diff --git a/Source/Core/DolphinWX/GameListCtrl.cpp b/Source/Core/DolphinWX/GameListCtrl.cpp index 9910084337..95956ea8f1 100644 --- a/Source/Core/DolphinWX/GameListCtrl.cpp +++ b/Source/Core/DolphinWX/GameListCtrl.cpp @@ -1015,7 +1015,10 @@ void CGameListCtrl::OnRightClick(wxMouseEvent& event) // an inconsistent state; the emulated software can do *anything* to its data directory, // and we definitely do not want the user to touch anything in there if it's running. for (auto* menu_item : {open_save_folder_item, export_save_item}) - menu_item->Enable(!Core::IsRunning() || !SConfig::GetInstance().bWii); + { + menu_item->Enable((!Core::IsRunning() || !SConfig::GetInstance().bWii) && + File::IsDirectory(selected_iso->GetWiiFSPath())); + } } popupMenu.Append(IDM_OPEN_CONTAINING_FOLDER, _("Open &containing folder")); diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp index 9e115a988d..46e076d734 100644 --- a/Source/Core/DolphinWX/ISOFile.cpp +++ b/Source/Core/DolphinWX/ISOFile.cpp @@ -366,9 +366,6 @@ const std::string GameListItem::GetWiiFSPath() const const std::string path = Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT); - if (!File::Exists(path)) - File::CreateFullPath(path); - if (path[0] == '.') return WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));