diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp index ca641ff480..6bf2a5cf65 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp @@ -961,7 +961,7 @@ void Renderer::SetBlendMode(bool forceUpdate) bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24; - bool useDualSource = g_ActiveConfig.bUseGLSL && g_ActiveConfig.backend_info.bSupportsGLSLBind; + bool useDualSource = useDstAlpha && g_ActiveConfig.bUseGLSL && g_ActiveConfig.backend_info.bSupportsGLSLBinding; if (changes & 1) // blend enable change diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp index 35e783337a..f931f50c78 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp @@ -178,7 +178,7 @@ void VertexManager::vFlush() && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24; // Makes sure we can actually do Dual source blending - bool dualSourcePossible = g_ActiveConfig.bUseGLSL && g_ActiveConfig.backend_info.bSupportsGLSLBind; + bool dualSourcePossible = g_ActiveConfig.bUseGLSL && g_ActiveConfig.backend_info.bSupportsGLSLBinding; // finally bind FRAGMENTSHADER* ps;