probable linux build fix, thanks cnu.
also remove an unnecessary logging line. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5674 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -41,6 +41,7 @@ files = ["ActionReplay.cpp",
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"HW/EXI_DeviceMemoryCard.cpp",
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"HW/EXI_DeviceMic.cpp",
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"HW/EXI_DeviceEthernet.cpp",
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"HW/GPFifo.cpp",
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"HW/GCPad.cpp",
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"HW/GCPadEmu.cpp",
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"HW/HW.cpp",
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@ -45,7 +45,6 @@ void CUCode_Zelda::AFCdecodebuffer(const s16 *coef, const char *src, signed shor
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// In Pikmin, Dolphin's engine sound is using AFC type 5, even though such a sound is hard
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// to compare, it seems like to sound exactly like a real GC
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// In Super Mario Sunshine, you can get such a sound by talking to/jumping on anyone
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DEBUG_LOG(DSPHLE, "5 bytes AFC sample");
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for (int i = 0; i < 16; i += 4)
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{
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nibbles[i + 0] = (*src >> 6) & 0x02;
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