefully we'll never have to workaround nvidia bugs
// TODO: this is known to be broken on Windows
// Nvidia seems to have removed their driver version from this string, so we can't get it.
// hopefully we'll never have to workaround Nvidia bugs
sscanf(g_ogl_config.gl_version, "%d.%d.%d NVIDIA %d.%d", &glmajor, &glminor, &glrelease, &major, &minor);
version = 100*major + minor;
}
@ -556,7 +556,7 @@ Renderer::Renderer()
// It also isn't useful as we don't render anything to the default framebuffer.
// We also try to get a non-msaa fb, so this only happens when forced by the driver.
PanicAlert("MSAA on default framebuffer isn't supported.\n"
"Please avoid forcing dolphin to use MSAA by the driver.\n"
"Please avoid forcing Dolphin to use MSAA by the driver.\n"
"%d samples on default framebuffer found.", samples);
bSuccess = false;
}

View File

@ -36,9 +36,9 @@ StreamBuffer::~StreamBuffer()
glDeleteBuffers(1, &m_buffer);
}
/* Shared synchronisation code for ring buffers
/* Shared synchronization code for ring buffers
*
* The next three functions are to create/delete/use the OpenGL synchronisation.
* The next three functions are to create/delete/use the OpenGL synchronization.
* ARB_sync (OpenGL 3.2) is used and required.
*
* To reduce overhead, the complete buffer is splitted up into SYNC_POINTS chunks.
@ -52,11 +52,11 @@ StreamBuffer::~StreamBuffer()
*
* So on alloc, we have to wait for all slots between m_free_iterator and m_iterator (and set m_free_iterator to m_iterator afterwards).
*
* We also assume that this buffer is accessed by the gpu between the Unmap and Map function,
* We also assume that this buffer is accessed by the GPU between the Unmap and Map function,
* so we may create the fences on the start of mapping.
* Some here, new fences for the chunks between m_used_iterator and m_iterator (also update m_used_iterator).
*
* As ring buffers have an ugly behavoir on rollover, have fun to read this code ;)
* As ring buffers have an ugly behavior on rollover, have fun to read this code ;)
*/
void StreamBuffer::CreateFences()
@ -116,7 +116,7 @@ void StreamBuffer::AllocMemory(u32 size)
}
}
/* The usual way to stream data to the gpu.
/* The usual way to stream data to the GPU.
* Described here: https://www.opengl.org/wiki/Buffer_Object_Streaming#Unsynchronized_buffer_mapping
* Just do unsync appends until the buffer is full.
* When it's full, orphan (alloc a new buffer and free the old one)
@ -159,7 +159,7 @@ public:
/* A modified streaming way without reallocation
* This one fixes the reallocation overhead of the MapAndOrphan one.
* So it alloc a ring buffer on initialization.
* But with this limited ressource, we have to care about the cpu-gpu distance.
* But with this limited resource, we have to care about the CPU-GPU distance.
* Else this fifo may overflow.
* So we had traded orphan vs syncing.
*/
@ -194,9 +194,9 @@ public:
}
};
/* Streaming fifo without mapping ovearhead.
/* Streaming fifo without mapping overhead.
* This one usually requires ARB_buffer_storage (OpenGL 4.4).
* And is usually not available on OpenGL3 gpus.
* And is usually not available on OpenGL3 GPUs.
*
* ARB_buffer_storage allows us to render from a mapped buffer.
* So we map it persistently in the initialization.
@ -250,7 +250,7 @@ public:
* Another streaming fifo without mapping overhead.
* As we can't orphan without mapping, we have to sync.
*
* This one uses AMD_pinned_memory which is available on all AMD gpus.
* This one uses AMD_pinned_memory which is available on all AMD GPUs.
* OpenGL 4.4 drivers should use BufferStorage.
*/
class PinnedMemory : public StreamBuffer
@ -371,7 +371,7 @@ StreamBuffer* StreamBuffer::Create(u32 type, u32 size)
// Prefer the syncing buffers over the orphaning one
if (g_ogl_config.bSupportsGLSync)
{
// pinned memory is much faster than buffer storage on amd cards
// pinned memory is much faster than buffer storage on AMD cards
if (g_ogl_config.bSupportsGLPinnedMemory &&
!(DriverDetails::HasBug(DriverDetails::BUG_BROKENPINNEDMEMORY) && type == GL_ELEMENT_ARRAY_BUFFER))
return new PinnedMemory(type, size);
@ -382,7 +382,7 @@ StreamBuffer* StreamBuffer::Create(u32 type, u32 size)
!(DriverDetails::HasBug(DriverDetails::BUG_INTELBROKENBUFFERSTORAGE) && type == GL_ELEMENT_ARRAY_BUFFER))
return new BufferStorage(type, size);
// don't fall back to MapAnd* for nvidia drivers
// don't fall back to MapAnd* for Nvidia drivers
if (DriverDetails::HasBug(DriverDetails::BUG_BROKENUNSYNCMAPPING))
return new BufferSubData(type, size);

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@ -21,7 +21,7 @@ public:
/* This mapping function will return a pair of:
* - the pointer to the mapped buffer
* - the offset into the real gpu buffer (always multiple of stride)
* - the offset into the real GPU buffer (always multiple of stride)
* On mapping, the maximum of size for allocation has to be set.
* The size really pushed into this fifo only has to be known on Unmapping.
* Mapping invalidates the current buffer content,

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@ -134,8 +134,8 @@ static void InitBackendInfo()
{
g_Config.backend_info.APIType = API_OPENGL;
g_Config.backend_info.bSupportsExclusiveFullscreen = false;
//g_Config.backend_info.bSupportsDualSourceBlend = true; // is gpu dependent and must be set in renderer
//g_Config.backend_info.bSupportsEarlyZ = true; // is gpu dependent and must be set in renderer
//g_Config.backend_info.bSupportsDualSourceBlend = true; // is GPU dependent and must be set in renderer
//g_Config.backend_info.bSupportsEarlyZ = true; // is GPU dependent and must be set in renderer
g_Config.backend_info.bSupportsOversizedViewports = true;
g_Config.backend_info.bSupportsGeometryShaders = true;
g_Config.backend_info.bSupports3DVision = false;

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@ -34,7 +34,7 @@ static u8 lastPrimCmd;
void DoState(PointerWrap &p)
{
p.Do(minCommandSize);
// Not sure what is wrong with this. Something(s) in here is causing dolphin to crash/hang when loading states saved from another run of dolphin. Doesn't seem too important anyway...
// Not sure what is wrong with this. Something(s) in here is causing Dolphin to crash/hang when loading states saved from another run of Dolphin. Doesn't seem too important anyway...
//vertexLoader.DoState(p);
p.Do(readOpcode);
p.Do(inObjectStream);

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@ -163,7 +163,7 @@ void SetupUnit::SetupPoint()
void SetupUnit::DoState(PointerWrap &p)
{
// TODO: some or all of this is making the save states stop working once dolphin is closed...sometimes (usually)
// TODO: some or all of this is making the save states stop working once Dolphin is closed...sometimes (usually)
// I have no idea what specifically is wrong, or if this is even important. Disabling it doesn't seem to make any noticible difference...
/* p.Do(m_PrimType);
p.Do(m_VertexCounter);

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@ -97,10 +97,10 @@ namespace DriverDetails
// Started Version: ?
// Ended Version: 13.9 working for me (neobrain).
// Affected OS: Linux
// Pinned memory is disabled for index buffer as the amd driver (the only one with pinned memory support) seems
// Pinned memory is disabled for index buffer as the AMD driver (the only one with pinned memory support) seems
// to be broken. We just get flickering/black rendering when using pinned memory here -- degasus - 2013/08/20
// This bug only happens when paired with base_vertex.
// Please see issue #6105 on google code. Let's hope buffer storage solves this issues.
// Please see issue #6105 on Google Code. Let's hope buffer storage solves this issues.
// TODO: Detect broken drivers.
BUG_BROKENPINNEDMEMORY,
// Bug: Entirely broken UBOs
@ -134,7 +134,7 @@ namespace DriverDetails
// If a shader includes a textureSize function call then the shader compiler will call abort()
BUG_BROKENTEXTURESIZE,
// Bug: ARB_buffer_storage doesn't work with ARRAY_BUFFER type streams
// Affected devices: Geforce 4xx+
// Affected devices: GeForce 4xx+
// Started Version: -1
// Ended Version: 332.21
// The buffer_storage streaming method is required for greater speed gains in our buffer streaming
@ -150,14 +150,14 @@ namespace DriverDetails
// Intel HD 4000 series isn't affected by the bug
BUG_PRIMITIVERESTART,
// Bug: unsync mapping doesn't work fine
// Affected devices: nvidia driver
// Affected devices: Nvidia driver
// Started Version: -1
// Ended Version: -1
// The nvidia driver (both windows + linux) doesn't like unsync mapping performance wise.
// Because of their threaded behavoir, they seem not to handle unsync mapping complete unsync,
// The Nvidia driver (both Windows + Linux) doesn't like unsync mapping performance wise.
// Because of their threaded behavior, they seem not to handle unsync mapping complete unsync,
// in fact, they serialize the driver which adds a much bigger overhead.
// Workaround: Use BufferSubData
// TODO: some windows AMD driver/gpu combination seems also affected
// TODO: some Windows AMD driver/GPU combination seems also affected
// but as they all support pinned memory, it doesn't matter
BUG_BROKENUNSYNCMAPPING,
// Bug: Intel's Window driver broke buffer_storage with GL_ELEMENT_ARRAY_BUFFER

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@ -924,7 +924,7 @@ static inline void WriteTevRegular(T& out, const char* components, int bias, int
};
// Regular TEV stage: (d + bias + lerp(a,b,c)) * scale
// The GC/Wii GPU uses a very sophisticated algorithm for scale-lerping:
// The GameCube/Wii GPU uses a very sophisticated algorithm for scale-lerping:
// - c is scaled from 0..255 to 0..256, which allows dividing the result by 256 instead of 255
// - if scale is bigger than one, it is moved inside the lerp calculation for increased accuracy
// - a rounding bias is added before dividing by 256

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@ -5,7 +5,7 @@
// ---------------------------------------------------------------------------------------------
// GC graphics pipeline
// ---------------------------------------------------------------------------------------------
// 3d commands are issued through the fifo. The gpu draws to the 2MB EFB.
// 3d commands are issued through the fifo. The GPU draws to the 2MB EFB.
// The efb can be copied back into ram in two forms: as textures or as XFB.
// The XFB is the region in RAM that the VI chip scans out to the television.
// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.

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@ -5,7 +5,7 @@
// ---------------------------------------------------------------------------------------------
// GC graphics pipeline
// ---------------------------------------------------------------------------------------------
// 3d commands are issued through the fifo. The gpu draws to the 2MB EFB.
// 3d commands are issued through the fifo. The GPU draws to the 2MB EFB.
// The efb can be copied back into ram in two forms: as textures or as XFB.
// The XFB is the region in RAM that the VI chip scans out to the television.
// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.

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@ -8,7 +8,7 @@
// DSPCR bits
#define DSPCR_DSPRESET 0x0800 // Reset DSP
#define DSPCR_ARDMA 0x0200 // ARAM dma in progress, if set
#define DSPCR_ARDMA 0x0200 // ARAM DMA in progress, if set
#define DSPCR_DSPINTMSK 0x0100 // * interrupt mask (RW)
#define DSPCR_DSPINT 0x0080 // * interrupt active (RWC)
#define DSPCR_ARINTMSK 0x0040

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@ -35,12 +35,12 @@ clr15
;step 1: context setup
call send_back_40
call 0x807e ; loop until dsp->cpu mailbox is empty
call 0x807e ; loop until DSP->CPU mailbox is empty
si @DMBH, #0xdcd1
si @DMBL, #0x0000 ; sendmail 0xdcd10000
si @DIRQ, #0x0001
; wait for cpu mail == 0xabbaxxxx
; wait for CPU mail == 0xabbaxxxx
wait_cpu_init:
call 0x8078
lrs $AC0.L, @CMBL
@ -53,28 +53,28 @@ call 0x8078
lrs $AX0.L, @CMBL
andi $AC0.M, #0x0fff
mrr $AX0.H, $AC0.M
lri $AX1.H, #0x0000 ; DSP-dram addr
lri $AX1.H, #0x0000 ; DSP-DRAM addr
lri $AX1.L, #0x0020 ; length (32 bytes = 16 words, word 9 and 10 are addr where result should DMA'd to in main mem)
lri $IX3, #0x0000 ; there will be no ucode/iram upload
lri $AR0, #do_main ; return addr after dram upload
lri $AR0, #do_main ; return addr after DRAM upload
jmp 0x80bc ; DRAM upload !!
; $AX0.H-$AX0.L - CPU(PPC) addr = mail & 0x0fffffff
; upload data from mainmem to dsp dram and jump to 0x41 after that
; upload data from mainmem to DSP DRAM and jump to 0x41 after that
; ucode addr 0x0041
do_main:
;step 2: got data from cpu, before going into BigCrazyFunction
;step 2: got data from CPU, before going into BigCrazyFunction
call send_back
call BigCrazyFunction ; <<------------- main crap is here!!!!!!!!!
call 0x807e ; loop until dsp->cpu mailbox is empty
call 0x807e ; loop until DSP->CPU mailbox is empty
si @DMBH, #0xdcd1
si @DMBL, #0x0003 ; sendmail 0xdcd10003 (aka... calc is over, result is in main mem now)
si @DIRQ, #0x0001
set40
; wait for cpu to tell us what to do after calc'ing
; wait for CPU to tell us what to do after calc'ing
wait_cpu_end:
call 0x8078
cmpi $AC0.M, #0xcdd1
@ -82,16 +82,16 @@ jnz wait_cpu_end
lrs $AC0.M, @CMBL
cmpi $AC0.M, #0x0001
jz PrepareBootUcode ; if cpu->dsp mail was 0xcdd10001 -> 005e_PrepareBootUcode()
jz PrepareBootUcode ; if CPU->DSP mail was 0xcdd10001 -> 005e_PrepareBootUcode()
cmpi $AC0.M, #0x0002
jz 0x8000 ; if cpu->dsp mail was 0xcdd10002 -> dsp reset ( jmp to irom(0x8000))
jz 0x8000 ; if CPU->DSP mail was 0xcdd10002 -> DSP reset ( jmp to irom(0x8000))
; THIS IS CUSTOM CODE
cmpi $AC0.M, #0xbabe
jz end_of_test ; wait for dsp to be reset by cpu
jz end_of_test ; wait for DSP to be reset by CPU
jmp wait_cpu_end ; wait for next mail from cpu
jmp wait_cpu_end ; wait for next mail from CPU
halt
@ -127,7 +127,7 @@ jmp 0x80b5 ; BootUcode()
halt
; does some crazy stuff with data at dram @0x3/0x5/0x6/0x7 with help of some values from drom :)
; does some crazy stuff with data at DRAM @0x3/0x5/0x6/0x7 with help of some values from drom :)
; result is @0x22,@0x23 and written back to main memory to dmem-0x08:dmem-0x09
BigCrazyFunction:
; {
@ -574,21 +574,21 @@ call send_back
Unk_01a5:
; this is where result is written to main memory
; dsp mem 0x20-0x23 (8 bytes) are written back (DMA limitation),
; DSP mem 0x20-0x23 (8 bytes) are written back (DMA limitation),
; but only values @22 and @23 were modified (result is 32bit)
sr @0x0023, $AC0.M
call send_back
lr $AX0.H, @0x0008 ; cpu addr high
lr $AX0.H, @0x0008 ; CPU addr high
call send_back
lr $AX0.L, @0x0009 ; cpu addr low
lr $AX0.L, @0x0009 ; CPU addr low
call send_back
lri $AX1.H, #0x0020 ; dsp addr
lri $AX1.H, #0x0020 ; DSP addr
call send_back
lri $AX1.L, #0x0008 ; length
call send_back
lri $IX3, #0x0000 ; there will be no iram dma
lri $IX3, #0x0000 ; there will be no iram DMA
call send_back
call 0x808b ; dram->cpu <<<--- important!!
call 0x808b ; DRAM->CPU <<<--- important!!
call send_back
ret
; }

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@ -353,7 +353,7 @@ void handle_dsp_mail(void)
}
else if (mail == 0x8888dead)
{
// Send memory dump (dsp dram from someone's cube?)
// Send memory dump (DSP DRAM from someone's GameCube?)
// not really sure why this is important - I guess just to try to keep tests predictable
u16* tmpBuf = (u16 *)MEM_VIRTUAL_TO_PHYSICAL(mem_dump);
@ -363,7 +363,7 @@ void handle_dsp_mail(void)
}
else if (mail == 0x8888beef)
{
// Provide register base to dsp (if using dsp_base.inc, it will dma them to the correct place)
// Provide register base to DSP (if using dsp_base.inc, it will DMA them to the correct place)
while (real_dsp.CheckMailTo());
real_dsp.SendMailTo((u32)dspbufP);
while (real_dsp.CheckMailTo());
@ -385,14 +385,14 @@ void handle_dsp_mail(void)
// ROM dumping mails
else if (mail == 0x8888c0de)
{
// DSP has copied irom to its dram...send address so it can dma it back
// DSP has copied irom to its DRAM...send address so it can dma it back
while (real_dsp.CheckMailTo());
real_dsp.SendMailTo((u32)dspbufP);
while (real_dsp.CheckMailTo());
}
else if (mail == 0x8888da7a)
{
// DSP has copied coef to its dram...send address so it can dma it back
// DSP has copied coef to its DRAM...send address so it can DMA it back
while (real_dsp.CheckMailTo());
real_dsp.SendMailTo((u32)&dspbufP[0x1000]);
while (real_dsp.CheckMailTo());
@ -415,7 +415,7 @@ void handle_dsp_mail(void)
}
else if (mail == 0xdcd10003) // DSP_DONE
{
real_dsp.SendMailTo(0xcdd1babe); // custom mail to tell dsp to halt (calls end_of_test)
real_dsp.SendMailTo(0xcdd1babe); // custom mail to tell DSP to halt (calls end_of_test)
while (real_dsp.CheckMailTo());
DCInvalidateRange(SecParams_out, sizeof(SecParams_out));
@ -525,7 +525,7 @@ void InitGeneral()
#endif
// Obtain the preferred video mode from the system
// This will correspond to the settings in the Wii menu
// This will correspond to the settings in the Wii Menu
rmode = VIDEO_GetPreferredMode(nullptr);
// Allocate memory for the display in the uncached region

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@ -70,7 +70,7 @@
// This numeral indicates the "minimum system required" to run the resulting
// program. Dolphin targets Vista+, so it should be 0x0600. However in practice,
// _WIN32_WINNT just removes up-level API declarations from headers. This is a
// problem for XAudio2 and XInput, where dolphin expects to compile against the
// problem for XAudio2 and XInput, where Dolphin expects to compile against the
// Win8+ versions of their headers. So while we really need Vista+ level of
// support, we declare Win8+ here globally. If this becomes a problem, the
// higher declaration can be contained to just the XAudio2/XInput related code.
@ -78,7 +78,7 @@
// Exclude rarely-used stuff from Windows headers
#define WIN32_LEAN_AND_MEAN
// Don't include windows min/max definitions. They would conflict with the STL.
// Don't include Windows min/max definitions. They would conflict with the STL.
#define NOMINMAX
#include <Windows.h>