Fix VolumeIsValid being referenced even though it was deleted

PR #3582 removed VolumeIsValid, then PR #3582 added a call
to VolumeIsValid, then both PRs were merged without either
of them being rebased on top of the other.
This commit is contained in:
JosJuice 2017-03-13 15:37:08 +01:00
parent 7b19475911
commit 652b323715
1 changed files with 1 additions and 1 deletions

View File

@ -753,7 +753,7 @@ void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd)
// the disc header instead of the TMD. They can differ.
// (IOS HLE ES calls us with a TMDReader rather than a volume when launching
// a disc game, because ES has no reason to be accessing the disc directly.)
if (DVDInterface::VolumeIsValid())
if (DVDInterface::IsDiscInside())
{
DVDThread::WaitUntilIdle();
const DiscIO::IVolume& volume = DVDInterface::GetVolume();