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Jordan Woyak 2025-04-19 14:30:04 +02:00 committed by GitHub
commit 52e8f58dc0
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GPG Key ID: B5690EEEBB952194
2 changed files with 92 additions and 49 deletions

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@ -81,12 +81,6 @@ void CoreTimingManager::UnregisterAllEvents()
void CoreTimingManager::Init()
{
m_registered_config_callback_id =
CPUThreadConfigCallback::AddConfigChangedCallback([this]() { RefreshConfig(); });
RefreshConfig();
m_last_oc_factor = m_config_oc_factor;
m_globals.last_OC_factor_inverted = m_config_oc_inv_factor;
m_system.GetPPCState().downcount = CyclesToDowncount(MAX_SLICE_LENGTH);
m_globals.slice_length = MAX_SLICE_LENGTH;
m_globals.global_timer = 0;
@ -103,6 +97,13 @@ void CoreTimingManager::Init()
m_event_fifo_id = 0;
m_ev_lost = RegisterEvent("_lost_event", &EmptyTimedCallback);
m_registered_config_callback_id =
CPUThreadConfigCallback::AddConfigChangedCallback([this]() { RefreshConfig(); });
RefreshConfig();
m_last_oc_factor = m_config_oc_factor;
m_globals.last_OC_factor_inverted = m_config_oc_inv_factor;
}
void CoreTimingManager::Shutdown()
@ -132,11 +133,10 @@ void CoreTimingManager::RefreshConfig()
Config::Get(Config::MAIN_EMULATION_SPEED) > 0.0f)
{
Config::SetCurrent(Config::MAIN_EMULATION_SPEED, 1.0f);
m_emulation_speed = 1.0f;
OSD::AddMessage("Minimum speed is 100% in Hardcore Mode");
}
m_emulation_speed = Config::Get(Config::MAIN_EMULATION_SPEED);
UpdateSpeedLimit(GetTicks(), Config::Get(Config::MAIN_EMULATION_SPEED));
m_use_precision_timer = Config::Get(Config::MAIN_PRECISION_FRAME_TIMING);
}
@ -355,20 +355,24 @@ void CoreTimingManager::Advance()
power_pc.CheckExternalExceptions();
}
TimePoint CoreTimingManager::CalculateTargetHostTimeInternal(s64 target_cycle)
{
const s64 elapsed_cycles = target_cycle - m_throttle_reference_cycle;
return m_throttle_reference_time +
Clock::duration{std::chrono::seconds{elapsed_cycles}} / m_throttle_adj_clock_per_sec;
}
bool CoreTimingManager::IsSpeedUnlimited() const
{
return m_throttle_adj_clock_per_sec == 0 || Core::GetIsThrottlerTempDisabled();
}
TimePoint CoreTimingManager::GetTargetHostTime(s64 target_cycle)
{
const double speed = Core::GetIsThrottlerTempDisabled() ? 0.0 : m_emulation_speed;
if (speed > 0)
{
const s64 cycles = target_cycle - m_throttle_last_cycle;
return m_throttle_deadline + std::chrono::duration_cast<DT>(
DT_s(cycles) / (m_emulation_speed * m_throttle_clock_per_sec));
}
else
{
if (IsSpeedUnlimited())
return Clock::now();
}
return CalculateTargetHostTimeInternal(target_cycle);
}
void CoreTimingManager::SleepUntil(TimePoint time_point)
@ -399,44 +403,77 @@ void CoreTimingManager::SleepUntil(TimePoint time_point)
void CoreTimingManager::Throttle(const s64 target_cycle)
{
// Based on number of cycles and emulation speed, increase the target deadline
const s64 cycles = target_cycle - m_throttle_last_cycle;
m_throttle_last_cycle = target_cycle;
if (IsSpeedUnlimited())
{
ResetThrottle(target_cycle);
m_throttle_disable_vi_int = false;
return;
}
const double speed = Core::GetIsThrottlerTempDisabled() ? 0.0 : m_emulation_speed;
// Push throttle reference values forward by exact seconds.
// This avoids drifting from cumulative rounding errors.
{
const s64 sec_adj = (target_cycle - m_throttle_reference_cycle) / m_throttle_adj_clock_per_sec;
const s64 cycle_adj = sec_adj * m_throttle_adj_clock_per_sec;
if (0.0 < speed)
m_throttle_deadline +=
std::chrono::duration_cast<DT>(DT_s(cycles) / (speed * m_throttle_clock_per_sec));
m_throttle_reference_cycle += cycle_adj;
m_throttle_reference_time += std::chrono::seconds{sec_adj};
}
TimePoint target_time = CalculateTargetHostTimeInternal(target_cycle);
const TimePoint time = Clock::now();
const TimePoint min_deadline = time - m_max_fallback;
const TimePoint max_deadline = time + m_max_fallback;
if (m_throttle_deadline > max_deadline)
const TimePoint min_target = time - m_max_fallback;
if (target_time < min_target)
{
m_throttle_deadline = max_deadline;
}
else if (m_throttle_deadline < min_deadline)
{
DEBUG_LOG_FMT(COMMON, "System can not to keep up with timings! [relaxing timings by {} us]",
DT_us(min_deadline - m_throttle_deadline).count());
m_throttle_deadline = min_deadline;
// Core is running too slow.. i.e. CPU bottleneck.
const DT adjustment = min_target - target_time;
DEBUG_LOG_FMT(CORE, "Core can not keep up with timings! [relaxing timings by {} us]",
DT_us(adjustment).count());
m_throttle_reference_time += adjustment;
target_time += adjustment;
}
const TimePoint vi_deadline = time - std::min(m_max_fallback, m_max_variance) / 2;
UpdateVISkip(time, target_time);
// Skip the VI interrupt if the CPU is lagging by a certain amount.
// It doesn't matter what amount of lag we skip VI at, as long as it's constant.
m_throttle_disable_vi_int = 0.0 < speed && m_throttle_deadline < vi_deadline;
SleepUntil(target_time);
}
SleepUntil(m_throttle_deadline);
void CoreTimingManager::UpdateSpeedLimit(s64 cycle, double new_speed)
{
m_emulation_speed = new_speed;
const u32 new_clock_per_sec =
std::lround(m_system.GetSystemTimers().GetTicksPerSecond() * new_speed);
const bool was_limited = m_throttle_adj_clock_per_sec != 0;
if (was_limited)
{
// Adjust throttle reference for graceful clock speed transition.
const s64 ticks = cycle - m_throttle_reference_cycle;
const s64 new_ticks = ticks * new_clock_per_sec / m_throttle_adj_clock_per_sec;
m_throttle_reference_cycle = cycle - new_ticks;
}
m_throttle_adj_clock_per_sec = new_clock_per_sec;
}
void CoreTimingManager::ResetThrottle(s64 cycle)
{
m_throttle_last_cycle = cycle;
m_throttle_deadline = Clock::now();
m_throttle_reference_cycle = cycle;
m_throttle_reference_time = Clock::now();
}
void CoreTimingManager::UpdateVISkip(TimePoint current_time, TimePoint target_time)
{
const DT vi_fallback = std::min(m_max_variance, m_max_fallback);
// Skip the VI interrupt if the CPU is lagging by a certain amount.
// It doesn't matter what amount of lag we skip VI at, as long as it's constant.
const TimePoint vi_target = current_time - vi_fallback / 2;
m_throttle_disable_vi_int = target_time < vi_target;
}
bool CoreTimingManager::GetVISkip() const
@ -465,12 +502,14 @@ void CoreTimingManager::AdjustEventQueueTimes(u32 new_ppc_clock, u32 old_ppc_clo
{
g_perf_metrics.AdjustClockSpeed(m_globals.global_timer, new_ppc_clock, old_ppc_clock);
m_throttle_clock_per_sec = new_ppc_clock;
const s64 ticks = m_globals.global_timer;
UpdateSpeedLimit(ticks, m_emulation_speed);
for (Event& ev : m_event_queue)
{
const s64 ticks = (ev.time - m_globals.global_timer) * new_ppc_clock / old_ppc_clock;
ev.time = m_globals.global_timer + ticks;
const s64 ev_ticks = (ev.time - ticks) * new_ppc_clock / old_ppc_clock;
ev.time = ticks + ev_ticks;
}
}

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@ -202,16 +202,20 @@ private:
float m_config_oc_inv_factor = 0.0f;
bool m_config_sync_on_skip_idle = false;
s64 m_throttle_last_cycle = 0;
TimePoint m_throttle_deadline = Clock::now();
s64 m_throttle_clock_per_sec = 0;
s64 m_throttle_reference_cycle = 0;
TimePoint m_throttle_reference_time = Clock::now();
u32 m_throttle_adj_clock_per_sec = 0;
bool m_throttle_disable_vi_int = false;
DT m_max_fallback = {};
DT m_max_variance = {};
double m_emulation_speed = 1.0;
bool IsSpeedUnlimited() const;
void UpdateSpeedLimit(s64 cycle, double new_speed);
void ResetThrottle(s64 cycle);
TimePoint CalculateTargetHostTimeInternal(s64 target_cycle);
void UpdateVISkip(TimePoint current_time, TimePoint target_time);
int DowncountToCycles(int downcount) const;
int CyclesToDowncount(int cycles) const;