Zelda HLE: Update the CRC to games mapping (documentation only).
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@ -51,29 +51,28 @@ static const std::map<u32, u32> UCODE_FLAGS = {
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VOLUME_EXPLICIT_STEP },
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VOLUME_EXPLICIT_STEP },
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// GameCube IPL/BIOS, PAL.
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// GameCube IPL/BIOS, PAL.
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{ 0x6BA3B3EA, LIGHT_PROTOCOL | FOUR_MIXING_DESTS },
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{ 0x6BA3B3EA, LIGHT_PROTOCOL | FOUR_MIXING_DESTS },
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// Luigi's Mansion.
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{ 0x42F64AC4, LIGHT_PROTOCOL },
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// Pikmin 1 GC NTSC.
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// Pikmin 1 GC NTSC.
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// Animal Crossing.
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// Animal Crossing.
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{ 0x4BE6A5CB, LIGHT_PROTOCOL },
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{ 0x4BE6A5CB, LIGHT_PROTOCOL },
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// Luigi's Mansion.
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{ 0x42F64AC4, LIGHT_PROTOCOL },
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// Super Mario Sunshine.
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// Super Mario Sunshine.
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{ 0x56D36052, SYNC_PER_FRAME },
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{ 0x56D36052, SYNC_PER_FRAME },
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// The Legend of Zelda: The Wind Waker.
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// The Legend of Zelda: The Wind Waker.
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{ 0x86840740, 0 },
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{ 0x86840740, 0 },
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// The Legend of Zelda: Four Swords Adventures.
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// The Legend of Zelda: Four Swords Adventures.
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// Mario Kart: Double Dash.
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// Pikmin 2 GC NTSC.
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{ 0x2FCDF1EC, MAKE_DOLBY_LOUDER },
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{ 0x2FCDF1EC, MAKE_DOLBY_LOUDER },
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// The Legend of Zelda: Twilight Princess / GC.
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// The Legend of Zelda: Twilight Princess / GC.
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// Donkey Kong Jungle Beat.
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// Donkey Kong Jungle Beat.
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{ 0x6CA33A6D, MAKE_DOLBY_LOUDER },
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{ 0x6CA33A6D, MAKE_DOLBY_LOUDER },
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// Super Mario Galaxy.
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// Super Mario Galaxy.
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// Super Mario Galaxy 2.
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{ 0xD643001F, NO_ARAM | MAKE_DOLBY_LOUDER },
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{ 0xD643001F, NO_ARAM | MAKE_DOLBY_LOUDER },
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// TODO: Other games that use this UCode (exhaustive list):
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// TODO: Other games that use this UCode (exhaustive list):
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// * Link's Crossbow Training
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// * Link's Crossbow Training
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// * Mario Kart: Double Dash!! (type ????, CRC ????)
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// * Pikmin 2 (type ????, CRC ????)
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// * Super Mario Galaxy 2 (type ????, CRC ????)
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// * Super Mario Sunshine (type ????, CRC ????)
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// * The Legend of Zelda: Collector's Edition
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// * The Legend of Zelda: Collector's Edition
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// * The Legend of Zelda: Twilight Princess / Wii (type ????, CRC ????)
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// * The Legend of Zelda: Twilight Princess / Wii (type ????, CRC ????)
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};
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};
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