Merge pull request #3757 from stenzek/amd-glsl-storage-qualifier

ShaderGen: Handle AMD bug with storage qualifiers in interface blocks
This commit is contained in:
Pierre Bourdon 2016-04-01 10:05:50 +02:00
commit 77c05737e9
4 changed files with 33 additions and 27 deletions

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@ -90,16 +90,15 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
if (g_ActiveConfig.backend_info.bSupportsGSInstancing) if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
out.Write("#define InstanceID gl_InvocationID\n"); out.Write("#define InstanceID gl_InvocationID\n");
out.Write("// The interface block qualifier is duplicated to its member due to Apple OS X bug 24983074\n");
out.Write("in VertexData {\n"); out.Write("in VertexData {\n");
GenerateVSOutputMembers<T>(out, ApiType, "in", GetInterpolationQualifier()); GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, true));
out.Write("} vs[%d];\n", vertex_in); out.Write("} vs[%d];\n", vertex_in);
out.Write("out VertexData {\n"); out.Write("out VertexData {\n");
GenerateVSOutputMembers<T>(out, ApiType, "out", GetInterpolationQualifier()); GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, false));
if (g_ActiveConfig.iStereoMode > 0) if (g_ActiveConfig.iStereoMode > 0)
out.Write("\tflat out int layer;\n"); out.Write("\tflat int layer;\n");
out.Write("} ps;\n"); out.Write("} ps;\n");

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@ -354,12 +354,11 @@ static T GeneratePixelShader(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType)
uid_data->stereo = g_ActiveConfig.iStereoMode > 0; uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders) if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{ {
out.Write("// The interface block qualifier is duplicated to its member due to Apple OS X bug 24983074\n");
out.Write("in VertexData {\n"); out.Write("in VertexData {\n");
GenerateVSOutputMembers<T>(out, ApiType, "in", GetInterpolationQualifier()); GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, true));
if (g_ActiveConfig.iStereoMode > 0) if (g_ActiveConfig.iStereoMode > 0)
out.Write("\tflat in int layer;\n"); out.Write("\tflat int layer;\n");
out.Write("};\n"); out.Write("};\n");
} }

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@ -214,12 +214,9 @@ private:
}; };
template<class T> template<class T>
inline void DefineOutputMember(T& object, API_TYPE api_type, const char* qualifier, const char* in_out, const char* type, const char* name, int var_index, const char* semantic = "", int semantic_index = -1) inline void DefineOutputMember(T& object, API_TYPE api_type, const char* qualifier, const char* type, const char* name, int var_index, const char* semantic = "", int semantic_index = -1)
{ {
if (qualifier != nullptr) object.Write("\t%s %s %s", qualifier, type, name);
object.Write("\t%s %s %s %s", qualifier, in_out, type, name);
else
object.Write("\t%s %s %s", in_out, type, name);
if (var_index != -1) if (var_index != -1)
object.Write("%d", var_index); object.Write("%d", var_index);
@ -236,21 +233,21 @@ inline void DefineOutputMember(T& object, API_TYPE api_type, const char* qualifi
} }
template<class T> template<class T>
inline void GenerateVSOutputMembers(T& object, API_TYPE api_type, const char* in_out, const char* qualifier = nullptr) inline void GenerateVSOutputMembers(T& object, API_TYPE api_type, const char* qualifier)
{ {
DefineOutputMember(object, api_type, qualifier, in_out, "float4", "pos", -1, "POSITION"); DefineOutputMember(object, api_type, qualifier, "float4", "pos", -1, "POSITION");
DefineOutputMember(object, api_type, qualifier, in_out, "float4", "colors_", 0, "COLOR", 0); DefineOutputMember(object, api_type, qualifier, "float4", "colors_", 0, "COLOR", 0);
DefineOutputMember(object, api_type, qualifier, in_out, "float4", "colors_", 1, "COLOR", 1); DefineOutputMember(object, api_type, qualifier, "float4", "colors_", 1, "COLOR", 1);
for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i) for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
DefineOutputMember(object, api_type, qualifier, in_out, "float3", "tex", i, "TEXCOORD", i); DefineOutputMember(object, api_type, qualifier, "float3", "tex", i, "TEXCOORD", i);
DefineOutputMember(object, api_type, qualifier, in_out, "float4", "clipPos", -1, "TEXCOORD", xfmem.numTexGen.numTexGens); DefineOutputMember(object, api_type, qualifier, "float4", "clipPos", -1, "TEXCOORD", xfmem.numTexGen.numTexGens);
if (g_ActiveConfig.bEnablePixelLighting) if (g_ActiveConfig.bEnablePixelLighting)
{ {
DefineOutputMember(object, api_type, qualifier, in_out, "float3", "Normal", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 1); DefineOutputMember(object, api_type, qualifier, "float3", "Normal", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 1);
DefineOutputMember(object, api_type, qualifier, in_out, "float3", "WorldPos", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 2); DefineOutputMember(object, api_type, qualifier, "float3", "WorldPos", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 2);
} }
} }
@ -281,15 +278,27 @@ inline void AssignVSOutputMembers(T& object, const char* a, const char* b)
// As a workaround, we interpolate at the centroid of the coveraged pixel, which // As a workaround, we interpolate at the centroid of the coveraged pixel, which
// is always inside the primitive. // is always inside the primitive.
// Without MSAA, this flag is defined to have no effect. // Without MSAA, this flag is defined to have no effect.
inline const char* GetInterpolationQualifier() inline const char* GetInterpolationQualifier(bool in_glsl_interface_block = false, bool in = false)
{ {
if (g_ActiveConfig.iMultisamples <= 1) if (g_ActiveConfig.iMultisamples <= 1)
return ""; return "";
if (!g_ActiveConfig.bSSAA) // Without GL_ARB_shading_language_420pack support, the interpolation qualifier must be
return "centroid"; // "centroid in" and not "centroid", even within an interface block.
if (in_glsl_interface_block && !g_ActiveConfig.backend_info.bSupportsBindingLayout)
return "sample"; {
if (!g_ActiveConfig.bSSAA)
return in ? "centroid in" : "centroid out";
else
return in ? "sample in" : "sample out";
}
else
{
if (!g_ActiveConfig.bSSAA)
return "centroid";
else
return "sample";
}
} }
// Constant variable names // Constant variable names

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@ -74,9 +74,8 @@ static T GenerateVertexShader(API_TYPE api_type)
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders) if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{ {
out.Write("// The interface block qualifier is duplicated to its member due to Apple OS X bug 24983074\n");
out.Write("out VertexData {\n"); out.Write("out VertexData {\n");
GenerateVSOutputMembers<T>(out, api_type, "out", GetInterpolationQualifier()); GenerateVSOutputMembers<T>(out, api_type, GetInterpolationQualifier(true, false));
out.Write("} vs;\n"); out.Write("} vs;\n");
} }
else else