diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp index fd1d044ca1..c301206875 100644 --- a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp +++ b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp @@ -51,29 +51,28 @@ static const std::map UCODE_FLAGS = { VOLUME_EXPLICIT_STEP }, // GameCube IPL/BIOS, PAL. { 0x6BA3B3EA, LIGHT_PROTOCOL | FOUR_MIXING_DESTS }, + // Luigi's Mansion. + { 0x42F64AC4, LIGHT_PROTOCOL }, // Pikmin 1 GC NTSC. // Animal Crossing. { 0x4BE6A5CB, LIGHT_PROTOCOL }, - // Luigi's Mansion. - { 0x42F64AC4, LIGHT_PROTOCOL }, // Super Mario Sunshine. { 0x56D36052, SYNC_PER_FRAME }, // The Legend of Zelda: The Wind Waker. { 0x86840740, 0 }, // The Legend of Zelda: Four Swords Adventures. + // Mario Kart: Double Dash. + // Pikmin 2 GC NTSC. { 0x2FCDF1EC, MAKE_DOLBY_LOUDER }, // The Legend of Zelda: Twilight Princess / GC. // Donkey Kong Jungle Beat. { 0x6CA33A6D, MAKE_DOLBY_LOUDER }, // Super Mario Galaxy. + // Super Mario Galaxy 2. { 0xD643001F, NO_ARAM | MAKE_DOLBY_LOUDER }, // TODO: Other games that use this UCode (exhaustive list): // * Link's Crossbow Training - // * Mario Kart: Double Dash!! (type ????, CRC ????) - // * Pikmin 2 (type ????, CRC ????) - // * Super Mario Galaxy 2 (type ????, CRC ????) - // * Super Mario Sunshine (type ????, CRC ????) // * The Legend of Zelda: Collector's Edition // * The Legend of Zelda: Twilight Princess / Wii (type ????, CRC ????) };