DolphinWX: Use std::move when committing in GameListItem
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@ -150,7 +150,7 @@ bool GameListItem::CustomNameChanged(const Core::TitleDatabase& title_database)
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void GameListItem::CustomNameCommit()
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void GameListItem::CustomNameCommit()
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{
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{
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m_custom_name = m_pending.custom_name;
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m_custom_name = std::move(m_pending.custom_name);
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}
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}
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bool GameListItem::EmuStateChanged()
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bool GameListItem::EmuStateChanged()
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@ -163,7 +163,7 @@ bool GameListItem::EmuStateChanged()
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void GameListItem::EmuStateCommit()
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void GameListItem::EmuStateCommit()
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{
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{
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m_emu_state = m_pending.emu_state;
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m_emu_state = std::move(m_pending.emu_state);
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}
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}
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void GameListItem::EmuState::DoState(PointerWrap& p)
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void GameListItem::EmuState::DoState(PointerWrap& p)
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