Android: Expose accurate cpu cache toggle

This commit is contained in:
Charles Lombardo 2023-01-16 20:49:40 -05:00
parent bc64392692
commit 6373c9225b
3 changed files with 7 additions and 0 deletions

View File

@ -38,6 +38,8 @@ public enum BooleanSetting implements AbstractBooleanSetting
"WiimoteEnableSpeaker", false), "WiimoteEnableSpeaker", false),
MAIN_MMU(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "MMU", false), MAIN_MMU(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "MMU", false),
MAIN_PAUSE_ON_PANIC(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "PauseOnPanic", false), MAIN_PAUSE_ON_PANIC(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "PauseOnPanic", false),
MAIN_ACCURATE_CPU_CACHE(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "AccurateCPUCache",
false),
MAIN_SYNC_GPU(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "SyncGPU", false), MAIN_SYNC_GPU(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "SyncGPU", false),
MAIN_OVERCLOCK_ENABLE(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "OverclockEnable", false), MAIN_OVERCLOCK_ENABLE(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "OverclockEnable", false),
MAIN_AUTO_DISC_CHANGE(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "AutoDiscChange", false), MAIN_AUTO_DISC_CHANGE(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "AutoDiscChange", false),
@ -261,6 +263,7 @@ public enum BooleanSetting implements AbstractBooleanSetting
MAIN_OVERRIDE_REGION_SETTINGS, MAIN_OVERRIDE_REGION_SETTINGS,
MAIN_MMU, MAIN_MMU,
MAIN_PAUSE_ON_PANIC, MAIN_PAUSE_ON_PANIC,
MAIN_ACCURATE_CPU_CACHE,
MAIN_DSP_JIT, MAIN_DSP_JIT,
}; };

View File

@ -723,6 +723,8 @@ public final class SettingsFragmentPresenter
R.string.mmu_enable_description)); R.string.mmu_enable_description));
sl.add(new SwitchSetting(mContext, BooleanSetting.MAIN_PAUSE_ON_PANIC, R.string.pause_on_panic, sl.add(new SwitchSetting(mContext, BooleanSetting.MAIN_PAUSE_ON_PANIC, R.string.pause_on_panic,
R.string.pause_on_panic_description)); R.string.pause_on_panic_description));
sl.add(new SwitchSetting(mContext, BooleanSetting.MAIN_ACCURATE_CPU_CACHE,
R.string.enable_cpu_cache, R.string.enable_cpu_cache_description));
sl.add(new SwitchSetting(mContext, BooleanSetting.MAIN_OVERCLOCK_ENABLE, sl.add(new SwitchSetting(mContext, BooleanSetting.MAIN_OVERCLOCK_ENABLE,
R.string.overclock_enable, R.string.overclock_enable_description)); R.string.overclock_enable, R.string.overclock_enable_description));
sl.add(new PercentSliderSetting(mContext, FloatSetting.MAIN_OVERCLOCK, R.string.overclock_title, sl.add(new PercentSliderSetting(mContext, FloatSetting.MAIN_OVERCLOCK, R.string.overclock_title,

View File

@ -382,6 +382,8 @@
<string name="mmu_enable_description">Enables the Memory Management Unit. Needed for some games, but may reduce performance.</string> <string name="mmu_enable_description">Enables the Memory Management Unit. Needed for some games, but may reduce performance.</string>
<string name="pause_on_panic">Pause on Panic</string> <string name="pause_on_panic">Pause on Panic</string>
<string name="pause_on_panic_description">Pauses the emulation if a Read/Write or Unknown Instruction panic occurs. The performance impact is the same as having Enable MMU on.</string> <string name="pause_on_panic_description">Pauses the emulation if a Read/Write or Unknown Instruction panic occurs. The performance impact is the same as having Enable MMU on.</string>
<string name="enable_cpu_cache">Enable Write-Back Cache (slow)</string>
<string name="enable_cpu_cache_description">Enables emulation of the CPU write-back cache. Enabling will have a significant impact on performance. This should be left disabled unless absolutely needed.</string>
<string name="overclock_enable">Override Emulated CPU Clock Speed</string> <string name="overclock_enable">Override Emulated CPU Clock Speed</string>
<string name="overclock_enable_description">Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance.</string> <string name="overclock_enable_description">Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance.</string>
<string name="overclock_title">Emulated CPU Clock Speed</string> <string name="overclock_title">Emulated CPU Clock Speed</string>