VideoBackends:Multiple: Grammar fixes
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@ -301,7 +301,7 @@ void Metal::Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool color
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bpmem.zcontrol.pixel_format == PixelFormat::RGB8_Z24 ||
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bpmem.zcontrol.pixel_format == PixelFormat::RGB8_Z24 ||
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bpmem.zcontrol.pixel_format == PixelFormat::Z24)
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bpmem.zcontrol.pixel_format == PixelFormat::Z24)
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{
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{
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// Force alpha writes, and clear the alpha channel. This is different to the other backends,
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// Force alpha writes, and clear the alpha channel. This is different from the other backends,
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// where the existing values of the alpha channel are preserved.
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// where the existing values of the alpha channel are preserved.
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alpha_enable = true;
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alpha_enable = true;
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color &= 0x00FFFFFF;
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color &= 0x00FFFFFF;
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@ -155,7 +155,7 @@ void Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool color_enable
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bpmem.zcontrol.pixel_format == PixelFormat::RGB8_Z24 ||
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bpmem.zcontrol.pixel_format == PixelFormat::RGB8_Z24 ||
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bpmem.zcontrol.pixel_format == PixelFormat::Z24)
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bpmem.zcontrol.pixel_format == PixelFormat::Z24)
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{
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{
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// Force alpha writes, and clear the alpha channel. This is different to the other backends,
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// Force alpha writes, and clear the alpha channel. This is different from the other backends,
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// where the existing values of the alpha channel are preserved.
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// where the existing values of the alpha channel are preserved.
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alpha_enable = true;
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alpha_enable = true;
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color &= 0x00FFFFFF;
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color &= 0x00FFFFFF;
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