From 6af14bd4ce00e4bccd627a32c112f9c13b546de2 Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Wed, 10 Apr 2013 12:52:13 +0000 Subject: [PATCH] DolphinWX: Fail less at explaining what framelimit is doing. --- Source/Core/DolphinWX/Src/ConfigMain.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/DolphinWX/Src/ConfigMain.cpp b/Source/Core/DolphinWX/Src/ConfigMain.cpp index ae30d2a38d..7d757243e4 100644 --- a/Source/Core/DolphinWX/Src/ConfigMain.cpp +++ b/Source/Core/DolphinWX/Src/ConfigMain.cpp @@ -495,7 +495,7 @@ void CConfigMain::InitializeGUITooltips() { // General - Basic CPUThread->SetToolTip(_("This splits the Video and CPU threads, so they can be run on separate cores.\nCauses major speed improvements on PCs with more than one core, but can also cause occasional crashes/glitches.")); - Framelimit->SetToolTip(_("If you set Framelimit higher than game full speed (NTSC:60, PAL:50). Use Audio to throttle using the DSP (might fix audio clicks but can also cause constant noise depending on the game).")); + Framelimit->SetToolTip(_("This limits the game speed to the specified number of frames per second (full speed is 60 for NTSC and 50 for PAL). Alternatively, use Audio to throttle using the DSP (might fix audio clicks but can also cause constant noise depending on the game).")); // General - Advanced _NTSCJ->SetToolTip(_("Forces NTSC-J mode for using the Japanese ROM font.\nLeft unchecked, dolphin defaults to NTSC-U and automatically enables this setting when playing Japanese games."));