VideoCommon: update Free Look camera's 'FieldOfView' function to 'FieldOfViewMultiplier' to better reflect usage
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@ -206,7 +206,7 @@ private:
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};
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};
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} // namespace
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} // namespace
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Common::Vec2 CameraControllerInput::GetFieldOfView() const
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Common::Vec2 CameraControllerInput::GetFieldOfViewMultiplier() const
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{
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{
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return Common::Vec2{m_fov_x_multiplier, m_fov_y_multiplier};
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return Common::Vec2{m_fov_x_multiplier, m_fov_y_multiplier};
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}
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}
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@ -291,9 +291,9 @@ Common::Matrix44 FreeLookCamera::GetView() const
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return m_camera_controller->GetView();
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return m_camera_controller->GetView();
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}
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}
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Common::Vec2 FreeLookCamera::GetFieldOfView() const
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Common::Vec2 FreeLookCamera::GetFieldOfViewMultiplier() const
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{
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{
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return m_camera_controller->GetFieldOfView();
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return m_camera_controller->GetFieldOfViewMultiplier();
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}
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}
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void FreeLookCamera::DoState(PointerWrap& p)
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void FreeLookCamera::DoState(PointerWrap& p)
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@ -24,7 +24,7 @@ public:
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CameraController& operator=(CameraController&&) = delete;
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CameraController& operator=(CameraController&&) = delete;
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virtual Common::Matrix44 GetView() const = 0;
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virtual Common::Matrix44 GetView() const = 0;
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virtual Common::Vec2 GetFieldOfView() const = 0;
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virtual Common::Vec2 GetFieldOfViewMultiplier() const = 0;
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virtual void DoState(PointerWrap& p) = 0;
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virtual void DoState(PointerWrap& p) = 0;
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@ -37,7 +37,7 @@ public:
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class CameraControllerInput : public CameraController
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class CameraControllerInput : public CameraController
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{
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{
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public:
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public:
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Common::Vec2 GetFieldOfView() const final override;
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Common::Vec2 GetFieldOfViewMultiplier() const final override;
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void DoState(PointerWrap& p) override;
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void DoState(PointerWrap& p) override;
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@ -81,7 +81,7 @@ public:
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FreeLookCamera();
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FreeLookCamera();
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void SetControlType(FreeLook::ControlType type);
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void SetControlType(FreeLook::ControlType type);
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Common::Matrix44 GetView() const;
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Common::Matrix44 GetView() const;
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Common::Vec2 GetFieldOfView() const;
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Common::Vec2 GetFieldOfViewMultiplier() const;
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void DoState(PointerWrap& p);
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void DoState(PointerWrap& p);
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@ -366,16 +366,21 @@ void VertexShaderManager::SetConstants()
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{
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{
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case ProjectionType::Perspective:
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case ProjectionType::Perspective:
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{
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{
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const Common::Vec2 fov =
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const Common::Vec2 fov_multiplier = g_freelook_camera.IsActive() ?
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g_freelook_camera.IsActive() ? g_freelook_camera.GetFieldOfView() : Common::Vec2{1, 1};
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g_freelook_camera.GetFieldOfViewMultiplier() :
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g_fProjectionMatrix[0] = rawProjection[0] * g_ActiveConfig.fAspectRatioHackW * fov.x;
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Common::Vec2{1, 1};
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g_fProjectionMatrix[0] =
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rawProjection[0] * g_ActiveConfig.fAspectRatioHackW * fov_multiplier.x;
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g_fProjectionMatrix[1] = 0.0f;
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g_fProjectionMatrix[1] = 0.0f;
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g_fProjectionMatrix[2] = rawProjection[1] * g_ActiveConfig.fAspectRatioHackW * fov.x;
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g_fProjectionMatrix[2] =
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rawProjection[1] * g_ActiveConfig.fAspectRatioHackW * fov_multiplier.x;
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g_fProjectionMatrix[3] = 0.0f;
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g_fProjectionMatrix[3] = 0.0f;
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g_fProjectionMatrix[4] = 0.0f;
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g_fProjectionMatrix[4] = 0.0f;
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g_fProjectionMatrix[5] = rawProjection[2] * g_ActiveConfig.fAspectRatioHackH * fov.y;
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g_fProjectionMatrix[5] =
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g_fProjectionMatrix[6] = rawProjection[3] * g_ActiveConfig.fAspectRatioHackH * fov.y;
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rawProjection[2] * g_ActiveConfig.fAspectRatioHackH * fov_multiplier.y;
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g_fProjectionMatrix[6] =
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rawProjection[3] * g_ActiveConfig.fAspectRatioHackH * fov_multiplier.y;
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g_fProjectionMatrix[7] = 0.0f;
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g_fProjectionMatrix[7] = 0.0f;
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[8] = 0.0f;
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