Merge 552aa08def
into 49ebdaaae3
This commit is contained in:
commit
52e8f58dc0
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@ -81,12 +81,6 @@ void CoreTimingManager::UnregisterAllEvents()
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void CoreTimingManager::Init()
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{
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m_registered_config_callback_id =
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CPUThreadConfigCallback::AddConfigChangedCallback([this]() { RefreshConfig(); });
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RefreshConfig();
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m_last_oc_factor = m_config_oc_factor;
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m_globals.last_OC_factor_inverted = m_config_oc_inv_factor;
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m_system.GetPPCState().downcount = CyclesToDowncount(MAX_SLICE_LENGTH);
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m_globals.slice_length = MAX_SLICE_LENGTH;
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m_globals.global_timer = 0;
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@ -103,6 +97,13 @@ void CoreTimingManager::Init()
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m_event_fifo_id = 0;
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m_ev_lost = RegisterEvent("_lost_event", &EmptyTimedCallback);
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m_registered_config_callback_id =
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CPUThreadConfigCallback::AddConfigChangedCallback([this]() { RefreshConfig(); });
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RefreshConfig();
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m_last_oc_factor = m_config_oc_factor;
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m_globals.last_OC_factor_inverted = m_config_oc_inv_factor;
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}
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void CoreTimingManager::Shutdown()
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@ -132,11 +133,10 @@ void CoreTimingManager::RefreshConfig()
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Config::Get(Config::MAIN_EMULATION_SPEED) > 0.0f)
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{
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Config::SetCurrent(Config::MAIN_EMULATION_SPEED, 1.0f);
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m_emulation_speed = 1.0f;
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OSD::AddMessage("Minimum speed is 100% in Hardcore Mode");
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}
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m_emulation_speed = Config::Get(Config::MAIN_EMULATION_SPEED);
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UpdateSpeedLimit(GetTicks(), Config::Get(Config::MAIN_EMULATION_SPEED));
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m_use_precision_timer = Config::Get(Config::MAIN_PRECISION_FRAME_TIMING);
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}
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@ -355,20 +355,24 @@ void CoreTimingManager::Advance()
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power_pc.CheckExternalExceptions();
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}
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TimePoint CoreTimingManager::CalculateTargetHostTimeInternal(s64 target_cycle)
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{
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const s64 elapsed_cycles = target_cycle - m_throttle_reference_cycle;
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return m_throttle_reference_time +
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Clock::duration{std::chrono::seconds{elapsed_cycles}} / m_throttle_adj_clock_per_sec;
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}
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bool CoreTimingManager::IsSpeedUnlimited() const
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{
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return m_throttle_adj_clock_per_sec == 0 || Core::GetIsThrottlerTempDisabled();
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}
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TimePoint CoreTimingManager::GetTargetHostTime(s64 target_cycle)
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{
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const double speed = Core::GetIsThrottlerTempDisabled() ? 0.0 : m_emulation_speed;
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if (speed > 0)
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{
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const s64 cycles = target_cycle - m_throttle_last_cycle;
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return m_throttle_deadline + std::chrono::duration_cast<DT>(
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DT_s(cycles) / (m_emulation_speed * m_throttle_clock_per_sec));
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}
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else
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{
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if (IsSpeedUnlimited())
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return Clock::now();
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}
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return CalculateTargetHostTimeInternal(target_cycle);
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}
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void CoreTimingManager::SleepUntil(TimePoint time_point)
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@ -399,44 +403,77 @@ void CoreTimingManager::SleepUntil(TimePoint time_point)
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void CoreTimingManager::Throttle(const s64 target_cycle)
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{
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// Based on number of cycles and emulation speed, increase the target deadline
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const s64 cycles = target_cycle - m_throttle_last_cycle;
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m_throttle_last_cycle = target_cycle;
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if (IsSpeedUnlimited())
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{
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ResetThrottle(target_cycle);
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m_throttle_disable_vi_int = false;
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return;
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}
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const double speed = Core::GetIsThrottlerTempDisabled() ? 0.0 : m_emulation_speed;
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// Push throttle reference values forward by exact seconds.
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// This avoids drifting from cumulative rounding errors.
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{
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const s64 sec_adj = (target_cycle - m_throttle_reference_cycle) / m_throttle_adj_clock_per_sec;
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const s64 cycle_adj = sec_adj * m_throttle_adj_clock_per_sec;
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if (0.0 < speed)
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m_throttle_deadline +=
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std::chrono::duration_cast<DT>(DT_s(cycles) / (speed * m_throttle_clock_per_sec));
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m_throttle_reference_cycle += cycle_adj;
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m_throttle_reference_time += std::chrono::seconds{sec_adj};
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}
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TimePoint target_time = CalculateTargetHostTimeInternal(target_cycle);
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const TimePoint time = Clock::now();
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const TimePoint min_deadline = time - m_max_fallback;
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const TimePoint max_deadline = time + m_max_fallback;
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if (m_throttle_deadline > max_deadline)
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const TimePoint min_target = time - m_max_fallback;
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if (target_time < min_target)
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{
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m_throttle_deadline = max_deadline;
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}
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else if (m_throttle_deadline < min_deadline)
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{
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DEBUG_LOG_FMT(COMMON, "System can not to keep up with timings! [relaxing timings by {} us]",
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DT_us(min_deadline - m_throttle_deadline).count());
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m_throttle_deadline = min_deadline;
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// Core is running too slow.. i.e. CPU bottleneck.
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const DT adjustment = min_target - target_time;
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DEBUG_LOG_FMT(CORE, "Core can not keep up with timings! [relaxing timings by {} us]",
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DT_us(adjustment).count());
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m_throttle_reference_time += adjustment;
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target_time += adjustment;
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}
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const TimePoint vi_deadline = time - std::min(m_max_fallback, m_max_variance) / 2;
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UpdateVISkip(time, target_time);
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// Skip the VI interrupt if the CPU is lagging by a certain amount.
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// It doesn't matter what amount of lag we skip VI at, as long as it's constant.
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m_throttle_disable_vi_int = 0.0 < speed && m_throttle_deadline < vi_deadline;
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SleepUntil(target_time);
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}
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SleepUntil(m_throttle_deadline);
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void CoreTimingManager::UpdateSpeedLimit(s64 cycle, double new_speed)
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{
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m_emulation_speed = new_speed;
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const u32 new_clock_per_sec =
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std::lround(m_system.GetSystemTimers().GetTicksPerSecond() * new_speed);
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const bool was_limited = m_throttle_adj_clock_per_sec != 0;
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if (was_limited)
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{
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// Adjust throttle reference for graceful clock speed transition.
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const s64 ticks = cycle - m_throttle_reference_cycle;
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const s64 new_ticks = ticks * new_clock_per_sec / m_throttle_adj_clock_per_sec;
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m_throttle_reference_cycle = cycle - new_ticks;
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}
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m_throttle_adj_clock_per_sec = new_clock_per_sec;
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}
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void CoreTimingManager::ResetThrottle(s64 cycle)
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{
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m_throttle_last_cycle = cycle;
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m_throttle_deadline = Clock::now();
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m_throttle_reference_cycle = cycle;
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m_throttle_reference_time = Clock::now();
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}
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void CoreTimingManager::UpdateVISkip(TimePoint current_time, TimePoint target_time)
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{
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const DT vi_fallback = std::min(m_max_variance, m_max_fallback);
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// Skip the VI interrupt if the CPU is lagging by a certain amount.
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// It doesn't matter what amount of lag we skip VI at, as long as it's constant.
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const TimePoint vi_target = current_time - vi_fallback / 2;
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m_throttle_disable_vi_int = target_time < vi_target;
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}
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bool CoreTimingManager::GetVISkip() const
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@ -465,12 +502,14 @@ void CoreTimingManager::AdjustEventQueueTimes(u32 new_ppc_clock, u32 old_ppc_clo
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{
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g_perf_metrics.AdjustClockSpeed(m_globals.global_timer, new_ppc_clock, old_ppc_clock);
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m_throttle_clock_per_sec = new_ppc_clock;
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const s64 ticks = m_globals.global_timer;
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UpdateSpeedLimit(ticks, m_emulation_speed);
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for (Event& ev : m_event_queue)
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{
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const s64 ticks = (ev.time - m_globals.global_timer) * new_ppc_clock / old_ppc_clock;
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ev.time = m_globals.global_timer + ticks;
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const s64 ev_ticks = (ev.time - ticks) * new_ppc_clock / old_ppc_clock;
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ev.time = ticks + ev_ticks;
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}
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}
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@ -202,16 +202,20 @@ private:
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float m_config_oc_inv_factor = 0.0f;
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bool m_config_sync_on_skip_idle = false;
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s64 m_throttle_last_cycle = 0;
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TimePoint m_throttle_deadline = Clock::now();
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s64 m_throttle_clock_per_sec = 0;
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s64 m_throttle_reference_cycle = 0;
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TimePoint m_throttle_reference_time = Clock::now();
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u32 m_throttle_adj_clock_per_sec = 0;
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bool m_throttle_disable_vi_int = false;
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DT m_max_fallback = {};
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DT m_max_variance = {};
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double m_emulation_speed = 1.0;
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bool IsSpeedUnlimited() const;
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void UpdateSpeedLimit(s64 cycle, double new_speed);
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void ResetThrottle(s64 cycle);
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TimePoint CalculateTargetHostTimeInternal(s64 target_cycle);
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void UpdateVISkip(TimePoint current_time, TimePoint target_time);
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int DowncountToCycles(int downcount) const;
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int CyclesToDowncount(int cycles) const;
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