Merge pull request #4955 from leoetlino/wat
Fix the build on non-Windows platforms when not using WX from Externals
This commit is contained in:
commit
6c869f7891
|
@ -14,6 +14,7 @@
|
|||
#include "Core/NetPlayProto.h"
|
||||
#include "Core/NetPlayServer.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
// HACK: wxWidgets headers don't play well with some of the macros defined in Windows
|
||||
// headers and perform their own magic to fix things, as long as they're included entirely
|
||||
// either before or after any Windows headers.
|
||||
|
@ -22,6 +23,7 @@
|
|||
// include ENet headers, which leak Windows header macros. To fix this, explicitly tell
|
||||
// wxWidgets here that it needs to re-clean macros.
|
||||
#include <wx/msw/winundef.h>
|
||||
#endif
|
||||
|
||||
class CGameListCtrl;
|
||||
class MD5Dialog;
|
||||
|
|
Loading…
Reference in New Issue