Only use framebuffer_blit for the final screen copy if multisampling is enabled. Should restore some compatibility with terrible laptop gfx cards that got lost with the introduction of MSAA.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2657 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2009-03-14 20:36:12 +00:00
parent c27e82fe03
commit 7178c8d686
1 changed files with 1 additions and 1 deletions

View File

@ -1042,7 +1042,7 @@ void Renderer::Swap(const TRectangle& rc)
v_max = (float)GetTargetHeight();
}
if (s_bHaveFramebufferBlit)
if (/*s_bHaveFramebufferBlit*/ s_MSAASamples > 1)
{
// Use framebuffer blit to stretch screen.
// No messing around with annoying glBegin and viewports, plus can support multisampling.