diff --git a/Source/Core/VideoCommon/CMakeLists.txt b/Source/Core/VideoCommon/CMakeLists.txt
index 32a5066ac2..79b471cf47 100644
--- a/Source/Core/VideoCommon/CMakeLists.txt
+++ b/Source/Core/VideoCommon/CMakeLists.txt
@@ -3,6 +3,7 @@ set(SRCS Src/BPMemory.cpp
Src/BPStructs.cpp
Src/CommandProcessor.cpp
Src/CPMemory.cpp
+ Src/Debugger.cpp
Src/DLCache.cpp
Src/Fifo.cpp
Src/FramebufferManagerBase.cpp
diff --git a/Source/Core/VideoCommon/Src/Debugger.cpp b/Source/Core/VideoCommon/Src/Debugger.cpp
new file mode 100644
index 0000000000..ac7ae3fb45
--- /dev/null
+++ b/Source/Core/VideoCommon/Src/Debugger.cpp
@@ -0,0 +1,173 @@
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+
+#include "IniFile.h"
+#include "Debugger.h"
+#include "FileUtil.h"
+
+#include "VideoConfig.h"
+#include "TextureCacheBase.h"
+#include "PixelShaderGen.h"
+#include "VertexShaderGen.h"
+#include "NativeVertexFormat.h"
+
+GFXDebuggerBase *g_pdebugger = NULL;
+volatile bool GFXDebuggerPauseFlag = false;
+volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE;
+volatile int GFXDebuggerEventToPauseCount = 0;
+
+void UpdateFPSDisplay(const char *text);
+extern NativeVertexFormat *g_nativeVertexFmt;
+
+void GFXDebuggerUpdateScreen()
+{
+ // TODO: Implement this in a plugin-independent way
+/* // update screen
+ if (D3D::bFrameInProgress)
+ {
+ D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
+ D3D::dev->SetDepthStencilSurface(NULL);
+
+ D3D::dev->StretchRect(FramebufferManager::GetEFBColorRTSurface(), NULL,
+ D3D::GetBackBufferSurface(), NULL,
+ D3DTEXF_LINEAR);
+
+ D3D::dev->EndScene();
+ D3D::dev->Present(NULL, NULL, NULL, NULL);
+
+ D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
+ D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
+ D3D::dev->BeginScene();
+ }
+ else
+ {
+ D3D::dev->EndScene();
+ D3D::dev->Present(NULL, NULL, NULL, NULL);
+ D3D::dev->BeginScene();
+ }*/
+}
+
+void GFXDebuggerCheckAndPause(bool update)
+{
+ if (GFXDebuggerPauseFlag)
+ {
+ g_pdebugger->OnPause();
+ while( GFXDebuggerPauseFlag )
+ {
+ UpdateFPSDisplay("Paused by Video Debugger");
+
+ if (update) GFXDebuggerUpdateScreen();
+ Sleep(5);
+ }
+ g_pdebugger->OnContinue();
+ }
+}
+
+void GFXDebuggerToPause(bool update)
+{
+ GFXDebuggerToPauseAtNext = NOT_PAUSE;
+ GFXDebuggerPauseFlag = true;
+ GFXDebuggerCheckAndPause(update);
+}
+
+void ContinueGFXDebugger()
+{
+ GFXDebuggerPauseFlag = false;
+}
+
+
+void GFXDebuggerBase::DumpPixelShader(const char* path)
+{
+ char filename[MAX_PATH];
+ sprintf(filename, "%s/dump_ps.txt", path);
+
+ std::string output;
+ bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
+ if (!useDstAlpha)
+ {
+ output = "Destination alpha disabled:\n";
+ output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
+ }
+ else
+ {
+ if(g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
+ {
+ output = "Using dual source blending for destination alpha:\n";
+ output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
+ }
+ else
+ {
+ output = "Using two passes for emulating destination alpha:\n";
+ output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
+ output += "\n\nDestination alpha pass shader:\n";
+ output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
+ }
+ }
+
+ File::CreateEmptyFile(filename);
+ File::WriteStringToFile(true, output.c_str(), filename);
+}
+
+void GFXDebuggerBase::DumpVertexShader(const char* path)
+{
+ char filename[MAX_PATH];
+ sprintf(filename, "%s/dump_vs_consts.txt", path);
+
+ File::CreateEmptyFile(filename);
+ File::WriteStringToFile(true, GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename);
+}
+
+void GFXDebuggerBase::DumpPixelShaderConstants(const char* path)
+{
+ // TODO
+}
+
+void GFXDebuggerBase::DumpVertexShaderConstants(const char* path)
+{
+ // TODO
+}
+
+void GFXDebuggerBase::DumpTextures(const char* path)
+{
+ // TODO
+}
+
+void GFXDebuggerBase::DumpFrameBuffer(const char* path)
+{
+ // TODO
+}
+
+void GFXDebuggerBase::DumpGeometry(const char* path)
+{
+ // TODO
+}
+
+void GFXDebuggerBase::DumpVertexDecl(const char* path)
+{
+ // TODO
+}
+
+void GFXDebuggerBase::DumpMatrices(const char* path)
+{
+ // TODO
+}
+
+void GFXDebuggerBase::DumpStats(const char* path)
+{
+ // TODO
+}
diff --git a/Source/Core/VideoCommon/Src/Debugger.h b/Source/Core/VideoCommon/Src/Debugger.h
new file mode 100644
index 0000000000..a247b76b8c
--- /dev/null
+++ b/Source/Core/VideoCommon/Src/Debugger.h
@@ -0,0 +1,90 @@
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#ifndef _GFX_DEBUGGER_H_
+#define _GFX_DEBUGGER_H_
+
+class GFXDebuggerBase
+{
+public:
+ // if paused, debugging functions can be enabled
+ virtual void OnPause() {};
+ virtual void OnContinue() {};
+
+ void DumpPixelShader(const char* path);
+ void DumpVertexShader(const char* path);
+ void DumpPixelShaderConstants(const char* path);
+ void DumpVertexShaderConstants(const char* path);
+ void DumpTextures(const char* path);
+ void DumpFrameBuffer(const char* path);
+ void DumpGeometry(const char* path);
+ void DumpVertexDecl(const char* path);
+ void DumpMatrices(const char* path);
+ void DumpStats(const char* path);
+};
+
+enum PauseEvent {
+ NOT_PAUSE = 0,
+ NEXT_FRAME = 1<<0,
+ NEXT_FLUSH = 1<<1,
+
+ NEXT_PIXEL_SHADER_CHANGE = 1<<2,
+ NEXT_VERTEX_SHADER_CHANGE = 1<<3,
+ NEXT_TEXTURE_CHANGE = 1<<4,
+ NEXT_NEW_TEXTURE = 1<<5,
+
+ NEXT_XFB_CMD = 1<<6, // TODO
+ NEXT_EFB_CMD = 1<<7, // TODO
+
+ NEXT_MATRIX_CMD = 1<<8, // TODO
+ NEXT_VERTEX_CMD = 1<<9, // TODO
+ NEXT_TEXTURE_CMD = 1<<10, // TODO
+ NEXT_LIGHT_CMD = 1<<11, // TODO
+ NEXT_FOG_CMD = 1<<12, // TODO
+
+ NEXT_SET_TLUT = 1<<13, // TODO
+
+ NEXT_ERROR = 1<<14, // TODO
+};
+
+extern GFXDebuggerBase *g_pdebugger;
+extern volatile bool GFXDebuggerPauseFlag;
+extern volatile PauseEvent GFXDebuggerToPauseAtNext;
+extern volatile int GFXDebuggerEventToPauseCount;
+void ContinueGFXDebugger();
+void GFXDebuggerCheckAndPause(bool update);
+void GFXDebuggerToPause(bool update);
+void GFXDebuggerUpdateScreen();
+
+#undef ENABLE_GFX_DEBUGGER
+#if defined(_DEBUG) || defined(DEBUGFAST)
+#define ENABLE_GFX_DEBUGGER
+#endif
+
+#ifdef ENABLE_GFX_DEBUGGER
+#define GFX_DEBUGGER_PAUSE_AT(event,update) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) GFXDebuggerToPause(update);}
+#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) {{dumpfunc};GFXDebuggerToPause(update);}}
+#define GFX_DEBUGGER_LOG_AT(event,dumpfunc) {if (( GFXDebuggerToPauseAtNext & event ) ) {{dumpfunc};}}
+#else
+// Disable debugging calls in Release build
+#define GFX_DEBUGGER_PAUSE_AT(event,update)
+#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc)
+#define GFX_DEBUGGER_LOG_AT(event,dumpfunc)
+#endif ENABLE_GFX_DEBUGGER
+
+
+#endif // _GFX_DEBUGGER_H_
diff --git a/Source/Core/VideoCommon/Src/SConscript b/Source/Core/VideoCommon/Src/SConscript
index 2538008901..7bcd004762 100644
--- a/Source/Core/VideoCommon/Src/SConscript
+++ b/Source/Core/VideoCommon/Src/SConscript
@@ -8,6 +8,7 @@ files = [
'BPStructs.cpp',
'CPMemory.cpp',
'CommandProcessor.cpp',
+ 'DebuggerPanel.cpp',
'DLCache.cpp',
'Fifo.cpp',
'FramebufferManagerBase.cpp',
diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
index a22571bf1a..1e4ae85d5e 100644
--- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
@@ -11,6 +11,7 @@
#include "PluginSpecs.h"
#include "TextureCacheBase.h"
+#include "Debugger.h"
// ugly
extern int frameCount;
@@ -261,7 +262,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
hash_value = 0;
}
- // TODO: Is the mipLevels check needed?
if (((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr)
|| ((address == entry->addr) && (hash_value == entry->hash) && full_format == entry->format && entry->mipLevels == maxlevel))
{
@@ -275,7 +275,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
// Might speed up movie playback very, very slightly.
texture_is_dynamic = (entry->isRenderTarget || entry->isDynamic) && !g_ActiveConfig.bCopyEFBToTexture;
- // TODO: Is the mipLevels check needed?
if (!entry->isRenderTarget &&
((!entry->isDynamic && width == entry->realW && height == entry->realH && full_format == entry->format && entry->mipLevels == maxlevel)
|| (entry->isDynamic && entry->realW == width && entry->realH == height)))
@@ -331,6 +330,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
// Thus, we don't update this member for every Load, but just whenever the texture gets recreated
entry->mipLevels = maxlevel;
+
+ GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
}
entry->addr = address;
@@ -412,6 +413,8 @@ return_entry:
entry->frameCount = frameCount;
entry->Bind(stage);
+ GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true);
+
return entry;
}
diff --git a/Source/Core/VideoCommon/Src/VideoConfig.h b/Source/Core/VideoCommon/Src/VideoConfig.h
index 83134a863d..32475b6e3e 100644
--- a/Source/Core/VideoCommon/Src/VideoConfig.h
+++ b/Source/Core/VideoCommon/Src/VideoConfig.h
@@ -158,6 +158,7 @@ struct VideoConfig
bool bSupportsRealXFB;
bool bSupports3DVision;
bool bAllowSignedBytes; // D3D9 doesn't support signed bytes (?)
+ bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
} backend_info;
};
diff --git a/Source/Core/VideoCommon/VideoCommon.vcproj b/Source/Core/VideoCommon/VideoCommon.vcproj
index bdee37f7ec..45505c64a4 100644
--- a/Source/Core/VideoCommon/VideoCommon.vcproj
+++ b/Source/Core/VideoCommon/VideoCommon.vcproj
@@ -734,6 +734,14 @@
+
+
+
+
diff --git a/Source/Core/VideoUICommon/CMakeLists.txt b/Source/Core/VideoUICommon/CMakeLists.txt
index c49211662a..ce45dcdeae 100644
--- a/Source/Core/VideoUICommon/CMakeLists.txt
+++ b/Source/Core/VideoUICommon/CMakeLists.txt
@@ -1,4 +1,5 @@
-set(SRCS Src/VideoConfigDiag.cpp)
+set(SRCS Src/VideoConfigDiag.cpp
+ Src/DebuggerPanel.cpp)
add_library(videouicommon STATIC ${SRCS})
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
diff --git a/Source/Core/VideoUICommon/Src/DebuggerPanel.cpp b/Source/Core/VideoUICommon/Src/DebuggerPanel.cpp
new file mode 100644
index 0000000000..887f5a98ac
--- /dev/null
+++ b/Source/Core/VideoUICommon/Src/DebuggerPanel.cpp
@@ -0,0 +1,341 @@
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+
+#include "IniFile.h"
+#include "DebuggerPanel.h"
+#include "FileUtil.h"
+
+#include "VideoConfig.h"
+#include "TextureCacheBase.h"
+#include "PixelShaderGen.h"
+#include "VertexShaderGen.h"
+#include "NativeVertexFormat.h"
+
+extern PLUGIN_GLOBALS* globals;
+
+BEGIN_EVENT_TABLE(GFXDebuggerPanel, wxPanel)
+ EVT_CLOSE(GFXDebuggerPanel::OnClose)
+ EVT_BUTTON(ID_PAUSE,GFXDebuggerPanel::OnPauseButton)
+ EVT_BUTTON(ID_PAUSE_AT_NEXT,GFXDebuggerPanel::OnPauseAtNextButton)
+ EVT_BUTTON(ID_PAUSE_AT_NEXT_FRAME,GFXDebuggerPanel::OnPauseAtNextFrameButton)
+ EVT_BUTTON(ID_CONT,GFXDebuggerPanel::OnContButton)
+ EVT_BUTTON(ID_DUMP,GFXDebuggerPanel::OnDumpButton)
+ EVT_BUTTON(ID_UPDATE_SCREEN,GFXDebuggerPanel::OnUpdateScreenButton)
+ EVT_BUTTON(ID_CLEAR_SCREEN,GFXDebuggerPanel::OnClearScreenButton)
+ EVT_BUTTON(ID_CLEAR_TEXTURE_CACHE,GFXDebuggerPanel::OnClearTextureCacheButton)
+ EVT_BUTTON(ID_CLEAR_VERTEX_SHADER_CACHE,GFXDebuggerPanel::OnClearVertexShaderCacheButton)
+ EVT_BUTTON(ID_CLEAR_PIXEL_SHADER_CACHE,GFXDebuggerPanel::OnClearPixelShaderCacheButton)
+END_EVENT_TABLE()
+
+
+GFXDebuggerPanel::GFXDebuggerPanel(wxWindow *parent, wxWindowID id, const wxPoint &position,
+ const wxSize& size, long style, const wxString &title)
+ : wxPanel(parent, id, position, size, style, title)
+{
+ CreateGUIControls();
+
+ LoadSettings();
+}
+
+GFXDebuggerPanel::~GFXDebuggerPanel()
+{
+ SaveSettings();
+}
+
+void GFXDebuggerPanel::OnClose(wxCloseEvent& event)
+{
+ // save the window position when we hide the window
+ SaveSettings();
+
+ event.Skip(); // This means wxDialog's Destroy is used
+}
+
+void GFXDebuggerPanel::SaveSettings() const
+{
+ IniFile file;
+ file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
+
+ // TODO: make this work when we close the entire program too, currently on total close we get
+ // weird values, perhaps because of some conflict with the rendering window
+ // TODO: get the screen resolution and make limits from that
+ if (GetPosition().x < 1000 && GetPosition().y < 1000
+ && GetSize().GetWidth() < 1000
+ && GetSize().GetHeight() < 1000)
+ {
+ file.Set("VideoWindow", "x", GetPosition().x);
+ file.Set("VideoWindow", "y", GetPosition().y);
+ file.Set("VideoWindow", "w", GetSize().GetWidth());
+ file.Set("VideoWindow", "h", GetSize().GetHeight());
+ }
+
+ file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
+}
+
+void GFXDebuggerPanel::LoadSettings()
+{
+ IniFile file;
+ file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
+
+ int x = 100, y = 100, w = 100, h = 100;
+ file.Get("VideoWindow", "x", &x, GetPosition().x);
+ file.Get("VideoWindow", "y", &y, GetPosition().y);
+ file.Get("VideoWindow", "w", &w, GetSize().GetWidth());
+ file.Get("VideoWindow", "h", &h, GetSize().GetHeight());
+ SetSize(x, y, w, h);
+}
+
+struct PauseEventMap
+{
+ PauseEvent event;
+ const wxString ListStr;
+};
+
+static PauseEventMap pauseEventMap[] = {
+ {NEXT_FRAME, wxT("Frame")},
+ {NEXT_FLUSH, wxT("Flush")},
+
+ {NEXT_PIXEL_SHADER_CHANGE, wxT("Pixel Shader")},
+ {NEXT_VERTEX_SHADER_CHANGE, wxT("Vertex Shader")},
+ {NEXT_TEXTURE_CHANGE, wxT("Texture")},
+ {NEXT_NEW_TEXTURE, wxT("New Texture")},
+
+ {NEXT_XFB_CMD, wxT("XFB Cmd")},
+ {NEXT_EFB_CMD, wxT("EFB Cmd")},
+
+ {NEXT_MATRIX_CMD, wxT("Matrix Cmd")},
+ {NEXT_VERTEX_CMD, wxT("Vertex Cmd")},
+ {NEXT_TEXTURE_CMD, wxT("Texture Cmd")},
+ {NEXT_LIGHT_CMD, wxT("Light Cmd")},
+ {NEXT_FOG_CMD, wxT("Fog Cmd")},
+
+ {NEXT_SET_TLUT, wxT("TLUT Cmd")},
+
+ {NEXT_ERROR, wxT("Error")}
+};
+static const int numPauseEventMap = sizeof(pauseEventMap)/sizeof(PauseEventMap);
+
+void GFXDebuggerPanel::CreateGUIControls()
+{
+ g_pdebugger = this;
+
+ // Basic settings
+ CenterOnParent();
+
+ // MainPanel
+ m_MainPanel = new wxPanel(this, ID_MAINPANEL, wxDefaultPosition, wxDefaultSize);
+
+ m_pButtonPause = new wxButton(m_MainPanel, ID_PAUSE, wxT("Pause"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Pause"));
+ m_pButtonPauseAtNext = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT, wxT("Pause At Next"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Pause At Next"));
+ m_pButtonPauseAtNextFrame = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT_FRAME, wxT("Next Frame"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Next Frame"));
+ m_pButtonCont = new wxButton(m_MainPanel, ID_CONT, wxT("Continue"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Continue"));
+
+ m_pPauseAtList = new wxChoice(m_MainPanel, ID_PAUSE_AT_LIST, wxDefaultPosition, wxSize(100,25), 0, NULL,0,wxDefaultValidator, wxT("PauseAtList"));
+ for (int i=0; iAppend(pauseEventMap[i].ListStr);
+ }
+
+ m_pPauseAtList->SetSelection(0);
+
+ m_pButtonDump = new wxButton(m_MainPanel, ID_DUMP, wxT("Dump"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Dump"));
+ m_pButtonUpdateScreen = new wxButton(m_MainPanel, ID_UPDATE_SCREEN, wxT("Update Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Update Screen"));
+ m_pButtonClearScreen = new wxButton(m_MainPanel, ID_CLEAR_SCREEN, wxT("Clear Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear Screen"));
+ m_pButtonClearTextureCache = new wxButton(m_MainPanel, ID_CLEAR_TEXTURE_CACHE, wxT("Clear Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear Textures"));
+ m_pButtonClearVertexShaderCache = new wxButton(m_MainPanel, ID_CLEAR_VERTEX_SHADER_CACHE, wxT("Clear V Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear V Shaders"));
+ m_pButtonClearPixelShaderCache = new wxButton(m_MainPanel, ID_CLEAR_PIXEL_SHADER_CACHE, wxT("Clear P Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear P Shaders"));
+ m_pCount = new wxTextCtrl(m_MainPanel, ID_COUNT, wxT("1"), wxDefaultPosition, wxSize(50,25), 0, wxDefaultValidator, wxT("Count"));
+
+ m_pDumpList = new wxChoice(m_MainPanel, ID_DUMP_LIST, wxDefaultPosition, wxSize(120,25), 0, NULL,0,wxDefaultValidator, wxT("DumpList"));
+ m_pDumpList->Insert(wxT("Pixel Shader"),0);
+ m_pDumpList->Append(wxT("Vertex Shader"));
+ m_pDumpList->Append(wxT("Pixel Shader Constants"));
+ m_pDumpList->Append(wxT("Vertex Shader Constants"));
+ m_pDumpList->Append(wxT("Textures"));
+ m_pDumpList->Append(wxT("Frame Buffer"));
+ m_pDumpList->Append(wxT("Geometry data"));
+ m_pDumpList->Append(wxT("Vertex Description"));
+ m_pDumpList->Append(wxT("Vertex Matrices"));
+ m_pDumpList->Append(wxT("Statistics"));
+ m_pDumpList->SetSelection(0);
+
+ // Layout everything on m_MainPanel
+ wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
+
+ sMain->Add(m_pButtonPause, 0, 0, 5);
+ sMain->Add(m_pButtonPauseAtNext, 0, 0, 5);
+ sMain->Add(m_pCount,0,0,5);
+ sMain->Add(m_pPauseAtList, 0, 0, 5);
+ sMain->Add(m_pButtonDump, 0, 0, 5);
+ sMain->Add(m_pDumpList, 0, 0, 5);
+ sMain->Add(m_pButtonUpdateScreen, 0, 0, 5);
+ sMain->Add(m_pButtonClearScreen, 0, 0, 5);
+ sMain->Add(m_pButtonClearTextureCache, 0, 0, 5);
+ sMain->Add(m_pButtonClearVertexShaderCache, 0, 0, 5);
+ sMain->Add(m_pButtonClearPixelShaderCache, 0, 0, 5);
+ sMain->Add(m_pButtonPauseAtNextFrame, 0, 0, 5);
+ sMain->Add(m_pButtonCont, 0, 0, 5);
+ m_MainPanel->SetSizerAndFit(sMain);
+ Fit();
+
+ OnContinue();
+}
+
+void GFXDebuggerPanel::OnPause()
+{
+ m_pButtonDump->Enable(true);
+ m_pButtonUpdateScreen->Enable(true);
+ m_pButtonClearScreen->Enable(true);
+ m_pButtonClearTextureCache->Enable(true);
+ m_pButtonClearVertexShaderCache->Enable(true);
+ m_pButtonClearPixelShaderCache->Enable(true);
+}
+
+void GFXDebuggerPanel::OnContinue()
+{
+ m_pButtonDump->Enable(false);
+ m_pButtonUpdateScreen->Enable(false);
+ m_pButtonClearScreen->Enable(false);
+ m_pButtonClearTextureCache->Enable(false);
+ m_pButtonClearVertexShaderCache->Enable(false);
+ m_pButtonClearPixelShaderCache->Enable(false);
+}
+
+
+// General settings
+void GFXDebuggerPanel::GeneralSettings(wxCommandEvent& event)
+{
+ SaveSettings();
+}
+
+void GFXDebuggerPanel::OnPauseButton(wxCommandEvent& event)
+{
+ GFXDebuggerPauseFlag = true;
+}
+
+void GFXDebuggerPanel::OnPauseAtNextButton(wxCommandEvent& event)
+{
+ GFXDebuggerPauseFlag = false;
+ GFXDebuggerToPauseAtNext = pauseEventMap[m_pPauseAtList->GetSelection()].event;
+ wxString val = m_pCount->GetValue();
+ long value;
+ if (val.ToLong(&value))
+ GFXDebuggerEventToPauseCount = value;
+ else
+ GFXDebuggerEventToPauseCount = 1;
+}
+
+void GFXDebuggerPanel::OnPauseAtNextFrameButton(wxCommandEvent& event)
+{
+ GFXDebuggerPauseFlag = false;
+ GFXDebuggerToPauseAtNext = NEXT_FRAME;
+ GFXDebuggerEventToPauseCount = 1;
+}
+
+void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event)
+{
+ char dump_path[MAX_PATH];
+ sprintf(dump_path, "%sDebug/%s", File::GetUserPath(D_DUMP_IDX), globals->unique_id);
+ if (!File::Exists(dump_path) || !File::IsDirectory(dump_path))
+ if (!File::CreateDir(dump_path))
+ return;
+
+ switch (m_pDumpList->GetSelection())
+ {
+ case 0: // Pixel Shader
+ DumpPixelShader(dump_path);
+ break;
+
+ case 1: // Vertex Shader
+ DumpVertexShader(dump_path);
+ break;
+
+ case 2: // Pixel Shader Constants
+ DumpPixelShaderConstants(dump_path);
+ wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
+ break;
+
+ case 3: // Vertex Shader Constants
+ DumpVertexShaderConstants(dump_path);
+ wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
+ break;
+
+ case 4: // Textures
+ DumpTextures(dump_path);
+ wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
+ break;
+
+ case 5: // Frame Buffer
+ DumpFrameBuffer(dump_path);
+ wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
+ break;
+
+ case 6: // Geometry
+ DumpGeometry(dump_path);
+ wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
+ break;
+
+ case 7: // Vertex Description
+ DumpVertexDecl(dump_path);
+ wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
+ break;
+
+ case 8: // Vertex Matrices
+ DumpMatrices(dump_path);
+ wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
+ break;
+
+ case 9: // Statistics
+ DumpStats(dump_path);
+ wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
+ break;
+ }
+}
+
+void GFXDebuggerPanel::OnContButton(wxCommandEvent& event)
+{
+ GFXDebuggerToPauseAtNext = NOT_PAUSE;
+ GFXDebuggerPauseFlag = false;
+}
+
+void GFXDebuggerPanel::OnClearScreenButton(wxCommandEvent& event)
+{
+ // TODO
+ wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
+}
+
+void GFXDebuggerPanel::OnClearTextureCacheButton(wxCommandEvent& event)
+{
+ TextureCache::Invalidate(false);
+}
+
+void GFXDebuggerPanel::OnClearVertexShaderCacheButton(wxCommandEvent& event)
+{
+ // TODO
+ wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
+}
+
+void GFXDebuggerPanel::OnClearPixelShaderCacheButton(wxCommandEvent& event)
+{
+ // TODO
+ wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
+}
+
+void GFXDebuggerPanel::OnUpdateScreenButton(wxCommandEvent& event)
+{
+ GFXDebuggerUpdateScreen();
+}
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.h b/Source/Core/VideoUICommon/Src/DebuggerPanel.h
similarity index 54%
rename from Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.h
rename to Source/Core/VideoUICommon/Src/DebuggerPanel.h
index 20f9cdfdcd..a80895e4b8 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.h
+++ b/Source/Core/VideoUICommon/Src/DebuggerPanel.h
@@ -15,27 +15,24 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
-#ifndef _DX_DEBUGGER_H_
-#define _DX_DEBUGGER_H_
+#ifndef _GFX_DEBUGGER_PANEL_H_
+#define _GFX_DEBUGGER_PANEL_H_
#include
#include
+#include "Debugger.h"
-#include "../Globals.h"
-
-class IniFile;
-
-class GFXDebuggerDX9 : public wxPanel
+class GFXDebuggerPanel : public wxPanel, public GFXDebuggerBase
{
public:
- GFXDebuggerDX9(wxWindow *parent,
+ GFXDebuggerPanel(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTAB_TRAVERSAL,
- const wxString &title = wxT("DX9 Debugger"));
+ const wxString &title = wxT("GFX Debugger"));
- virtual ~GFXDebuggerDX9();
+ virtual ~GFXDebuggerPanel();
void SaveSettings() const;
void LoadSettings();
@@ -46,18 +43,18 @@ public:
bool bSaveTargets;
bool bSaveShaders;
- void EnableButtons(bool enable);
+ void OnPause();
+ void OnContinue();
private:
DECLARE_EVENT_TABLE();
wxPanel *m_MainPanel;
- wxCheckBox *m_Check[6];
wxButton *m_pButtonPause;
wxButton *m_pButtonPauseAtNext;
wxButton *m_pButtonPauseAtNextFrame;
- wxButton *m_pButtonGo;
+ wxButton *m_pButtonCont;
wxChoice *m_pPauseAtList;
wxButton *m_pButtonDump;
wxChoice *m_pDumpList;
@@ -69,18 +66,11 @@ private:
wxTextCtrl *m_pCount;
- // WARNING: Make sure these are not also elsewhere
+ // TODO: Prefix with GFX_
enum
{
ID_MAINPANEL = 3900,
- ID_SAVETOFILE,
- ID_INFOLOG,
- ID_PRIMLOG,
- ID_SAVETEXTURES,
- ID_SAVETARGETS,
- ID_SAVESHADERS,
- NUM_OPTIONS,
- ID_GO,
+ ID_CONT,
ID_PAUSE,
ID_PAUSE_AT_NEXT,
ID_PAUSE_AT_NEXT_FRAME,
@@ -103,65 +93,13 @@ private:
void OnPauseAtNextButton(wxCommandEvent& event);
void OnPauseAtNextFrameButton(wxCommandEvent& event);
void OnDumpButton(wxCommandEvent& event);
- void OnGoButton(wxCommandEvent& event);
+ void OnContButton(wxCommandEvent& event);
void OnUpdateScreenButton(wxCommandEvent& event);
void OnClearScreenButton(wxCommandEvent& event);
void OnClearTextureCacheButton(wxCommandEvent& event);
void OnClearVertexShaderCacheButton(wxCommandEvent& event);
void OnClearPixelShaderCacheButton(wxCommandEvent& event);
void OnCountEnter(wxCommandEvent& event);
-
};
-enum PauseEvent {
- NOT_PAUSE = 0,
- NEXT_FRAME = 1<<0,
- NEXT_FLUSH = 1<<1,
-
- NEXT_PIXEL_SHADER_CHANGE = 1<<2,
- NEXT_VERTEX_SHADER_CHANGE = 1<<3,
- NEXT_TEXTURE_CHANGE = 1<<4,
- NEXT_NEW_TEXTURE = 1<<5,
-
- NEXT_XFB_CMD = 1<<6,
- NEXT_EFB_CMD = 1<<7,
-
- NEXT_MATRIX_CMD = 1<<8,
- NEXT_VERTEX_CMD = 1<<9,
- NEXT_TEXTURE_CMD = 1<<10,
- NEXT_LIGHT_CMD = 1<<11,
- NEXT_FOG_CMD = 1<<12,
-
- NEXT_SET_TLUT = 1<<13,
-
- NEXT_ERROR = 1<<14,
-};
-
-extern volatile bool DX9DebuggerPauseFlag;
-extern volatile PauseEvent DX9DebuggerToPauseAtNext;
-extern volatile int DX9DebuggerEventToPauseCount;
-void ContinueDX9Debugger();
-void DX9DebuggerCheckAndPause(bool update);
-void DX9DebuggerToPause(bool update);
-
-#undef ENABLE_DX_DEBUGGER
-#if defined(_DEBUG) || defined(DEBUGFAST)
-#define ENABLE_DX_DEBUGGER
-#endif
-
-#ifdef ENABLE_DX_DEBUGGER
-
-#define DEBUGGER_PAUSE_AT(event,update) {if (((DX9DebuggerToPauseAtNext & event) && --DX9DebuggerEventToPauseCount<=0) || DX9DebuggerPauseFlag) DX9DebuggerToPause(update);}
-#define DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc) {if (((DX9DebuggerToPauseAtNext & event) && --DX9DebuggerEventToPauseCount<=0) || DX9DebuggerPauseFlag) {{dumpfunc};DX9DebuggerToPause(update);}}
-#define DEBUGGER_LOG_AT(event,dumpfunc) {if (( DX9DebuggerToPauseAtNext & event ) ) {{dumpfunc};}}
-
-#else
-// Not to use debugger in release build
-#define DEBUGGER_PAUSE_AT(event,update)
-#define DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc)
-#define DEBUGGER_LOG_AT(event,dumpfunc)
-
-#endif ENABLE_DX_DEBUGGER
-
-
-#endif // _DX_DEBUGGER_H_
+#endif // _GFX_DEBUGGER_PANEL_H_
diff --git a/Source/Core/VideoUICommon/Src/SConscript b/Source/Core/VideoUICommon/Src/SConscript
index 2c9b9bb315..6f2d6ae3a9 100644
--- a/Source/Core/VideoUICommon/Src/SConscript
+++ b/Source/Core/VideoUICommon/Src/SConscript
@@ -7,6 +7,7 @@ if not env['HAVE_WX']:
files = [
'VideoConfigDiag.cpp',
+ 'DebuggerPanel.cpp',
]
env.StaticLibrary(env['local_libs'] + 'videouicommon', files)
diff --git a/Source/Core/VideoUICommon/VideoUICommon.vcproj b/Source/Core/VideoUICommon/VideoUICommon.vcproj
index 97bca74aa9..7eeecede0e 100644
--- a/Source/Core/VideoUICommon/VideoUICommon.vcproj
+++ b/Source/Core/VideoUICommon/VideoUICommon.vcproj
@@ -404,6 +404,14 @@
+
+
+
+
diff --git a/Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp
index a9ee55a044..0799e4e70f 100644
--- a/Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX11/Src/PixelShaderCache.cpp
@@ -32,6 +32,7 @@
#include "BPMemory.h"
#include "XFMemory.h"
#include "ImageWrite.h"
+#include "Debugger.h"
extern int frameCount;
@@ -331,6 +332,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
if (uid == last_pixel_shader_uid && PixelShaders[uid].frameCount == frameCount)
{
PSCache::const_iterator iter = PixelShaders.find(uid);
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE,true);
return (iter != PixelShaders.end() && iter->second.shader);
}
@@ -346,6 +348,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
last_entry = &entry;
D3D::gfxstate->SetPShader(entry.shader);
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE,true);
return (entry.shader != NULL);
}
@@ -356,6 +359,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
if (!D3D::CompilePixelShader(code, strlen(code), &pbytecode))
{
PanicAlert("Failed to compile Pixel Shader:\n\n%s", code);
+ GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
return false;
}
@@ -366,6 +370,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
bool result = InsertByteCode(uid, pbytecode->Data(), pbytecode->Size());
D3D::gfxstate->SetPShader(last_entry->shader);
pbytecode->Release();
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
return result;
}
diff --git a/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp b/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp
index 89e0b0c7ac..fb214fb088 100644
--- a/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp
@@ -47,6 +47,8 @@
#include "Fifo.h"
#include "DLCache.h"
+#include "Debugger.h"
+
#include
static int s_fps = 0;
@@ -919,6 +921,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
OSD::DrawMessages();
D3D::EndFrame();
frameCount++;
+
+ GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
+
DLCache::ProgressiveCleanup();
TextureCache::Cleanup();
diff --git a/Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp b/Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
index ff928fbf26..184cd83958 100644
--- a/Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
+++ b/Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
@@ -40,6 +40,7 @@
#include "XFStructs.h"
#include "Globals.h"
+#include "Debugger.h"
// internal state for loading vertices
extern NativeVertexFormat *g_nativeVertexFmt;
@@ -218,9 +219,15 @@ void VertexManager::vFlush()
if (!PixelShaderCache::SetShader(
useDstAlpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE,
g_nativeVertexFmt->m_components))
+ {
+ GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
goto shader_fail;
+ }
if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
+ {
+ GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
goto shader_fail;
+ }
unsigned int stride = g_nativeVertexFmt->GetVertexStride();
g_nativeVertexFmt->SetupVertexPointers();
@@ -230,6 +237,8 @@ void VertexManager::vFlush()
D3D::gfxstate->Reset();
+ GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
+
shader_fail:
ResetBuffer();
}
diff --git a/Source/Plugins/Plugin_VideoDX11/Src/VertexShaderCache.cpp b/Source/Plugins/Plugin_VideoDX11/Src/VertexShaderCache.cpp
index 8fdbe7cd20..f7b6f18c6c 100644
--- a/Source/Plugins/Plugin_VideoDX11/Src/VertexShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX11/Src/VertexShaderCache.cpp
@@ -31,6 +31,7 @@
#include "VertexLoader.h"
#include "BPMemory.h"
#include "XFMemory.h"
+#include "Debugger.h"
VertexShaderCache::VSCache VertexShaderCache::vshaders;
const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
@@ -207,7 +208,10 @@ bool VertexShaderCache::SetShader(u32 components)
VERTEXSHADERUID uid;
GetVertexShaderId(&uid, components);
if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
+ {
+ GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
return (vshaders[uid].shader != NULL);
+ }
memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
@@ -219,6 +223,7 @@ bool VertexShaderCache::SetShader(u32 components)
last_entry = &entry;
if (entry.shader) D3D::gfxstate->SetVShader(entry.shader, iter->second.bytecode);
+ GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
return (entry.shader != NULL);
}
@@ -230,6 +235,7 @@ bool VertexShaderCache::SetShader(u32 components)
if (pbytecode == NULL)
{
PanicAlert("Failed to compile Vertex Shader %s %d:\n\n%s", __FILE__, __LINE__, code);
+ GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
return false;
}
g_vs_disk_cache.Append(uid, pbytecode->Data(), pbytecode->Size());
@@ -238,6 +244,7 @@ bool VertexShaderCache::SetShader(u32 components)
bool result = InsertByteCode(uid, pbytecode);
D3D::gfxstate->SetVShader(last_entry->shader, last_entry->bytecode);
pbytecode->Release();
+ GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
return result;
}
diff --git a/Source/Plugins/Plugin_VideoDX11/Src/main.cpp b/Source/Plugins/Plugin_VideoDX11/Src/main.cpp
index 01f9702bba..bda6f82a9f 100644
--- a/Source/Plugins/Plugin_VideoDX11/Src/main.cpp
+++ b/Source/Plugins/Plugin_VideoDX11/Src/main.cpp
@@ -54,6 +54,7 @@
#include "EmuWindow.h"
#include "FramebufferManager.h"
#include "DLCache.h"
+#include "DebuggerPanel.h"
HINSTANCE g_hInstance = NULL;
@@ -64,7 +65,11 @@ WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
void *DllDebugger(void *_hParent, bool Show)
{
+#if defined(HAVE_WX) && HAVE_WX
+ return new GFXDebuggerPanel((wxWindow*)_hParent);
+#else
return NULL;
+#endif
}
#if defined(HAVE_WX) && HAVE_WX
@@ -150,6 +155,7 @@ void InitBackendInfo()
g_Config.backend_info.bSupportsRealXFB = false;
g_Config.backend_info.bSupports3DVision = false;
g_Config.backend_info.bAllowSignedBytes = true;
+ g_Config.backend_info.bSupportsDualSourceBlend = true;
}
void DllConfig(void *_hParent)
diff --git a/Source/Plugins/Plugin_VideoDX9/Plugin_VideoDX9.vcproj b/Source/Plugins/Plugin_VideoDX9/Plugin_VideoDX9.vcproj
index 687af2ea7a..94b00494ce 100644
--- a/Source/Plugins/Plugin_VideoDX9/Plugin_VideoDX9.vcproj
+++ b/Source/Plugins/Plugin_VideoDX9/Plugin_VideoDX9.vcproj
@@ -775,18 +775,6 @@
>
-
-
-
-
-
-
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.cpp b/Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.cpp
deleted file mode 100644
index 83b6e78a44..0000000000
--- a/Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.cpp
+++ /dev/null
@@ -1,670 +0,0 @@
-// Copyright (C) 2003 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-
-#include "IniFile.h"
-#include "Debugger.h"
-#include "FileUtil.h"
-
-#include "VideoConfig.h"
-#include "IndexGenerator.h"
-#include "../Globals.h"
-#include "../D3DBase.h"
-#include "../FramebufferManager.h"
-#include "../TextureCache.h"
-#include "../VertexShaderCache.h"
-#include "../PixelShaderCache.h"
-#include "../VertexManager.h"
-
-extern int g_Preset;
-extern NativeVertexFormat *g_nativeVertexFmt;
-
-BEGIN_EVENT_TABLE(GFXDebuggerDX9, wxPanel)
- EVT_CLOSE(GFXDebuggerDX9::OnClose)
- EVT_CHECKBOX(ID_SAVETOFILE,GFXDebuggerDX9::GeneralSettings)
- EVT_CHECKBOX(ID_INFOLOG,GFXDebuggerDX9::GeneralSettings)
- EVT_CHECKBOX(ID_PRIMLOG,GFXDebuggerDX9::GeneralSettings)
- EVT_CHECKBOX(ID_SAVETEXTURES,GFXDebuggerDX9::GeneralSettings)
- EVT_CHECKBOX(ID_SAVETARGETS,GFXDebuggerDX9::GeneralSettings)
- EVT_CHECKBOX(ID_SAVESHADERS,GFXDebuggerDX9::GeneralSettings)
- EVT_BUTTON(ID_PAUSE,GFXDebuggerDX9::OnPauseButton)
- EVT_BUTTON(ID_PAUSE_AT_NEXT,GFXDebuggerDX9::OnPauseAtNextButton)
- EVT_BUTTON(ID_PAUSE_AT_NEXT_FRAME,GFXDebuggerDX9::OnPauseAtNextFrameButton)
- EVT_BUTTON(ID_GO,GFXDebuggerDX9::OnGoButton)
- EVT_BUTTON(ID_DUMP,GFXDebuggerDX9::OnDumpButton)
- EVT_BUTTON(ID_UPDATE_SCREEN,GFXDebuggerDX9::OnUpdateScreenButton)
- EVT_BUTTON(ID_CLEAR_SCREEN,GFXDebuggerDX9::OnClearScreenButton)
- EVT_BUTTON(ID_CLEAR_TEXTURE_CACHE,GFXDebuggerDX9::OnClearTextureCacheButton)
- EVT_BUTTON(ID_CLEAR_VERTEX_SHADER_CACHE,GFXDebuggerDX9::OnClearVertexShaderCacheButton)
- EVT_BUTTON(ID_CLEAR_PIXEL_SHADER_CACHE,GFXDebuggerDX9::OnClearPixelShaderCacheButton)
-END_EVENT_TABLE()
-
-
-GFXDebuggerDX9::GFXDebuggerDX9(wxWindow *parent, wxWindowID id, const wxPoint &position,
- const wxSize& size, long style, const wxString &title)
- : wxPanel(parent, id, position, size, style, title)
-{
- CreateGUIControls();
-
- LoadSettings();
-}
-
-GFXDebuggerDX9::~GFXDebuggerDX9()
-{
- SaveSettings();
-}
-
-void GFXDebuggerDX9::OnClose(wxCloseEvent& event)
-{
- // save the window position when we hide the window
- SaveSettings();
-
- event.Skip(); // This means wxDialog's Destroy is used
-}
-
-void GFXDebuggerDX9::SaveSettings() const
-{
- IniFile file;
- file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
-
- // TODO: make this work when we close the entire program too, currently on total close we get
- // weird values, perhaps because of some conflict with the rendering window
- // TODO: get the screen resolution and make limits from that
- if (GetPosition().x < 1000 && GetPosition().y < 1000
- && GetSize().GetWidth() < 1000
- && GetSize().GetHeight() < 1000)
- {
- file.Set("VideoWindow", "x", GetPosition().x);
- file.Set("VideoWindow", "y", GetPosition().y);
- file.Set("VideoWindow", "w", GetSize().GetWidth());
- file.Set("VideoWindow", "h", GetSize().GetHeight());
- }
-
- file.Set("VideoWindow", "WriteToFile", m_Check[0]->IsChecked());
-
- //g_Config.iLog = bInfoLog ? CONF_LOG : 0;
- //g_Config.iLog |= bPrimLog ? CONF_PRIMLOG : 0;
- //g_Config.iLog |= bSaveTextures ? CONF_SAVETEXTURES : 0;
- //g_Config.iLog |= bSaveTargets ? CONF_SAVETARGETS : 0;
- //g_Config.iLog |= bSaveShaders ? CONF_SAVESHADERS : 0;
-
- //file.Set("VideoWindow", "ConfBits", g_Config.iLog);
-
- file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
-}
-
-void GFXDebuggerDX9::LoadSettings()
-{
- IniFile file;
- file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
-
- int x = 100, y = 100, w = 100, h = 100;
- file.Get("VideoWindow", "x", &x, GetPosition().x);
- file.Get("VideoWindow", "y", &y, GetPosition().y);
- file.Get("VideoWindow", "w", &w, GetSize().GetWidth());
- file.Get("VideoWindow", "h", &h, GetSize().GetHeight());
- SetSize(x, y, w, h);
-
- //file.Get("VideoWindow", "ConfBits", &g_Config.iLog, 0);
- //bInfoLog = (g_Config.iLog & CONF_LOG) ? true : false;
- //bPrimLog = (g_Config.iLog & CONF_PRIMLOG) ? true : false;
- //bSaveTextures = (g_Config.iLog & CONF_SAVETEXTURES) ? true : false;
- //bSaveTargets = (g_Config.iLog & CONF_SAVETARGETS) ? true : false;
- //bSaveShaders = (g_Config.iLog & CONF_SAVESHADERS) ? true : false;
- //m_Check[1]->SetValue(bInfoLog);
- //m_Check[2]->SetValue(bPrimLog);
- //m_Check[3]->SetValue(bSaveTextures);
- //m_Check[4]->SetValue(bSaveTargets);
- //m_Check[5]->SetValue(bSaveShaders);
-}
-
-struct PauseEventMap
-{
- PauseEvent event;
- const wxString ListStr;
-};
-
-static PauseEventMap pauseEventMap[] = {
- {NEXT_FRAME, wxT("Frame")},
- {NEXT_FLUSH, wxT("Flush")},
-
- {NEXT_PIXEL_SHADER_CHANGE, wxT("Pixel Shader")},
- {NEXT_VERTEX_SHADER_CHANGE, wxT("Vertex Shader")},
- {NEXT_TEXTURE_CHANGE, wxT("Texture")},
- {NEXT_NEW_TEXTURE, wxT("New Texture")},
-
- {NEXT_XFB_CMD, wxT("XFB Cmd")},
- {NEXT_EFB_CMD, wxT("EFB Cmd")},
-
- {NEXT_MATRIX_CMD, wxT("Matrix Cmd")},
- {NEXT_VERTEX_CMD, wxT("Vertex Cmd")},
- {NEXT_TEXTURE_CMD, wxT("Texture Cmd")},
- {NEXT_LIGHT_CMD, wxT("Light Cmd")},
- {NEXT_FOG_CMD, wxT("Fog Cmd")},
-
- {NEXT_SET_TLUT, wxT("TLUT Cmd")},
-
- {NEXT_ERROR, wxT("Error")}
-};
-static const int numPauseEventMap = sizeof(pauseEventMap)/sizeof(PauseEventMap);
-
-
-static GFXDebuggerDX9 *g_pdebugger = NULL;
-
-void GFXDebuggerDX9::CreateGUIControls()
-{
- g_pdebugger = this;
-
- // Basic settings
- CenterOnParent();
-
- // MainPanel
- m_MainPanel = new wxPanel(this, ID_MAINPANEL, wxDefaultPosition, wxDefaultSize);
-
- // Options
- wxStaticBoxSizer *sOptions = new wxStaticBoxSizer(wxVERTICAL, m_MainPanel, wxT("Options"));
- m_Check[0] = new wxCheckBox(m_MainPanel, ID_SAVETOFILE, wxT("Save to file"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
- m_Check[1] = new wxCheckBox(m_MainPanel, ID_INFOLOG, wxT("Info log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
- m_Check[2] = new wxCheckBox(m_MainPanel, ID_PRIMLOG, wxT("Primary log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
- m_Check[3] = new wxCheckBox(m_MainPanel, ID_SAVETEXTURES, wxT("Save Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
- m_Check[4] = new wxCheckBox(m_MainPanel, ID_SAVETARGETS, wxT("Save Targets"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
- m_Check[5] = new wxCheckBox(m_MainPanel, ID_SAVESHADERS, wxT("Save Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
-
- m_pButtonPause = new wxButton(m_MainPanel, ID_PAUSE, wxT("Pause"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Pause"));
- m_pButtonPauseAtNext = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT, wxT("Pause At Next"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Pause At Next"));
- m_pButtonPauseAtNextFrame = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT_FRAME, wxT("Next Frame"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Next Frame"));
- m_pButtonGo = new wxButton(m_MainPanel, ID_GO, wxT("Go"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Go"));
-
- m_pPauseAtList = new wxChoice(m_MainPanel, ID_PAUSE_AT_LIST, wxDefaultPosition, wxSize(100,25), 0, NULL,0,wxDefaultValidator, wxT("PauseAtList"));
- for (int i=0; iAppend(pauseEventMap[i].ListStr);
- }
-
- m_pPauseAtList->SetSelection(0);
-
- m_pButtonDump = new wxButton(m_MainPanel, ID_DUMP, wxT("Dump"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Dump"));
- m_pButtonUpdateScreen = new wxButton(m_MainPanel, ID_UPDATE_SCREEN, wxT("Update Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Update Screen"));
- m_pButtonClearScreen = new wxButton(m_MainPanel, ID_CLEAR_SCREEN, wxT("Clear Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear Screen"));
- m_pButtonClearTextureCache = new wxButton(m_MainPanel, ID_CLEAR_TEXTURE_CACHE, wxT("Clear Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear Textures"));
- m_pButtonClearVertexShaderCache = new wxButton(m_MainPanel, ID_CLEAR_VERTEX_SHADER_CACHE, wxT("Clear V Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear V Shaders"));
- m_pButtonClearPixelShaderCache = new wxButton(m_MainPanel, ID_CLEAR_PIXEL_SHADER_CACHE, wxT("Clear P Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear P Shaders"));
- m_pCount = new wxTextCtrl(m_MainPanel, ID_COUNT, wxT("1"), wxDefaultPosition, wxSize(50,25), 0, wxDefaultValidator, wxT("Count"));
-
- m_pDumpList = new wxChoice(m_MainPanel, ID_DUMP_LIST, wxDefaultPosition, wxSize(120,25), 0, NULL,0,wxDefaultValidator, wxT("DumpList"));
- m_pDumpList->Insert(wxT("Pixel Shader"),0);
- m_pDumpList->Append(wxT("Vertex Shader"));
- m_pDumpList->Append(wxT("Pixel Shader Constants"));
- m_pDumpList->Append(wxT("Vertex Shader Constants"));
- m_pDumpList->Append(wxT("Texture 0"));
- m_pDumpList->Append(wxT("Texture 1"));
- m_pDumpList->Append(wxT("Texture 2"));
- m_pDumpList->Append(wxT("Texture 3"));
- m_pDumpList->Append(wxT("Texture 4"));
- m_pDumpList->Append(wxT("Texture 5"));
- m_pDumpList->Append(wxT("Texture 6"));
- m_pDumpList->Append(wxT("Texture 7"));
- m_pDumpList->Append(wxT("Frame Buffer"));
- m_pDumpList->Append(wxT("Vertices"));
- m_pDumpList->Append(wxT("Vertex Description"));
- m_pDumpList->Append(wxT("Vertex Matrices"));
- m_pDumpList->Append(wxT("Statistics"));
- m_pDumpList->SetSelection(0);
-
- for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i)
- sOptions->Add(m_Check[i], 0, 0, 5);
-
- // Layout everything on m_MainPanel
- wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
-
- sMain->Add(sOptions);
- sMain->Add(m_pButtonPause, 0, 0, 5);
- sMain->Add(m_pButtonPauseAtNext, 0, 0, 5);
- sMain->Add(m_pCount,0,0,5);
- sMain->Add(m_pPauseAtList, 0, 0, 5);
- sMain->Add(m_pButtonDump, 0, 0, 5);
- sMain->Add(m_pDumpList, 0, 0, 5);
- sMain->Add(m_pButtonUpdateScreen, 0, 0, 5);
- sMain->Add(m_pButtonClearScreen, 0, 0, 5);
- sMain->Add(m_pButtonClearTextureCache, 0, 0, 5);
- sMain->Add(m_pButtonClearVertexShaderCache, 0, 0, 5);
- sMain->Add(m_pButtonClearPixelShaderCache, 0, 0, 5);
- sMain->Add(m_pButtonPauseAtNextFrame, 0, 0, 5);
- sMain->Add(m_pButtonGo, 0, 0, 5);
- m_MainPanel->SetSizerAndFit(sMain);
- Fit();
-
- EnableButtons(false);
-}
-
-void GFXDebuggerDX9::EnableButtons(bool enable)
-{
- m_pButtonDump->Enable(enable);
- m_pButtonUpdateScreen->Enable(enable);
- m_pButtonClearScreen->Enable(enable);
- m_pButtonClearTextureCache->Enable(enable);
- m_pButtonClearVertexShaderCache->Enable(enable);
- m_pButtonClearPixelShaderCache->Enable(enable);
-}
-
-
-// General settings
-void GFXDebuggerDX9::GeneralSettings(wxCommandEvent& event)
-{
- switch (event.GetId())
- {
- case ID_INFOLOG:
- bInfoLog = event.IsChecked();
- break;
- case ID_PRIMLOG:
- bPrimLog = event.IsChecked();
- break;
- case ID_SAVETEXTURES:
- bSaveTextures = event.IsChecked();
- break;
- case ID_SAVETARGETS:
- bSaveTargets = event.IsChecked();
- break;
- case ID_SAVESHADERS:
- bSaveShaders = event.IsChecked();
- break;
- }
- SaveSettings();
-}
-
-volatile bool DX9DebuggerPauseFlag = false;
-volatile PauseEvent DX9DebuggerToPauseAtNext = NOT_PAUSE;
-volatile int DX9DebuggerEventToPauseCount = 0;
-
-void GFXDebuggerDX9::OnPauseButton(wxCommandEvent& event)
-{
- DX9DebuggerPauseFlag = true;
-}
-
-void GFXDebuggerDX9::OnPauseAtNextButton(wxCommandEvent& event)
-{
- DX9DebuggerPauseFlag = false;
- DX9DebuggerToPauseAtNext = pauseEventMap[m_pPauseAtList->GetSelection()].event;
- wxString val = m_pCount->GetValue();
- long value;
- if (val.ToLong(&value) )
- DX9DebuggerEventToPauseCount = value;
- else
- DX9DebuggerEventToPauseCount = 1;
-}
-
-void GFXDebuggerDX9::OnPauseAtNextFrameButton(wxCommandEvent& event)
-{
- DX9DebuggerPauseFlag = false;
- DX9DebuggerToPauseAtNext = NEXT_FRAME;
- DX9DebuggerEventToPauseCount = 1;
-}
-
-void GFXDebuggerDX9::OnDumpButton(wxCommandEvent& event)
-{
- char dump_path[MAX_PATH];
- sprintf(dump_path, "%sDebug/%s", File::GetUserPath(D_DUMP_IDX), globals->unique_id);
- if (!File::Exists(dump_path) || !File::IsDirectory(dump_path))
- if (!File::CreateDir(dump_path))
- return;
-
- switch (m_pDumpList->GetSelection())
- {
- case 0: // Pixel Shader
- {
- char filename[MAX_PATH];
- sprintf(filename, "%s/dump_ps.txt", dump_path);
- File::CreateEmptyFile(filename);
- File::WriteStringToFile(true, PixelShaderCache::GetCurrentShaderCode(), filename);
- break;
- }
-
- case 1: // Vertex Shader
- {
- char filename[MAX_PATH];
- sprintf(filename, "%s/dump_vs.txt", dump_path);
- File::CreateEmptyFile(filename);
- File::WriteStringToFile(true, VertexShaderCache::GetCurrentShaderCode(), filename);
- break;
- }
-
- case 2: // Pixel Shader Constants
- {
- char filename[MAX_PATH];
- sprintf(filename, "%s/dump_ps_consts.txt", dump_path);
- FILE* file = fopen(filename, "w");
-
- float constants[4*C_PENVCONST_END];
- D3D::dev->GetVertexShaderConstantF(0, constants, C_PENVCONST_END);
-
- for(unsigned int i = C_COLORS;i < C_KCOLORS; i++)
- fprintf(file, "Constant POSNORMALMATRIX %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
-
- for(unsigned int i = C_KCOLORS;i < C_ALPHA; i++)
- fprintf(file, "Constant KCOLORS %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
-
- for(unsigned int i = C_ALPHA;i < C_TEXDIMS; i++)
- fprintf(file, "Constant ALPHA %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
-
- for(unsigned int i = C_TEXDIMS;i < C_ZBIAS; i++)
- fprintf(file, "Constant TEXDIMS %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
-
- for(unsigned int i = C_ZBIAS;i < C_INDTEXSCALE; i++)
- fprintf(file, "Constant ZBIAS %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
-
- for(unsigned int i = C_INDTEXSCALE;i < C_INDTEXMTX; i++)
- fprintf(file, "Constant INDTEXSCALE %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
-
- for(unsigned int i = C_INDTEXMTX;i < C_FOG; i++)
- fprintf(file, "Constant INDTEXMTX %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
-
- for(unsigned int i = C_FOG;i < C_COLORMATRIX; i++)
- fprintf(file, "Constant FOG %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
-
- for(unsigned int i = C_COLORMATRIX;i < C_PENVCONST_END; i++)
- fprintf(file, "Constant COLORMATRIX %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
-
- fclose(file);
- break;
- }
-
- case 3: // Vertex Shader Constants
- {
- char filename[MAX_PATH];
- sprintf(filename, "%s/dump_vs_consts.txt", dump_path);
- FILE* file = fopen(filename, "w");
-
- float constants[4*C_VENVCONST_END];
- D3D::dev->GetVertexShaderConstantF(0, constants, C_VENVCONST_END);
-
- for(unsigned int i = C_POSNORMALMATRIX;i < C_PROJECTION; i++)
- fprintf(file, "Constant POSNORMALMATRIX %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
-
- for(unsigned int i = C_PROJECTION;i < C_MATERIALS; i++)
- fprintf(file, "Constant PROJECTION %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
-
- for(unsigned int i = C_MATERIALS;i < C_LIGHTS; i++)
- fprintf(file, "Constant MATERIALS %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
-
- for(unsigned int i = C_LIGHTS;i < C_TEXMATRICES; i++)
- fprintf(file, "Constant LIGHTS %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
-
- for(unsigned int i = C_TEXMATRICES;i < C_TRANSFORMMATRICES; i++)
- fprintf(file, "Constant TEXMATRICES %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
-
- for(unsigned int i = C_TRANSFORMMATRICES;i < C_NORMALMATRICES; i++)
- fprintf(file, "Constant TRANSFORMMATRICES %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
-
- for(unsigned int i = C_NORMALMATRICES;i < C_POSTTRANSFORMMATRICES; i++)
- fprintf(file, "Constant NORMALMATRICES %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
-
- for(unsigned int i = C_POSTTRANSFORMMATRICES;i < C_DEPTHPARAMS; i++)
- fprintf(file, "Constant POSTTRANSFORMMATRICES %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
-
- for(unsigned int i = C_DEPTHPARAMS;i < C_VENVCONST_END; i++)
- fprintf(file, "Constant DEPTHPARAMS %d: %f %f %f %f\n", i, constants[4*i], constants[4*i+1], constants[4*i+2], constants[4*i+3]);
-
- fclose(file);
- break;
- }
-
- case 4: // Texture 0
- case 5: // Texture 1
- case 6: // Texture 2
- case 7: // Texture 3
- case 8: // Texture 4
- case 9: // Texture 5
- case 10: // Texture 6
- case 11: // Texture 7
- {
- int stage = m_pDumpList->GetSelection() - 4;
- IDirect3DTexture9* texture;
- D3D::dev->GetTexture(stage, (IDirect3DBaseTexture9**)&texture);
- if(!texture) break;
- char filename[MAX_PATH];
- sprintf(filename, "%s/dump_tex%d.png", dump_path, stage);
- IDirect3DSurface9* surface;
- texture->GetSurfaceLevel(0, &surface);
- HRESULT hr = PD3DXSaveSurfaceToFileA(filename, D3DXIFF_PNG, surface, NULL, NULL);
- if (FAILED(hr)) {
- MessageBoxA(NULL, "Failed to dump texture...", "Error", MB_OK);
- }
- surface->Release();
- texture->Release();
- break;
- }
-
- case 12: // Frame Buffer
- break;
-
- case 13: // Vertices
- {
- D3DVERTEXELEMENT9* elements;
- int num_elements;
- ((DX9::VertexManager*)g_vertex_manager)->GetElements(g_nativeVertexFmt, &elements, &num_elements);
- if (elements == NULL || num_elements == 0)
- return;
-
- char filename[MAX_PATH];
- sprintf(filename, "%s/vertex_dump.txt", dump_path);
- FILE* file = fopen(filename, "w");
-
- u8* vertices = g_vertex_manager->GetVertexBuffer();
- u16* tri_indices = g_vertex_manager->GetTriangleIndexBuffer();
- u16* line_indices = g_vertex_manager->GetLineIndexBuffer();
- u16* point_indices = g_vertex_manager->GetPointIndexBuffer();
-
- fprintf(file, "VERTICES\n");
- for (int i = 0; i < IndexGenerator::GetNumVerts(); ++i)
- {
- u8* cur_vertex = vertices + i * g_nativeVertexFmt->GetVertexStride();
- for (int elem = 0; elem < num_elements; elem++)
- {
- switch (elements[elem].Type)
- {
- case D3DDECLTYPE_FLOAT1:
- fprintf(file, "%f\t", *(float*)&cur_vertex[elements[elem].Offset]);
- break;
- case D3DDECLTYPE_FLOAT2:
- fprintf(file, "%f ", *(float*)&cur_vertex[elements[elem].Offset]);
- fprintf(file, "%f\t", *(float*)&cur_vertex[4+elements[elem].Offset]);
- break;
- case D3DDECLTYPE_FLOAT3:
- fprintf(file, "%f ", *(float*)&cur_vertex[elements[elem].Offset]);
- fprintf(file, "%f ", *(float*)&cur_vertex[4+elements[elem].Offset]);
- fprintf(file, "%f\t", *(float*)&cur_vertex[8+elements[elem].Offset]);
- break;
- case D3DDECLTYPE_FLOAT4:
- fprintf(file, "%f ", *(float*)&cur_vertex[elements[elem].Offset]);
- fprintf(file, "%f ", *(float*)&cur_vertex[4+elements[elem].Offset]);
- fprintf(file, "%f ", *(float*)&cur_vertex[8+elements[elem].Offset]);
- fprintf(file, "%f\t", *(float*)&cur_vertex[12+elements[elem].Offset]);
- break;
- case D3DDECLTYPE_UBYTE4N:
- fprintf(file, "%f ", (float)(*(u8*)&cur_vertex[elements[elem].Offset])/255.f);
- fprintf(file, "%f ", (float)(*(u8*)&cur_vertex[1+elements[elem].Offset])/255.f);
- fprintf(file, "%f ", (float)(*(u8*)&cur_vertex[2+elements[elem].Offset])/255.f);
- fprintf(file, "%f\t", (float)(*(u8*)&cur_vertex[3+elements[elem].Offset])/255.f);
- break;
- case D3DDECLTYPE_SHORT2N:
- fprintf(file, "%f ", (float)(*(s16*)&cur_vertex[elements[elem].Offset])/32767.f);
- fprintf(file, "%f\t", (float)(*(s16*)&cur_vertex[2+elements[elem].Offset])/32767.f);
- break;
- case D3DDECLTYPE_SHORT4N:
- fprintf(file, "%f ", (float)(*(s16*)&cur_vertex[elements[elem].Offset])/32767.f);
- fprintf(file, "%f ", (float)(*(s16*)&cur_vertex[2+elements[elem].Offset])/32767.f);
- fprintf(file, "%f ", (float)(*(s16*)&cur_vertex[4+elements[elem].Offset])/32767.f);
- fprintf(file, "%f\t", (float)(*(s16*)&cur_vertex[6+elements[elem].Offset])/32767.f);
- break;
- case D3DDECLTYPE_USHORT2N:
- fprintf(file, "%f ", (float)(*(u16*)&cur_vertex[elements[elem].Offset])/65535.f);
- fprintf(file, "%f\t", (float)(*(u16*)&cur_vertex[2+elements[elem].Offset])/65535.f);
- break;
- case D3DDECLTYPE_USHORT4N:
- fprintf(file, "%f ", (float)(*(u16*)&cur_vertex[elements[elem].Offset])/65535.f);
- fprintf(file, "%f ", (float)(*(u16*)&cur_vertex[2+elements[elem].Offset])/65535.f);
- fprintf(file, "%f ", (float)(*(u16*)&cur_vertex[4+elements[elem].Offset])/65535.f);
- fprintf(file, "%f\t", (float)(*(u16*)&cur_vertex[6+elements[elem].Offset])/65535.f);
- break;
- }
- fprintf(file, "\t");
- }
- fprintf(file, "\n");
- }
-
- fprintf(file, "\nTRIANGLE INDICES\n");
- for (int i = 0; i < IndexGenerator::GetNumTriangles(); ++i)
- fprintf(file, "%d\t%d\t%d\n", tri_indices[3*i], tri_indices[3*i+1], tri_indices[3*i+2]);
-
- fprintf(file, "\nLINE INDICES\n");
- for (int i = 0; i < IndexGenerator::GetNumLines(); ++i)
- fprintf(file, "%d\t%d\n", line_indices[2*i], line_indices[2*i+1]);
-
- fprintf(file, "\nPOINT INDICES\n");
- for (int i = 0; i < IndexGenerator::GetNumPoints(); ++i)
- fprintf(file, "%d\n", point_indices[i]);
-
- fclose(file);
- break;
- }
-
- case 14: // Vertex Description
- {
- D3DVERTEXELEMENT9* elements;
- int num_elements;
- ((DX9::VertexManager*)g_vertex_manager)->GetElements(g_nativeVertexFmt, &elements, &num_elements);
- if (elements == NULL || num_elements == 0)
- return;
-
- char filename[MAX_PATH];
- sprintf(filename, "%s/vertex_decl.txt", dump_path);
- FILE* file = fopen(filename, "w");
-
- fprintf(file, "Index\tOffset\tType\t\tUsage\t\tUsageIndex\n");
- for (int i = 0; i < num_elements; ++i)
- {
- const char* types[] = {
- "FLOAT1 " , "FLOAT2 ", "FLOAT3 ", "FLOAT4 ", "D3DCOLOR", "UBYTE4 ", "SHORT2 ", "SHORT4 ",
- "UBYTE4N " , "SHORT2N ", "SHORT4N ", "USHORT2N", "USHORT4N", "UDEC3 ", "DEC3N ", "FLOAT16_2",
- "FLOAT16_4", "UNUSED ",
- };
- const char* usages[] = {
- "POSITION ", "BLENDWEIGHT ", "BLENDINDICES", "NORMAL ", "PSIZE ", "TEXCOORD ", "TANGENT ", "BINORMAL ",
- "TESSFACTOR ", "POSITIONT ", "COLOR ", "FOG ", "DEPTH ", "SAMPLE ",
- };
- fprintf(file, "%d\t%d\t%s\t%s\t%d\n", i, elements[i].Offset, types[elements[i].Type], usages[elements[i].Usage], elements[i].UsageIndex);
- }
-
- fclose(file);
- break;
- }
- case 15: // Vertex Matrices
- break;
-
- case 16: // Statistics
- break;
- }
-}
-
-void GFXDebuggerDX9::OnGoButton(wxCommandEvent& event)
-{
- DX9DebuggerToPauseAtNext = NOT_PAUSE;
- DX9DebuggerPauseFlag = false;
-}
-
-void GFXDebuggerDX9::OnClearScreenButton(wxCommandEvent& event)
-{
-}
-
-void GFXDebuggerDX9::OnClearTextureCacheButton(wxCommandEvent& event)
-{
- TextureCache::Invalidate(false);
-}
-
-void GFXDebuggerDX9::OnClearVertexShaderCacheButton(wxCommandEvent& event)
-{
-}
-
-void GFXDebuggerDX9::OnClearPixelShaderCacheButton(wxCommandEvent& event)
-{
-}
-
-void UpdateFPSDisplay(const char *text);
-extern bool D3D::bFrameInProgress;
-
-static void DX9DebuggerUpdateScreen()
-{
- // update screen
- if (D3D::bFrameInProgress)
- {
- D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
- D3D::dev->SetDepthStencilSurface(NULL);
-
- D3D::dev->StretchRect(FramebufferManager::GetEFBColorRTSurface(), NULL,
- D3D::GetBackBufferSurface(), NULL,
- D3DTEXF_LINEAR);
-
- D3D::dev->EndScene();
- D3D::dev->Present(NULL, NULL, NULL, NULL);
-
- D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
- D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
- D3D::dev->BeginScene();
- }
- else
- {
- D3D::dev->EndScene();
- D3D::dev->Present(NULL, NULL, NULL, NULL);
- D3D::dev->BeginScene();
- }
-}
-
-
-void DX9DebuggerCheckAndPause(bool update)
-{
- if (DX9DebuggerPauseFlag)
- {
- g_pdebugger->EnableButtons(true);
- while( DX9DebuggerPauseFlag )
- {
-
- UpdateFPSDisplay("Paused by Video Debugger");
-
- if (update) DX9DebuggerUpdateScreen();
- Sleep(5);
- }
- g_pdebugger->EnableButtons(false);
- }
-}
-
-void DX9DebuggerToPause(bool update)
-{
- DX9DebuggerToPauseAtNext = NOT_PAUSE;
- DX9DebuggerPauseFlag = true;
- DX9DebuggerCheckAndPause(update);
-}
-
-
-void ContinueDX9Debugger()
-{
- DX9DebuggerPauseFlag = false;
-}
-
-void GFXDebuggerDX9::OnUpdateScreenButton(wxCommandEvent& event)
-{
- DX9DebuggerUpdateScreen();
-}
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
index 55247939de..6288f8c268 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
@@ -35,8 +35,7 @@
#include "BPMemory.h"
#include "XFMemory.h"
#include "ImageWrite.h"
-
-#include "Debugger/Debugger.h"
+#include "Debugger.h"
PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
const PixelShaderCache::PSCacheEntry *PixelShaderCache::last_entry;
@@ -277,6 +276,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
if (uid == last_pixel_shader_uid && PixelShaders[uid].frameCount == frameCount)
{
PSCache::const_iterator iter = PixelShaders.find(uid);
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
return (iter != PixelShaders.end() && iter->second.shader);
}
@@ -291,21 +291,9 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
const PSCacheEntry &entry = iter->second;
last_entry = &entry;
-#if defined(_DEBUG) || defined(DEBUGFAST)
- if(iter->second.code.empty()) {
- iter->second.code = std::string(GeneratePixelShaderCode(dstAlphaMode, API_D3D9, components));
- }
-#endif
-
- DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE,true);
-
- if (entry.shader)
- {
- D3D::SetPixelShader(entry.shader);
- return true;
- }
- else
- return false;
+ if (entry.shader) D3D::SetPixelShader(entry.shader);
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
+ return (entry.shader != NULL);
}
// Need to compile a new shader
@@ -336,6 +324,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
sprintf(szTemp, "%sBADps_%04i.txt", File::GetUserPath(D_DUMP_IDX), counter++);
SaveData(szTemp, code);
}
+ GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
return false;
}
@@ -345,15 +334,9 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
// And insert it into the shader cache.
bool result = InsertByteCode(uid, bytecode, bytecodelen, true);
-#if defined(_DEBUG) || defined(DEBUGFAST)
- iter = PixelShaders.find(uid);
- if(iter->second.code.empty()) {
- iter->second.code = std::string(code);
- }
-#endif
delete [] bytecode;
- DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE,true);
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
return result;
}
@@ -381,14 +364,3 @@ bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytec
}
return true;
}
-
-
-std::string PixelShaderCache::GetCurrentShaderCode()
-{
-#if defined(_DEBUG) || defined(DEBUGFAST)
- if (last_entry)
- return last_entry->code;
- else
-#endif
- return "(not available)\n";
-}
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.h b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.h
index 0cfb29109f..cc27585d62 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.h
+++ b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.h
@@ -39,9 +39,7 @@ private:
LPDIRECT3DPIXELSHADER9 shader;
bool owns_shader;
int frameCount;
-#if defined(_DEBUG) || defined(DEBUGFAST)
- std::string code;
-#endif
+
PSCacheEntry() : shader(NULL), owns_shader(true), frameCount(0) {}
void Destroy()
{
@@ -66,8 +64,6 @@ public:
static LPDIRECT3DPIXELSHADER9 GetColorCopyProgram(int SSAAMode);
static LPDIRECT3DPIXELSHADER9 GetDepthMatrixProgram(int SSAAMode);
static LPDIRECT3DPIXELSHADER9 GetClearProgram();
-
- static std::string GetCurrentShaderCode();
};
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
index 71a2e6755c..5c3df43da3 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
@@ -49,8 +49,7 @@
#include "Fifo.h"
#include "TextureConverter.h"
#include "DLCache.h"
-
-#include "debugger/debugger.h"
+#include "Debugger.h"
static int s_fps = 0;
@@ -1097,10 +1096,10 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
OSD::DrawMessages();
D3D::EndFrame();
-
- DEBUGGER_PAUSE_AT(NEXT_FRAME,true);
-
frameCount++;
+
+ GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
+
DLCache::ProgressiveCleanup();
TextureCache::Cleanup();
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
index 4bb33e1b2d..bc002eb4c7 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
@@ -40,8 +40,7 @@
#include "TextureCache.h"
#include "HiresTextures.h"
#include "TextureConverter.h"
-
-#include "debugger/debugger.h"
+#include "Debugger.h"
extern int frameCount;
@@ -66,7 +65,6 @@ bool TextureCache::TCacheEntry::Save(const char filename[])
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level, bool autogen_mips)
{
- DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE,true);
D3D::ReplaceTexture2D(texture, temp, width, height, expanded_width, d3d_fmt, swap_r_b, level);
// D3D9 will automatically generate mip maps if necessary
}
@@ -214,8 +212,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
TCacheEntry* entry = new TCacheEntry(D3D::CreateTexture2D(temp, width, height, expanded_width, d3d_fmt, swap_r_b, tex_levels));
entry->swap_r_b = swap_r_b;
entry->d3d_fmt = d3d_fmt;
-
- DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE,true);
+
return entry;
}
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp b/Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
index 949efddb1f..140b52fc2c 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
@@ -35,8 +35,8 @@
#include "BPStructs.h"
#include "XFStructs.h"
-
-#include "debugger/debugger.h"
+#include "Debugger.h"
+#include "VideoConfig.h"
// internal state for loading vertices
extern NativeVertexFormat *g_nativeVertexFmt;
@@ -47,7 +47,8 @@ namespace DX9
inline void DumpBadShaders()
{
#if defined(_DEBUG) || defined(DEBUGFAST)
- std::string error_shaders;
+ // TODO: Reimplement!
+/* std::string error_shaders;
error_shaders.append(VertexShaderCache::GetCurrentShaderCode());
error_shaders.append(PixelShaderCache::GetCurrentShaderCode());
char filename[512] = "bad_shader_combo_0.txt";
@@ -58,7 +59,7 @@ inline void DumpBadShaders()
sprintf(filename, "bad_shader_combo_%i.txt", which);
}
File::WriteStringToFile(true, error_shaders, filename);
- PanicAlert("DrawIndexedPrimitiveUP failed. Shaders written to %s", filename);
+ PanicAlert("DrawIndexedPrimitiveUP failed. Shaders written to %s", filename);*/
#endif
}
@@ -157,12 +158,12 @@ void VertexManager::vFlush()
if (!PixelShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components))
{
- DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
+ GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
goto shader_fail;
}
if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
{
- DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set vertex shader\n");});
+ GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set vertex shader\n");});
goto shader_fail;
}
@@ -177,7 +178,7 @@ void VertexManager::vFlush()
DWORD write = 0;
if (!PixelShaderCache::SetShader(DSTALPHA_ALPHA_PASS, g_nativeVertexFmt->m_components))
{
- DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
+ GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
goto shader_fail;
}
// update alpha only
@@ -189,7 +190,7 @@ void VertexManager::vFlush()
D3D::RefreshRenderState(D3DRS_COLORWRITEENABLE);
D3D::RefreshRenderState(D3DRS_ALPHABLENDENABLE);
}
- DEBUGGER_PAUSE_AT(NEXT_FLUSH,true);
+ GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
shader_fail:
ResetBuffer();
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.cpp
index 1ab6fb2975..a143b0b3c8 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/VertexShaderCache.cpp
@@ -31,8 +31,7 @@
#include "VertexLoader.h"
#include "BPMemory.h"
#include "XFMemory.h"
-
-#include "debugger/debugger.h"
+#include "Debugger.h"
VertexShaderCache::VSCache VertexShaderCache::vshaders;
const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
@@ -211,7 +210,10 @@ bool VertexShaderCache::SetShader(u32 components)
VERTEXSHADERUID uid;
GetVertexShaderId(&uid, components);
if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
+ {
+ GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
return (vshaders[uid].shader != NULL);
+ }
memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
@@ -222,20 +224,9 @@ bool VertexShaderCache::SetShader(u32 components)
const VSCacheEntry &entry = iter->second;
last_entry = &entry;
-#if defined(_DEBUG) || defined(DEBUGFAST)
- if(iter->second.code.empty()) {
- iter->second.code = std::string(GenerateVertexShaderCode(components, API_D3D9));
- }
-#endif
-
- DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE,true);
- if (entry.shader)
- {
- D3D::SetVertexShader(entry.shader);
- return true;
- }
- else
- return false;
+ if (entry.shader) D3D::SetVertexShader(entry.shader);
+ GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
+ return (entry.shader != NULL);
}
const char *code = GenerateVertexShaderCode(components, API_D3D9);
@@ -247,20 +238,15 @@ bool VertexShaderCache::SetShader(u32 components)
{
PanicAlert("Failed to compile Vertex Shader:\n\n%s", code);
}
+ GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
return false;
}
g_vs_disk_cache.Append(uid, bytecode, bytecodelen);
g_vs_disk_cache.Sync();
bool result = InsertByteCode(uid, bytecode, bytecodelen, true);
-#if defined(_DEBUG) || defined(DEBUGFAST)
- iter = vshaders.find(uid);
- if(iter->second.code.empty()) {
- iter->second.code = std::string(code);
- }
-#endif
delete [] bytecode;
- DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE,true);
+ GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
return result;
}
@@ -286,13 +272,3 @@ bool VertexShaderCache::InsertByteCode(const VERTEXSHADERUID &uid, const u8 *byt
}
return false;
}
-
-std::string VertexShaderCache::GetCurrentShaderCode()
-{
-#if defined(_DEBUG) || defined(DEBUGFAST)
- if (last_entry)
- return last_entry->code;
- else
-#endif
- return "(not available)\n";
-}
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/main.cpp b/Source/Plugins/Plugin_VideoDX9/Src/main.cpp
index 5ec9b2a301..4928754cc6 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/main.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/main.cpp
@@ -19,14 +19,13 @@
#include "Atomic.h"
#include "Thread.h"
#include "LogManager.h"
-#include "debugger/debugger.h"
#if defined(HAVE_WX) && HAVE_WX
#include "VideoConfigDiag.h"
#endif // HAVE_WX
#if defined(HAVE_WX) && HAVE_WX
-#include "Debugger/Debugger.h"
+#include "DebuggerPanel.h"
#endif // HAVE_WX
#include "MainBase.h"
@@ -64,7 +63,7 @@ WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
void *DllDebugger(void *_hParent, bool Show)
{
#if defined(HAVE_WX) && HAVE_WX
- return new GFXDebuggerDX9((wxWindow *)_hParent);
+ return new GFXDebuggerPanel((wxWindow*)_hParent);
#else
return NULL;
#endif
@@ -158,6 +157,7 @@ void InitBackendInfo()
g_Config.backend_info.bSupportsRealXFB = true;
g_Config.backend_info.bSupports3DVision = true;
g_Config.backend_info.bAllowSignedBytes = false;
+ g_Config.backend_info.bSupportsDualSourceBlend = false;
}
void DllConfig(void *_hParent)
diff --git a/Source/Plugins/Plugin_VideoOGL/CMakeLists.txt b/Source/Plugins/Plugin_VideoOGL/CMakeLists.txt
index e47aac4ac5..472ed98afd 100644
--- a/Source/Plugins/Plugin_VideoOGL/CMakeLists.txt
+++ b/Source/Plugins/Plugin_VideoOGL/CMakeLists.txt
@@ -19,8 +19,6 @@ set(LIBS videocommon
${X11_LIBRARIES})
if(wxWidgets_FOUND)
- set(SRCS ${SRCS}
- Src/Debugger/Debugger.cpp)
set(LIBS videouicommon ${LIBS} ${wxWidgets_LIBRARIES})
endif(wxWidgets_FOUND)
diff --git a/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcproj b/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcproj
index 1480b4f1d1..f5764570cc 100644
--- a/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcproj
+++ b/Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcproj
@@ -782,18 +782,6 @@
>
-
-
-
-
-
-
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Debugger/Debugger.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Debugger/Debugger.cpp
deleted file mode 100644
index fb0857cfec..0000000000
--- a/Source/Plugins/Plugin_VideoOGL/Src/Debugger/Debugger.cpp
+++ /dev/null
@@ -1,161 +0,0 @@
-// Copyright (C) 2003 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-
-#include "IniFile.h"
-#include "Debugger.h"
-
-#include "VideoConfig.h"
-#include "../Globals.h"
-#include "FileUtil.h"
-
-extern int g_Preset;
-
-BEGIN_EVENT_TABLE(GFXDebuggerOGL,wxPanel)
- EVT_CLOSE(GFXDebuggerOGL::OnClose)
- EVT_CHECKBOX(ID_SAVETOFILE,GFXDebuggerOGL::GeneralSettings)
- EVT_CHECKBOX(ID_INFOLOG,GFXDebuggerOGL::GeneralSettings)
- EVT_CHECKBOX(ID_PRIMLOG,GFXDebuggerOGL::GeneralSettings)
- EVT_CHECKBOX(ID_SAVETEXTURES,GFXDebuggerOGL::GeneralSettings)
- EVT_CHECKBOX(ID_SAVETARGETS,GFXDebuggerOGL::GeneralSettings)
- EVT_CHECKBOX(ID_SAVESHADERS,GFXDebuggerOGL::GeneralSettings)
-END_EVENT_TABLE()
-
-GFXDebuggerOGL::GFXDebuggerOGL(wxWindow *parent, wxWindowID id, const wxPoint& pos,
- const wxSize& size, long style, const wxString &title)
- : wxPanel(parent, id, pos, size, style, title)
-{
- CreateGUIControls();
-
- LoadSettings();
-}
-
-GFXDebuggerOGL::~GFXDebuggerOGL()
-{
-}
-
-void GFXDebuggerOGL::OnClose(wxCloseEvent& event)
-{
- // Save the window position
- SaveSettings();
-
- event.Skip();
-}
-
-void GFXDebuggerOGL::SaveSettings() const
-{
- IniFile file;
- file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
-
- // TODO: make this work when we close the entire program too, currently on total close we get
- // weird values, perhaps because of some conflict with the rendering window
- // TODO: get the screen resolution and make limits from that
- if (GetPosition().x < 1000 && GetPosition().y < 1000
- && GetSize().GetWidth() < 1000
- && GetSize().GetHeight() < 1000)
- {
- file.Set("VideoWindow", "x", GetPosition().x);
- file.Set("VideoWindow", "y", GetPosition().y);
- file.Set("VideoWindow", "w", GetSize().GetWidth());
- file.Set("VideoWindow", "h", GetSize().GetHeight());
- }
-
- file.Set("VideoWindow", "WriteToFile", m_Check[0]->IsChecked());
-
- g_Config.iLog = bInfoLog ? CONF_LOG : 0;
- g_Config.iLog |= bPrimLog ? CONF_PRIMLOG : 0;
- g_Config.iLog |= bSaveTextures ? CONF_SAVETEXTURES : 0;
- g_Config.iLog |= bSaveTargets ? CONF_SAVETARGETS : 0;
- g_Config.iLog |= bSaveShaders ? CONF_SAVESHADERS : 0;
-
- file.Set("VideoWindow", "ConfBits", g_Config.iLog);
-
- file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
-}
-
-void GFXDebuggerOGL::LoadSettings()
-{
- IniFile file;
- file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
-
- int x = 100, y = 100, w = 100, h = 100;
- file.Get("VideoWindow", "x", &x, GetPosition().x);
- file.Get("VideoWindow", "y", &y, GetPosition().y);
- file.Get("VideoWindow", "w", &w, GetSize().GetWidth());
- file.Get("VideoWindow", "h", &h, GetSize().GetHeight());
- SetSize(x, y, w, h);
-
- file.Get("VideoWindow", "ConfBits", &g_Config.iLog, 0);
- bInfoLog = (g_Config.iLog & CONF_LOG) ? true : false;
- bPrimLog = (g_Config.iLog & CONF_PRIMLOG) ? true : false;
- bSaveTextures = (g_Config.iLog & CONF_SAVETEXTURES) ? true : false;
- bSaveTargets = (g_Config.iLog & CONF_SAVETARGETS) ? true : false;
- bSaveShaders = (g_Config.iLog & CONF_SAVESHADERS) ? true : false;
- m_Check[1]->SetValue(bInfoLog);
- m_Check[2]->SetValue(bPrimLog);
- m_Check[3]->SetValue(bSaveTextures);
- m_Check[4]->SetValue(bSaveTargets);
- m_Check[5]->SetValue(bSaveShaders);
-}
-
-void GFXDebuggerOGL::CreateGUIControls()
-{
- // Basic settings
- CenterOnParent();
-
- // Options
- wxStaticBoxSizer *sOptions = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Options"));
- m_Check[0] = new wxCheckBox(this, ID_SAVETOFILE, wxT("Save to file"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
- m_Check[1] = new wxCheckBox(this, ID_INFOLOG, wxT("Info log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
- m_Check[2] = new wxCheckBox(this, ID_PRIMLOG, wxT("Primary log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
- m_Check[3] = new wxCheckBox(this, ID_SAVETEXTURES, wxT("Save Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
- m_Check[4] = new wxCheckBox(this, ID_SAVETARGETS, wxT("Save Targets"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
- m_Check[5] = new wxCheckBox(this, ID_SAVESHADERS, wxT("Save Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
-
- for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i)
- sOptions->Add(m_Check[i], 0, 0, 5);
-
- // Layout everything
- wxBoxSizer *sMain = new wxBoxSizer(wxHORIZONTAL);
- sMain->Add(sOptions);
- SetSizerAndFit(sMain);
- Fit();
-}
-
-// General settings
-void GFXDebuggerOGL::GeneralSettings(wxCommandEvent& event)
-{
- switch (event.GetId())
- {
- case ID_INFOLOG:
- bInfoLog = event.IsChecked();
- break;
- case ID_PRIMLOG:
- bPrimLog = event.IsChecked();
- break;
- case ID_SAVETEXTURES:
- bSaveTextures = event.IsChecked();
- break;
- case ID_SAVETARGETS:
- bSaveTargets = event.IsChecked();
- break;
- case ID_SAVESHADERS:
- bSaveShaders = event.IsChecked();
- break;
- }
- SaveSettings();
-}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Debugger/Debugger.h b/Source/Plugins/Plugin_VideoOGL/Src/Debugger/Debugger.h
deleted file mode 100644
index 73e7019dfd..0000000000
--- a/Source/Plugins/Plugin_VideoOGL/Src/Debugger/Debugger.h
+++ /dev/null
@@ -1,73 +0,0 @@
-// Copyright (C) 2003 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#ifndef _CDEBUGGER_H_
-#define _CDEBUGGER_H_
-
-#include
-#include
-
-#include "../Globals.h"
-
-class IniFile;
-
-class GFXDebuggerOGL : public wxPanel
-{
-public:
- GFXDebuggerOGL(wxWindow *parent,
- wxWindowID id = wxID_ANY,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxTAB_TRAVERSAL,
- const wxString &title = wxT("OpenGL Debugger"));
-
- virtual ~GFXDebuggerOGL();
-
- void SaveSettings() const;
- void LoadSettings();
-
- bool bInfoLog;
- bool bPrimLog;
- bool bSaveTextures;
- bool bSaveTargets;
- bool bSaveShaders;
-
-private:
- DECLARE_EVENT_TABLE();
-
- wxCheckBox* m_Check[6];
-
- // WARNING: Make sure these are not also elsewhere
- enum
- {
- ID_MAINPANEL = 2000,
- ID_SAVETOFILE,
- ID_INFOLOG,
- ID_PRIMLOG,
- ID_SAVETEXTURES,
- ID_SAVETARGETS,
- ID_SAVESHADERS,
- NUM_OPTIONS
- };
-
- void OnClose(wxCloseEvent& event);
- void CreateGUIControls();
-
- void GeneralSettings(wxCommandEvent& event);
-};
-
-#endif // _CDEBUGGER_H_
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
index 84213b24f0..15b5668df0 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
@@ -31,6 +31,7 @@
#include "PixelShaderCache.h"
#include "PixelShaderManager.h"
#include "FileUtil.h"
+#include "Debugger.h"
static int s_nMaxPixelInstructions;
static GLuint s_ColorMatrixProgram = 0;
@@ -193,6 +194,7 @@ FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 comp
// Check if the shader is already set
if (uid == last_pixel_shader_uid && PixelShaders[uid].frameCount == frameCount)
{
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
return pShaderLast;
}
@@ -209,10 +211,11 @@ FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 comp
pShaderLast = &entry.shader;
}
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
return pShaderLast;
}
- //Make an entry in the table
+ // Make an entry in the table
PSCacheEntry& newentry = PixelShaders[uid];
newentry.frameCount = frameCount;
pShaderLast = &newentry.shader;
@@ -235,11 +238,13 @@ FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 comp
char szTemp[MAX_PATH];
sprintf(szTemp, "%sBADps_%04i.txt", File::GetUserPath(D_DUMP_IDX), counter++);
SaveData(szTemp, code);
+ GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
return NULL;
}
INCSTAT(stats.numPixelShadersCreated);
SETSTAT(stats.numPixelShadersAlive, PixelShaders.size());
+ GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
return pShaderLast;
}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
index fed6707ba2..ff5722d7db 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
@@ -57,6 +57,7 @@
#include "StringUtil.h"
#include "FramebufferManager.h"
#include "Fifo.h"
+#include "Debugger.h"
#include "main.h" // Local
#ifdef _WIN32
@@ -1310,6 +1311,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
frameCount++;
+ GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
+
// Begin new frame
// Set default viewport and scissor, for the clear to work correctly
// New frame
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/SConscript b/Source/Plugins/Plugin_VideoOGL/Src/SConscript
index b1a60c6759..a72a24cbe4 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/SConscript
+++ b/Source/Plugins/Plugin_VideoOGL/Src/SConscript
@@ -23,11 +23,6 @@ files = [
libs = [ 'videocommon', 'videouicommon', 'GLEW', 'SOIL', 'common' ]
-if env['HAVE_WX']:
- files += [
- 'Debugger/Debugger.cpp',
- ]
-
if sys.platform == 'darwin' and not env['HAVE_WX']:
files += [ 'cocoaGL.m' ]
elif sys.platform == 'win32':
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
index bf0482ecd8..6b2e3a88f7 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
@@ -40,6 +40,7 @@
#include "IndexGenerator.h"
#include "OpcodeDecoding.h"
#include "FileUtil.h"
+#include "Debugger.h"
#include "main.h"
@@ -239,6 +240,8 @@ void VertexManager::vFlush()
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
glEnable(GL_BLEND);
}
+ GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
+
//s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
s_pCurBufferPointer = LocalVBuffer;
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
index e4675f2794..b4855a3392 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
@@ -33,6 +33,7 @@
#include "XFMemory.h"
#include "ImageWrite.h"
#include "FileUtil.h"
+#include "Debugger.h"
VertexShaderCache::VSCache VertexShaderCache::vshaders;
bool VertexShaderCache::s_displayCompileAlert;
@@ -107,7 +108,10 @@ VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
VERTEXSHADERUID uid;
GetVertexShaderId(&uid, components);
if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
+ {
+ GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
return pShaderLast;
+ }
memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
VSCache::iterator iter = vshaders.find(uid);
@@ -119,10 +123,11 @@ VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
pShaderLast = &entry.shader;
}
+ GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
return pShaderLast;
}
- //Make an entry in the table
+ // Make an entry in the table
VSCacheEntry& entry = vshaders[uid];
entry.frameCount = frameCount;
pShaderLast = &entry.shader;
@@ -140,11 +145,13 @@ VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
if (!code || !VertexShaderCache::CompileVertexShader(entry.shader, code)) {
ERROR_LOG(VIDEO, "failed to create vertex shader");
+ GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
return NULL;
}
INCSTAT(stats.numVertexShadersCreated);
SETSTAT(stats.numVertexShadersAlive, vshaders.size());
+ GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
return pShaderLast;
}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/main.cpp b/Source/Plugins/Plugin_VideoOGL/Src/main.cpp
index 8cada14dfb..a841efd82c 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/main.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/main.cpp
@@ -62,7 +62,7 @@ Make AA apply instantly during gameplay if possible
#if defined(HAVE_WX) && HAVE_WX
#include "VideoConfigDiag.h"
-#include "Debugger/Debugger.h"
+#include "DebuggerPanel.h"
#endif // HAVE_WX
#include "MainBase.h"
@@ -131,7 +131,7 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
void *DllDebugger(void *_hParent, bool Show)
{
#if defined(HAVE_WX) && HAVE_WX
- return new GFXDebuggerOGL((wxWindow *)_hParent);
+ return new GFXDebuggerPanel((wxWindow *)_hParent);
#else
return NULL;
#endif
@@ -166,6 +166,7 @@ void InitBackendInfo()
g_Config.backend_info.bSupportsRealXFB = true;
g_Config.backend_info.bSupports3DVision = false;
g_Config.backend_info.bAllowSignedBytes = true;
+ g_Config.backend_info.bSupportsDualSourceBlend = false; // supported, but broken
}
void DllConfig(void *_hParent)