From 53a86c5d192c51a08ec3cfb8e518d1e94a5ab69e Mon Sep 17 00:00:00 2001 From: hrydgard Date: Sun, 13 Jun 2010 10:14:53 +0000 Subject: [PATCH] probable linux build fix, thanks cnu. also remove an unnecessary logging line. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5674 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/Core/Src/SConscript | 1 + Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_ADPCM.cpp | 1 - 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/Core/Src/SConscript b/Source/Core/Core/Src/SConscript index a1b374044c..1ef87d0b35 100644 --- a/Source/Core/Core/Src/SConscript +++ b/Source/Core/Core/Src/SConscript @@ -41,6 +41,7 @@ files = ["ActionReplay.cpp", "HW/EXI_DeviceMemoryCard.cpp", "HW/EXI_DeviceMic.cpp", "HW/EXI_DeviceEthernet.cpp", + "HW/GPFifo.cpp", "HW/GCPad.cpp", "HW/GCPadEmu.cpp", "HW/HW.cpp", diff --git a/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_ADPCM.cpp b/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_ADPCM.cpp index f33713f581..280aca4be2 100644 --- a/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_ADPCM.cpp +++ b/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda_ADPCM.cpp @@ -45,7 +45,6 @@ void CUCode_Zelda::AFCdecodebuffer(const s16 *coef, const char *src, signed shor // In Pikmin, Dolphin's engine sound is using AFC type 5, even though such a sound is hard // to compare, it seems like to sound exactly like a real GC // In Super Mario Sunshine, you can get such a sound by talking to/jumping on anyone - DEBUG_LOG(DSPHLE, "5 bytes AFC sample"); for (int i = 0; i < 16; i += 4) { nibbles[i + 0] = (*src >> 6) & 0x02;