diff --git a/Source/Core/DolphinWX/VideoConfigDiag.cpp b/Source/Core/DolphinWX/VideoConfigDiag.cpp index 9bc1e90e06..2e132576b3 100644 --- a/Source/Core/DolphinWX/VideoConfigDiag.cpp +++ b/Source/Core/DolphinWX/VideoConfigDiag.cpp @@ -131,7 +131,7 @@ static wxString xfb_virtual_desc = wxTRANSLATE("Emulate XFBs using GPU texture o static wxString xfb_real_desc = wxTRANSLATE("Emulate XFBs accurately.\nSlows down emulation a lot and prohibits high-resolution rendering but is necessary to emulate a number of games properly.\n\nIf unsure, check virtual XFB emulation instead."); static wxString dump_textures_desc = wxTRANSLATE("Dump decoded game textures to User/Dump/Textures//.\n\nIf unsure, leave this unchecked."); static wxString load_hires_textures_desc = wxTRANSLATE("Load custom textures from User/Load/Textures//.\n\nIf unsure, leave this unchecked."); -static wxString cache_hires_textures_desc = _("Cache custom textures to system RAM on startup.\nThis can require exponentially more RAM but fixes possible stuttering.\n\nIf unsure, leave this unchecked."); +static wxString cache_hires_textures_desc = wxTRANSLATE("Cache custom textures to system RAM on startup.\nThis can require exponentially more RAM but fixes possible stuttering.\n\nIf unsure, leave this unchecked."); static wxString dump_efb_desc = wxTRANSLATE("Dump the contents of EFB copies to User/Dump/Textures/.\n\nIf unsure, leave this unchecked."); #if !defined WIN32 && defined HAVE_LIBAV static wxString use_ffv1_desc = wxTRANSLATE("Encode frame dumps using the FFV1 codec.\n\nIf unsure, leave this unchecked.");