Merge pull request #5392 from leoetlino/disable-menu-items-again

WX: Don't create data dir if it is missing
This commit is contained in:
JosJuice 2017-05-07 19:41:44 +02:00 committed by GitHub
commit 59dab8b15c
2 changed files with 4 additions and 4 deletions

View File

@ -1015,7 +1015,10 @@ void CGameListCtrl::OnRightClick(wxMouseEvent& event)
// an inconsistent state; the emulated software can do *anything* to its data directory,
// and we definitely do not want the user to touch anything in there if it's running.
for (auto* menu_item : {open_save_folder_item, export_save_item})
menu_item->Enable(!Core::IsRunning() || !SConfig::GetInstance().bWii);
{
menu_item->Enable((!Core::IsRunning() || !SConfig::GetInstance().bWii) &&
File::IsDirectory(selected_iso->GetWiiFSPath()));
}
}
popupMenu.Append(IDM_OPEN_CONTAINING_FOLDER, _("Open &containing folder"));

View File

@ -366,9 +366,6 @@ const std::string GameListItem::GetWiiFSPath() const
const std::string path = Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
if (!File::Exists(path))
File::CreateFullPath(path);
if (path[0] == '.')
return WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));