Woops, better not forget the ing

This commit is contained in:
Ryan Houdek 2011-12-26 04:09:36 -06:00
parent 3773d29b6d
commit 6f729f8cbf
2 changed files with 2 additions and 2 deletions

View File

@ -961,7 +961,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate
&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24; && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
bool useDualSource = g_ActiveConfig.bUseGLSL && g_ActiveConfig.backend_info.bSupportsGLSLBind; bool useDualSource = useDstAlpha && g_ActiveConfig.bUseGLSL && g_ActiveConfig.backend_info.bSupportsGLSLBinding;
if (changes & 1) if (changes & 1)
// blend enable change // blend enable change

View File

@ -178,7 +178,7 @@ void VertexManager::vFlush()
&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24; && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
// Makes sure we can actually do Dual source blending // Makes sure we can actually do Dual source blending
bool dualSourcePossible = g_ActiveConfig.bUseGLSL && g_ActiveConfig.backend_info.bSupportsGLSLBind; bool dualSourcePossible = g_ActiveConfig.bUseGLSL && g_ActiveConfig.backend_info.bSupportsGLSLBinding;
// finally bind // finally bind
FRAGMENTSHADER* ps; FRAGMENTSHADER* ps;