DolphinWX: Fail less at explaining what framelimit is doing.

This commit is contained in:
NeoBrainX 2013-04-10 12:52:13 +00:00
parent 154c533e76
commit 6af14bd4ce
1 changed files with 1 additions and 1 deletions

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@ -495,7 +495,7 @@ void CConfigMain::InitializeGUITooltips()
{ {
// General - Basic // General - Basic
CPUThread->SetToolTip(_("This splits the Video and CPU threads, so they can be run on separate cores.\nCauses major speed improvements on PCs with more than one core, but can also cause occasional crashes/glitches.")); CPUThread->SetToolTip(_("This splits the Video and CPU threads, so they can be run on separate cores.\nCauses major speed improvements on PCs with more than one core, but can also cause occasional crashes/glitches."));
Framelimit->SetToolTip(_("If you set Framelimit higher than game full speed (NTSC:60, PAL:50). Use Audio to throttle using the DSP (might fix audio clicks but can also cause constant noise depending on the game).")); Framelimit->SetToolTip(_("This limits the game speed to the specified number of frames per second (full speed is 60 for NTSC and 50 for PAL). Alternatively, use Audio to throttle using the DSP (might fix audio clicks but can also cause constant noise depending on the game)."));
// General - Advanced // General - Advanced
_NTSCJ->SetToolTip(_("Forces NTSC-J mode for using the Japanese ROM font.\nLeft unchecked, dolphin defaults to NTSC-U and automatically enables this setting when playing Japanese games.")); _NTSCJ->SetToolTip(_("Forces NTSC-J mode for using the Japanese ROM font.\nLeft unchecked, dolphin defaults to NTSC-U and automatically enables this setting when playing Japanese games."));