Merge pull request #13507 from JosJuice/time-played-game-id
Core: Don't store game ID inside TimePlayed
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commit
49ebdaaae3
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@ -78,17 +78,17 @@ void CPUManager::StartTimePlayedTimer()
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while (true)
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{
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const std::string game_id = SConfig::GetInstance().GetGameID();
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TimePlayed time_played(game_id);
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TimePlayed time_played;
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auto curr_time = timer.now();
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// Check that emulation is not paused
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// If the emulation is paused, wait for SetStepping() to reactivate
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if (m_state == State::Running)
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{
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const std::string game_id = SConfig::GetInstance().GetGameID();
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const auto diff_time =
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std::chrono::duration_cast<std::chrono::milliseconds>(curr_time - prev_time);
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time_played.AddTime(diff_time);
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time_played.AddTime(game_id, diff_time);
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}
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else if (m_state == State::Stepping)
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{
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@ -11,47 +11,23 @@
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#include "Common/IniFile.h"
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#include "Common/NandPaths.h"
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TimePlayed::TimePlayed()
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: m_game_id(""), m_ini_path(File::GetUserPath(D_CONFIG_IDX) + "TimePlayed.ini")
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{
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Reload();
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}
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TimePlayed::TimePlayed(std::string game_id)
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: m_game_id(Common::EscapeFileName(game_id)), // filter for unsafe characters
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m_ini_path(File::GetUserPath(D_CONFIG_IDX) + "TimePlayed.ini")
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TimePlayed::TimePlayed() : m_ini_path(File::GetUserPath(D_CONFIG_IDX) + "TimePlayed.ini")
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{
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Reload();
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}
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TimePlayed::~TimePlayed() = default;
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void TimePlayed::AddTime(std::chrono::milliseconds time_emulated)
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void TimePlayed::AddTime(const std::string& game_id, std::chrono::milliseconds time_emulated)
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{
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if (m_game_id == "")
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{
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return;
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}
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std::string filtered_game_id = Common::EscapeFileName(game_id);
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u64 previous_time;
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m_time_list->Get(m_game_id, &previous_time);
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m_time_list->Set(m_game_id, previous_time + static_cast<u64>(time_emulated.count()));
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m_time_list->Get(filtered_game_id, &previous_time);
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m_time_list->Set(filtered_game_id, previous_time + static_cast<u64>(time_emulated.count()));
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m_ini.Save(m_ini_path);
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}
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std::chrono::milliseconds TimePlayed::GetTimePlayed() const
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{
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if (m_game_id == "")
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{
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return std::chrono::milliseconds(0);
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}
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u64 previous_time;
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m_time_list->Get(m_game_id, &previous_time);
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return std::chrono::milliseconds(previous_time);
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}
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std::chrono::milliseconds TimePlayed::GetTimePlayed(std::string game_id) const
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std::chrono::milliseconds TimePlayed::GetTimePlayed(const std::string& game_id) const
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{
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std::string filtered_game_id = Common::EscapeFileName(game_id);
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u64 previous_time;
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@ -12,11 +12,8 @@
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class TimePlayed
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{
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public:
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// used for QT interface - general access to time played for games
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TimePlayed();
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TimePlayed(std::string game_id);
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// not copyable due to the stored section pointer
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TimePlayed(const TimePlayed& other) = delete;
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TimePlayed(TimePlayed&& other) = delete;
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@ -25,15 +22,13 @@ public:
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~TimePlayed();
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void AddTime(std::chrono::milliseconds time_emulated);
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void AddTime(const std::string& game_id, std::chrono::milliseconds time_emulated);
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std::chrono::milliseconds GetTimePlayed() const;
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std::chrono::milliseconds GetTimePlayed(std::string game_id) const;
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std::chrono::milliseconds GetTimePlayed(const std::string& game_id) const;
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void Reload();
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private:
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std::string m_game_id;
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std::string m_ini_path;
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Common::IniFile m_ini;
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Common::IniFile::Section* m_time_list;
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