Merge pull request #6722 from spycrab/qt_adapter

Qt/GraphicsSettings: Save Adapter index
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Stenzek 2018-05-01 21:57:50 +10:00 committed by GitHub
commit 6e62d1ab9f
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 4 additions and 10 deletions

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@ -64,10 +64,8 @@ void GeneralWidget::CreateWidgets()
m_video_layout->addWidget(new QLabel(tr("Backend:")), 0, 0);
m_video_layout->addWidget(m_backend_combo, 0, 1);
#ifdef _WIN32
m_video_layout->addWidget(new QLabel(tr("Adapter:")), 1, 0);
m_video_layout->addWidget(m_adapter_combo, 1, 1);
#endif
m_video_layout->addWidget(new QLabel(tr("Aspect Ratio:")), 3, 0);
m_video_layout->addWidget(m_aspect_combo, 3, 1);
@ -165,6 +163,8 @@ void GeneralWidget::LoadSettings()
void GeneralWidget::SaveSettings()
{
g_Config.iAdapter = m_adapter_combo->currentIndex();
// Video Backend
for (const auto& backend : g_available_video_backends)
{
@ -219,9 +219,7 @@ void GeneralWidget::OnEmulationStateChanged(bool running)
m_backend_combo->setEnabled(!running);
m_render_main_window->setEnabled(!running);
#ifdef _WIN32
m_adapter_combo->setEnabled(!running);
#endif
}
void GeneralWidget::AddDescriptions()
@ -234,14 +232,14 @@ void GeneralWidget::AddDescriptions()
"OpenGL. Different games and different GPUs will behave differently on each "
"backend, so for the best emulation experience it's recommended to try both and "
"choose the one that's less problematic.\n\nIf unsure, select OpenGL.");
static const char* TR_ADAPTER_DESCRIPTION =
QT_TR_NOOP("Selects a hardware adapter to use.\n\nIf unsure, use the first one.");
#else
static const char* TR_BACKEND_DESCRIPTION =
QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely "
"slow and only useful for debugging, so unless you have a reason to use it you'll "
"want to select OpenGL here.\n\nIf unsure, select OpenGL.");
#endif
static const char* TR_ADAPTER_DESCRIPTION =
QT_TR_NOOP("Selects a hardware adapter to use.\n\nIf unsure, use the first one.");
static const char* TR_FULLSCREEN_DESCRIPTION = QT_TR_NOOP(
"Enable this if you want the whole screen to be used for rendering.\nIf this is disabled, a "
"render window will be created instead.\n\nIf unsure, leave this unchecked.");
@ -296,9 +294,7 @@ void GeneralWidget::AddDescriptions()
"queue may reduce frame rates. Otherwise, if unsure, leave this unchecked.");
AddDescription(m_backend_combo, TR_BACKEND_DESCRIPTION);
#ifdef _WIN32
AddDescription(m_adapter_combo, TR_ADAPTER_DESCRIPTION);
#endif
AddDescription(m_enable_fullscreen, TR_FULLSCREEN_DESCRIPTION);
AddDescription(m_autoadjust_window_size, TR_AUTOSIZE_DESCRIPTION);
AddDescription(m_render_main_window, TR_RENDER_TO_MAINWINDOW_DESCRIPTION);
@ -327,7 +323,6 @@ void GeneralWidget::OnBackendChanged(const QString& backend_name)
}
}
#ifdef _WIN32
m_adapter_combo->clear();
for (const auto& adapter : g_Config.backend_info.Adapters)
@ -335,5 +330,4 @@ void GeneralWidget::OnBackendChanged(const QString& backend_name)
m_adapter_combo->setCurrentIndex(g_Config.iAdapter);
m_adapter_combo->setEnabled(g_Config.backend_info.Adapters.size());
#endif
}