Merge pull request #4344 from degasus/framedump_ogl
OGL: Use PBO for framedump, with async readback.
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commit
363dec7bc7
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@ -767,6 +767,9 @@ Renderer::Renderer()
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Renderer::~Renderer()
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{
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FlushFrameDump();
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if (m_frame_dumping_pbo[0])
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glDeleteBuffers(2, m_frame_dumping_pbo.data());
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}
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void Renderer::Shutdown()
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@ -1447,19 +1450,9 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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if (IsFrameDumping())
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{
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std::vector<u8> image(flipped_trc.GetWidth() * flipped_trc.GetHeight() * 4);
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FlushFrameDump();
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DumpFrame(flipped_trc, ticks);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(flipped_trc.left, flipped_trc.bottom, flipped_trc.GetWidth(),
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flipped_trc.GetHeight(), GL_RGBA, GL_UNSIGNED_BYTE, image.data());
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AVIDump::Frame state = AVIDump::FetchState(ticks);
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DumpFrameData(image.data(), flipped_trc.GetWidth(), flipped_trc.GetHeight(),
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flipped_trc.GetWidth() * 4, state, true);
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FinishFrameData();
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}
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// Finish up the current frame, print some stats
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SetWindowSize(fbStride, fbHeight);
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@ -1588,6 +1581,62 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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ClearEFBCache();
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}
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void Renderer::FlushFrameDump()
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{
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if (!m_last_frame_exported)
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return;
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FinishFrameData();
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glBindBuffer(GL_PIXEL_PACK_BUFFER, m_frame_dumping_pbo[0]);
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m_frame_pbo_is_mapped[0] = true;
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void* data = glMapBufferRange(
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GL_PIXEL_PACK_BUFFER, 0, m_last_frame_width[0] * m_last_frame_height[0] * 4, GL_MAP_READ_BIT);
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DumpFrameData(reinterpret_cast<u8*>(data), m_last_frame_width[0], m_last_frame_height[0],
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m_last_frame_width[0] * 4, m_last_frame_state, true);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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m_last_frame_exported = false;
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}
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void Renderer::DumpFrame(const TargetRectangle& flipped_trc, u64 ticks)
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{
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if (!IsFrameDumping())
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return;
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if (!m_frame_dumping_pbo[0])
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{
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glGenBuffers(2, m_frame_dumping_pbo.data());
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glBindBuffer(GL_PIXEL_PACK_BUFFER, m_frame_dumping_pbo[0]);
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}
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else
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{
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std::swap(m_frame_dumping_pbo[0], m_frame_dumping_pbo[1]);
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std::swap(m_frame_pbo_is_mapped[0], m_frame_pbo_is_mapped[1]);
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std::swap(m_last_frame_width[0], m_last_frame_width[1]);
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std::swap(m_last_frame_height[0], m_last_frame_height[1]);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, m_frame_dumping_pbo[0]);
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if (m_frame_pbo_is_mapped[0])
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glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
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m_frame_pbo_is_mapped[0] = false;
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}
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if (flipped_trc.GetWidth() != m_last_frame_width[0] ||
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flipped_trc.GetHeight() != m_last_frame_height[0])
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{
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m_last_frame_width[0] = flipped_trc.GetWidth();
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m_last_frame_height[0] = flipped_trc.GetHeight();
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glBufferData(GL_PIXEL_PACK_BUFFER, m_last_frame_width[0] * m_last_frame_height[0] * 4, nullptr,
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GL_STREAM_READ);
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}
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m_last_frame_state = AVIDump::FetchState(ticks);
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m_last_frame_exported = true;
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(flipped_trc.left, flipped_trc.bottom, m_last_frame_width[0], m_last_frame_height[0],
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GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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}
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// ALWAYS call RestoreAPIState for each ResetAPIState call you're doing
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void Renderer::ResetAPIState()
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{
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@ -4,6 +4,7 @@
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#pragma once
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#include <array>
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#include <string>
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#include "VideoCommon/RenderBase.h"
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@ -111,5 +112,16 @@ private:
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void BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_texture, int src_width,
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int src_height);
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void FlushFrameDump();
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void DumpFrame(const TargetRectangle& flipped_trc, u64 ticks);
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// avi dumping state to delay one frame
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std::array<u32, 2> m_frame_dumping_pbo = {};
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std::array<bool, 2> m_frame_pbo_is_mapped = {};
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std::array<int, 2> m_last_frame_width = {};
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std::array<int, 2> m_last_frame_height = {};
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bool m_last_frame_exported = false;
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AVIDump::Frame m_last_frame_state;
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};
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}
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