Fixed wiimote shaking

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6126 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
dapetcu21 2010-08-25 11:44:01 +00:00
parent 8e4df07353
commit 752afe178b
3 changed files with 20 additions and 13 deletions

View File

@ -77,7 +77,7 @@ void Nunchuk::GetState(u8* const data, const bool focus)
// swing // swing
EmulateSwing(&accel, m_swing); EmulateSwing(&accel, m_swing);
// shake // shake
EmulateShake(&ncdata->ax, m_shake, m_shake_step); EmulateShake(&accel, m_shake, m_shake_step);
// buttons // buttons
m_buttons->GetState(&ncdata->bt, nunchuk_button_bitmasks); m_buttons->GetState(&ncdata->bt, nunchuk_button_bitmasks);
} }
@ -118,9 +118,9 @@ void Nunchuk::GetState(u8* const data, const bool focus)
wm_accel* dt = (wm_accel*)&ncdata->ax; wm_accel* dt = (wm_accel*)&ncdata->ax;
accel_cal* calib = (accel_cal*)&reg[0x20]; accel_cal* calib = (accel_cal*)&reg[0x20];
dt->x=u8(accel.x*(calib->one_g.x-calib->zero_g.x)+calib->zero_g.x); dt->x=u8(trim(accel.x*(calib->one_g.x-calib->zero_g.x)+calib->zero_g.x));
dt->y=u8(accel.y*(calib->one_g.y-calib->zero_g.y)+calib->zero_g.y); dt->y=u8(trim(accel.y*(calib->one_g.y-calib->zero_g.y)+calib->zero_g.y));
dt->z=u8(accel.z*(calib->one_g.z-calib->zero_g.z)+calib->zero_g.z); dt->z=u8(trim(accel.z*(calib->one_g.z-calib->zero_g.z)+calib->zero_g.z));
} }

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@ -67,11 +67,11 @@ const ReportFeatures reporting_mode_features[] =
{ 0, 0, 0, 0, 23 }, { 0, 0, 0, 0, 23 },
}; };
void EmulateShake( u8* const accel void EmulateShake( AccelData* const accel
, ControllerEmu::Buttons* const buttons_group , ControllerEmu::Buttons* const buttons_group
, unsigned int* const shake_step ) , unsigned int* const shake_step )
{ {
static const u8 shake_data[] = { 0x40, 0x01, 0x40, 0x80, 0xC0, 0xFF, 0xC0, 0x80 }; static const double shake_data[] = { -2.5f, -5.0f, -2.5f, 0.0f, 2.5f, 5.0f, 2.5f, 0.0f };
static const unsigned int btns[] = { 0x01, 0x02, 0x04 }; static const unsigned int btns[] = { 0x01, 0x02, 0x04 };
unsigned int shake = 0; unsigned int shake = 0;
@ -79,8 +79,8 @@ void EmulateShake( u8* const accel
for ( unsigned int i=0; i<3; ++i ) for ( unsigned int i=0; i<3; ++i )
if (shake & (1 << i)) if (shake & (1 << i))
{ {
accel[i] = shake_data[shake_step[i]++]; (&(accel->x))[i] = shake_data[shake_step[i]++];
shake_step[i] %= sizeof(shake_data); shake_step[i] %= sizeof(shake_data)/sizeof(double);
} }
else else
shake_step[i] = 0; shake_step[i] = 0;
@ -398,16 +398,16 @@ void Wiimote::GetAccelData(u8* const data, u8* const buttons)
if (has_focus) if (has_focus)
{ {
EmulateSwing(&m_accel, m_swing, is_sideways, is_upright); EmulateSwing(&m_accel, m_swing, is_sideways, is_upright);
EmulateShake(data, m_shake, m_shake_step); EmulateShake(&m_accel, m_shake, m_shake_step);
// UDP Wiimote // UDP Wiimote
UDPTLayer::GetAcceleration(m_udp, &m_accel); UDPTLayer::GetAcceleration(m_udp, &m_accel);
} }
wm_accel* dt = (wm_accel*)data; wm_accel* dt = (wm_accel*)data;
accel_cal* calib = (accel_cal*)&m_eeprom[0x16]; accel_cal* calib = (accel_cal*)&m_eeprom[0x16];
double cx,cy,cz; double cx,cy,cz;
cx=m_accel.x*(calib->one_g.x-calib->zero_g.x)+calib->zero_g.x; cx=trim(m_accel.x*(calib->one_g.x-calib->zero_g.x)+calib->zero_g.x);
cy=m_accel.y*(calib->one_g.y-calib->zero_g.y)+calib->zero_g.y; cy=trim(m_accel.y*(calib->one_g.y-calib->zero_g.y)+calib->zero_g.y);
cz=m_accel.z*(calib->one_g.z-calib->zero_g.z)+calib->zero_g.z; cz=trim(m_accel.z*(calib->one_g.z-calib->zero_g.z)+calib->zero_g.z);
dt->x=u8(cx); dt->x=u8(cx);
dt->y=u8(cy); dt->y=u8(cy);
dt->z=u8(cz); dt->z=u8(cz);

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@ -44,7 +44,7 @@ struct AccelData
extern const ReportFeatures reporting_mode_features[]; extern const ReportFeatures reporting_mode_features[];
void EmulateShake(u8* const accel_data void EmulateShake(AccelData* const accel_data
, ControllerEmu::Buttons* const buttons_group , ControllerEmu::Buttons* const buttons_group
, unsigned int* const shake_step); , unsigned int* const shake_step);
@ -56,6 +56,13 @@ void EmulateSwing(AccelData* const accel
, ControllerEmu::Force* const tilt_group , ControllerEmu::Force* const tilt_group
, const bool sideways = false, const bool upright = false); , const bool sideways = false, const bool upright = false);
inline double trim(double a)
{
if (a<=0) return 0;
if (a>=255) return 255;
return a;
}
class Wiimote : public ControllerEmu class Wiimote : public ControllerEmu
{ {
public: public: