probable linux build fix, thanks cnu.

also remove an unnecessary logging line.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5674 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2010-06-13 10:14:53 +00:00
parent a7b8cfc5d0
commit 53a86c5d19
2 changed files with 1 additions and 1 deletions

View File

@ -41,6 +41,7 @@ files = ["ActionReplay.cpp",
"HW/EXI_DeviceMemoryCard.cpp",
"HW/EXI_DeviceMic.cpp",
"HW/EXI_DeviceEthernet.cpp",
"HW/GPFifo.cpp",
"HW/GCPad.cpp",
"HW/GCPadEmu.cpp",
"HW/HW.cpp",

View File

@ -45,7 +45,6 @@ void CUCode_Zelda::AFCdecodebuffer(const s16 *coef, const char *src, signed shor
// In Pikmin, Dolphin's engine sound is using AFC type 5, even though such a sound is hard
// to compare, it seems like to sound exactly like a real GC
// In Super Mario Sunshine, you can get such a sound by talking to/jumping on anyone
DEBUG_LOG(DSPHLE, "5 bytes AFC sample");
for (int i = 0; i < 16; i += 4)
{
nibbles[i + 0] = (*src >> 6) & 0x02;