RenderBase: Forward declare EFBAccessType

This commit is contained in:
Lioncash 2017-01-23 11:20:20 -05:00
parent 1c854f2daa
commit 70cf774a5c
17 changed files with 49 additions and 20 deletions

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D/D3DUtil.h"
#include <cctype>
#include <list>
#include <string>
@ -10,10 +12,10 @@
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DShader.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/D3DUtil.h"
#include "VideoBackends/D3D/GeometryShaderCache.h"
#include "VideoBackends/D3D/PixelShaderCache.h"
#include "VideoBackends/D3D/VertexShaderCache.h"
#include "VideoCommon/VideoBackendBase.h"
namespace DX11
{

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@ -7,7 +7,7 @@
#include <d3d11.h>
#include <string>
#include "Common/MathUtil.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/RenderBase.h"
namespace DX11

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D/Render.h"
#include <cinttypes>
#include <cmath>
#include <memory>
@ -23,7 +25,6 @@
#include "VideoBackends/D3D/FramebufferManager.h"
#include "VideoBackends/D3D/GeometryShaderCache.h"
#include "VideoBackends/D3D/PixelShaderCache.h"
#include "VideoBackends/D3D/Render.h"
#include "VideoBackends/D3D/Television.h"
#include "VideoBackends/D3D/TextureCache.h"
#include "VideoBackends/D3D/VertexShaderCache.h"
@ -35,6 +36,7 @@
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/SamplerCommon.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
namespace DX11

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@ -7,8 +7,12 @@
#include <string>
#include "VideoCommon/RenderBase.h"
enum class EFBAccessType;
namespace DX11
{
class D3DTexture2D;
class Renderer : public ::Renderer
{
public:

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D12/D3DUtil.h"
#include <cctype>
#include <list>
#include <memory>
@ -16,11 +18,10 @@
#include "VideoBackends/D3D12/D3DState.h"
#include "VideoBackends/D3D12/D3DStreamBuffer.h"
#include "VideoBackends/D3D12/D3DTexture.h"
#include "VideoBackends/D3D12/D3DUtil.h"
#include "VideoBackends/D3D12/FramebufferManager.h"
#include "VideoBackends/D3D12/Render.h"
#include "VideoBackends/D3D12/StaticShaderCache.h"
#include "VideoCommon/VideoBackendBase.h"
namespace DX12
{

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@ -7,13 +7,16 @@
#include <memory>
#include <string>
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D12/D3DState.h"
#include "VideoBackends/D3D12/D3DStreamBuffer.h"
#include "VideoCommon/RenderBase.h"
enum class EFBAccessType;
struct EfbPokeData;
namespace DX12
{
class D3DStreamBuffer;
extern StateCache gx_state_cache;
namespace D3D

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D12/Render.h"
#include <cinttypes>
#include <cmath>
#include <memory>
@ -25,7 +27,6 @@
#include "VideoBackends/D3D12/D3DUtil.h"
#include "VideoBackends/D3D12/FramebufferManager.h"
#include "VideoBackends/D3D12/NativeVertexFormat.h"
#include "VideoBackends/D3D12/Render.h"
#include "VideoBackends/D3D12/ShaderCache.h"
#include "VideoBackends/D3D12/ShaderConstantsManager.h"
#include "VideoBackends/D3D12/StaticShaderCache.h"
@ -39,6 +40,7 @@
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/SamplerCommon.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
namespace DX12

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@ -4,11 +4,16 @@
#pragma once
#include <d3d12.h>
#include <string>
#include "VideoCommon/RenderBase.h"
enum class EFBAccessType;
namespace DX12
{
class D3DTexture2D;
class Renderer final : public ::Renderer
{
public:

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D12/VertexManager.h"
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D12/BoundingBox.h"
@ -12,11 +14,11 @@
#include "VideoBackends/D3D12/FramebufferManager.h"
#include "VideoBackends/D3D12/Render.h"
#include "VideoBackends/D3D12/ShaderCache.h"
#include "VideoBackends/D3D12/VertexManager.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/Debugger.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/PerfQueryBase.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderManager.h"

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/OGL/FramebufferManager.h"
#include <memory>
#include <vector>
@ -10,14 +12,13 @@
#include "Common/GL/GLInterfaceBase.h"
#include "Core/HW/Memmap.h"
#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoBackends/OGL/TextureConverter.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VertexShaderGen.h"
#include "VideoCommon/VideoBackendBase.h"
namespace OGL
{

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/OGL/Render.h"
#include <algorithm>
#include <cinttypes>
#include <cmath>
@ -26,7 +28,6 @@
#include "VideoBackends/OGL/PostProcessing.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/RasterFont.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoBackends/OGL/TextureCache.h"
#include "VideoBackends/OGL/VertexManager.h"
@ -41,6 +42,7 @@
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/RenderState.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
void VideoConfig::UpdateProjectionHack()

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@ -6,6 +6,8 @@
#include <array>
#include <string>
#include "Common/GL/GLUtil.h"
#include "VideoCommon/RenderBase.h"
struct XFBSourceBase;

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@ -2,26 +2,24 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/Software/SWRenderer.h"
#include <algorithm>
#include <atomic>
#include <mutex>
#include <string>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Core/HW/Memmap.h"
#include "VideoBackends/Software/EfbCopy.h"
#include "VideoBackends/Software/SWOGLWindow.h"
#include "VideoBackends/Software/SWRenderer.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
static u8* s_xfbColorTexture[2];

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@ -34,6 +34,7 @@
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/SamplerCommon.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
namespace Vulkan

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoCommon/BPStructs.h"
#include <cmath>
#include <cstring>
#include <string>
@ -15,7 +17,6 @@
#include "VideoCommon/BPFunctions.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/BPStructs.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/GeometryShaderManager.h"
@ -26,6 +27,7 @@
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"

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@ -28,10 +28,10 @@
#include "VideoCommon/AVIDump.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/FPSCounter.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoCommon.h"
class PostProcessingShaderImplementation;
enum class EFBAccessType;
struct EfbPokeData
{

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoCommon/VertexManagerBase.h"
#include <memory>
#include "Common/BitSet.h"
@ -21,8 +23,8 @@
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"