Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4257 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
700f2ff694
commit
512053fa5e
|
@ -705,7 +705,7 @@ void Callback_VideoCopiedToXFB(bool video_update)
|
|||
double wait_frametime = (1000.0 / targetfps);
|
||||
|
||||
if (Timer.GetTimeDifference() >= wait_frametime * frames)
|
||||
no_framelimit=Timer.GetTimeDifference();
|
||||
no_framelimit = (u32)Timer.GetTimeDifference();
|
||||
|
||||
while (Timer.GetTimeDifference() < wait_frametime * frames)
|
||||
{
|
||||
|
@ -756,7 +756,7 @@ void Callback_VideoCopiedToXFB(bool video_update)
|
|||
|
||||
int TargetVPS = (int)(VideoInterface::TargetRefreshRate + 0.5);
|
||||
|
||||
float Speed = ((VPS > 0 ? VPS : VideoInterface::ActualRefreshRate) / TargetVPS) * 100.0f;
|
||||
float Speed = ((VPS > 0.0f ? VPS : VideoInterface::ActualRefreshRate) / TargetVPS) * 100.0f;
|
||||
|
||||
// Settings are shown the same for both extended and summary info
|
||||
std::string SSettings = StringFromFormat(" | Core: %s %s",
|
||||
|
|
|
@ -47,8 +47,6 @@ void SCoreStartupParameter::LoadDefaults()
|
|||
bWii = false;
|
||||
SelectedLanguage = 0;
|
||||
iTLBHack = 0;
|
||||
delete gameIni;
|
||||
gameIni = NULL;
|
||||
|
||||
bJITOff = false; // debugger only settings
|
||||
bJITLoadStoreOff = false;
|
||||
|
|
|
@ -37,9 +37,6 @@ struct SCoreStartupParameter
|
|||
// Windows/GUI related
|
||||
void* hMainWindow;
|
||||
|
||||
// game ini
|
||||
IniFile *gameIni;
|
||||
|
||||
// Settings
|
||||
bool bEnableDebugging; bool bAutomaticStart; bool bBootToPause;
|
||||
bool bUseJIT;
|
||||
|
@ -116,6 +113,7 @@ struct SCoreStartupParameter
|
|||
std::string m_strDVDRoot;
|
||||
std::string m_strUniqueID;
|
||||
std::string m_strName;
|
||||
std::string m_strGameIni;
|
||||
|
||||
// Constructor just calls LoadDefaults
|
||||
SCoreStartupParameter();
|
||||
|
|
|
@ -338,8 +338,8 @@ static u32 s_lineCount = 0;
|
|||
static u32 s_upperFieldBegin = 0;
|
||||
static u32 s_lowerFieldBegin = 0;
|
||||
|
||||
double TargetRefreshRate = 0.0;
|
||||
double ActualRefreshRate = 0.0;
|
||||
float TargetRefreshRate = 0.0;
|
||||
float ActualRefreshRate = 0.0;
|
||||
s64 SyncTicksProgress = 0;
|
||||
|
||||
void DoState(PointerWrap &p)
|
||||
|
|
|
@ -44,8 +44,8 @@ namespace VideoInterface
|
|||
void Update();
|
||||
|
||||
// urgh, ugly externs.
|
||||
extern double ActualRefreshRate;
|
||||
extern double TargetRefreshRate;
|
||||
extern float ActualRefreshRate;
|
||||
extern float TargetRefreshRate;
|
||||
extern s64 SyncTicksProgress;
|
||||
|
||||
// UpdateInterrupts: check if we have to generate a new VI Interrupt
|
||||
|
|
|
@ -15,15 +15,11 @@
|
|||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
|
||||
// File description
|
||||
/* ------------
|
||||
|
||||
This file controls when plugins are loaded and unloaded from memory. Its functions scan for valid
|
||||
plugins when Dolphin is booted, and open the debugging and config windows. The PluginManager is
|
||||
created once when Dolphin starts and is closed when Dolphin is closed.
|
||||
|
||||
*/
|
||||
|
||||
// Include
|
||||
|
@ -58,7 +54,6 @@ CPluginManager::CPluginManager()
|
|||
// Start LogManager
|
||||
m_PluginGlobals->logManager = LogManager::GetInstance();
|
||||
m_PluginGlobals->eventHandler = EventHandler::GetInstance();
|
||||
m_PluginGlobals->config = (void *)&SConfig::GetInstance();
|
||||
|
||||
m_params = &(SConfig::GetInstance().m_LocalCoreStartupParameter);
|
||||
|
||||
|
@ -104,6 +99,13 @@ CPluginManager::~CPluginManager()
|
|||
// Function: Point the m_pad[] and other variables to a certain plugin
|
||||
bool CPluginManager::InitPlugins()
|
||||
{
|
||||
// Update pluginglobals.
|
||||
if (SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.size() == 0)
|
||||
{
|
||||
PanicAlert("Bad gameini filename");
|
||||
}
|
||||
strcpy(m_PluginGlobals->game_ini, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
|
||||
strcpy(m_PluginGlobals->unique_id, SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str());
|
||||
if (!GetDSP()) {
|
||||
PanicAlert("Can't init DSP Plugin");
|
||||
return false;
|
||||
|
|
|
@ -71,11 +71,7 @@ namespace BootManager
|
|||
extern "C" HINSTANCE wxGetInstance();
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
// Boot the ISO or file
|
||||
// ----------------
|
||||
bool BootCore(const std::string& _rFilename)
|
||||
{
|
||||
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
|
||||
|
@ -117,40 +113,28 @@ bool BootCore(const std::string& _rFilename)
|
|||
|
||||
// ====================================================
|
||||
// Load game specific settings
|
||||
// ----------------
|
||||
// Released when you LoadDefaults
|
||||
IniFile *ini = new IniFile();
|
||||
IniFile game_ini;
|
||||
std::string unique_id = StartUp.GetUniqueID();
|
||||
if (unique_id.size() == 6 && ini->Load((FULL_GAMECONFIG_DIR + unique_id + ".ini").c_str()))
|
||||
StartUp.m_strGameIni = FULL_GAMECONFIG_DIR + unique_id + ".ini";
|
||||
if (unique_id.size() == 6 && game_ini.Load(StartUp.m_strGameIni.c_str()))
|
||||
{
|
||||
StartUp.gameIni = ini;
|
||||
// ------------------------------------------------
|
||||
// General settings
|
||||
// ----------------
|
||||
ini->Get("Core", "UseDualCore", &StartUp.bUseDualCore, StartUp.bUseDualCore);
|
||||
ini->Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
|
||||
ini->Get("Core", "OptimizeQuantizers", &StartUp.bOptimizeQuantizers, StartUp.bOptimizeQuantizers);
|
||||
ini->Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
|
||||
ini->Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
|
||||
|
||||
// ------------------------------------------------
|
||||
game_ini.Get("Core", "UseDualCore", &StartUp.bUseDualCore, StartUp.bUseDualCore);
|
||||
game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
|
||||
game_ini.Get("Core", "OptimizeQuantizers", &StartUp.bOptimizeQuantizers, StartUp.bOptimizeQuantizers);
|
||||
game_ini.Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
|
||||
game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
|
||||
// Wii settings
|
||||
// ----------------
|
||||
if (StartUp.bWii)
|
||||
{
|
||||
//bRefreshList = false;
|
||||
FILE* pStream; // file handle
|
||||
u16 IPL_PGS = 0x17CC; // progressive scan
|
||||
u16 IPL_AR = 0x04D9; // widescreen
|
||||
|
||||
ini->Get("Wii", "ProgressiveScan", &StartUp.bProgressiveScan, StartUp.bProgressiveScan);
|
||||
ini->Get("Wii", "Widescreen", &StartUp.bWidescreen, StartUp.bWidescreen);
|
||||
|
||||
game_ini.Get("Wii", "ProgressiveScan", &StartUp.bProgressiveScan, StartUp.bProgressiveScan);
|
||||
game_ini.Get("Wii", "Widescreen", &StartUp.bWidescreen, StartUp.bWidescreen);
|
||||
// Save the update Wii SYSCONF settings
|
||||
pStream = NULL;
|
||||
pStream = fopen(WII_SYSCONF_FILE, "r+b");
|
||||
if (pStream != NULL)
|
||||
FILE* pStream = fopen(WII_SYSCONF_FILE, "r+b");
|
||||
if (pStream)
|
||||
{
|
||||
const int IPL_PGS = 0x17CC; // progressive scan
|
||||
const int IPL_AR = 0x04D9; // widescreen
|
||||
fseek(pStream, IPL_PGS, 0);
|
||||
fputc(StartUp.bProgressiveScan ? 1 : 0, pStream);
|
||||
fseek(pStream, IPL_AR, 0);
|
||||
|
@ -162,15 +146,8 @@ bool BootCore(const std::string& _rFilename)
|
|||
PanicAlert("Could not write to %s", WII_SYSCONF_FILE);
|
||||
}
|
||||
}
|
||||
// ---------------
|
||||
} else {
|
||||
delete ini;
|
||||
ini = NULL;
|
||||
}
|
||||
// =====================
|
||||
|
||||
|
||||
// =================================================================
|
||||
// Run the game
|
||||
// --------------
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
|
|
|
@ -105,40 +105,20 @@ void Config::Load(const char *ini_file)
|
|||
SetEnableAlert(bTmp);
|
||||
}
|
||||
|
||||
void Config::GameIniLoad(IniFile *iniFile)
|
||||
void Config::GameIniLoad(const char *ini_file)
|
||||
{
|
||||
if (! iniFile)
|
||||
return;
|
||||
|
||||
if (iniFile->Exists("Video", "ForceFiltering"))
|
||||
iniFile->Get("Video", "ForceFiltering", &bForceFiltering, 0);
|
||||
|
||||
if (iniFile->Exists("Video", "MaxAnisotropy"))
|
||||
iniFile->Get("Video", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
|
||||
|
||||
if (iniFile->Exists("Video", "EFBCopyDisable"))
|
||||
iniFile->Get("Video", "EFBCopyDisable", &bEFBCopyDisable, 0);
|
||||
|
||||
if (iniFile->Exists("Video", "EFBCopyDisableHotKey"))
|
||||
iniFile->Get("Video", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
|
||||
|
||||
if (iniFile->Exists("Video", "EFBToRAMEnable"))
|
||||
iniFile->Get("Video", "EFBToRAMEnable", &bCopyEFBToRAM, 0);
|
||||
|
||||
if (iniFile->Exists("Video", "SafeTextureCache"))
|
||||
iniFile->Get("Video", "SafeTextureCache", &bSafeTextureCache, false);
|
||||
|
||||
if (iniFile->Exists("Video", "MSAA"))
|
||||
iniFile->Get("Video", "MSAA", &iMultisampleMode, 0);
|
||||
|
||||
if (iniFile->Exists("Video", "DstAlphaPass"))
|
||||
iniFile->Get("Video", "DstAlphaPass", &bDstAlphaPass, false);
|
||||
|
||||
if (iniFile->Exists("Video", "UseXFB"))
|
||||
iniFile->Get("Video", "UseXFB", &bUseXFB, 0);
|
||||
|
||||
if (iniFile->Exists("Video", "ProjectionHack"))
|
||||
iniFile->Get("Video", "ProjectionHack", &iPhackvalue, 0);
|
||||
IniFile iniFile;
|
||||
iniFile.Load(ini_file);
|
||||
iniFile.Get("Video", "ForceFiltering", &bForceFiltering, 0);
|
||||
iniFile.Get("Video", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
|
||||
iniFile.Get("Video", "EFBCopyDisable", &bEFBCopyDisable, 0);
|
||||
iniFile.Get("Video", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
|
||||
iniFile.Get("Video", "EFBToRAMEnable", &bCopyEFBToRAM, 0);
|
||||
iniFile.Get("Video", "SafeTextureCache", &bSafeTextureCache, false);
|
||||
iniFile.Get("Video", "MSAA", &iMultisampleMode, 0);
|
||||
iniFile.Get("Video", "DstAlphaPass", &bDstAlphaPass, false);
|
||||
iniFile.Get("Video", "UseXFB", &bUseXFB, 0);
|
||||
iniFile.Get("Video", "ProjectionHack", &iPhackvalue, 0);
|
||||
}
|
||||
|
||||
void Config::Save(const char *ini_file)
|
||||
|
|
|
@ -55,7 +55,7 @@ struct Config
|
|||
{
|
||||
Config();
|
||||
void Load(const char *ini_file);
|
||||
void GameIniLoad(IniFile *iniFile);
|
||||
void GameIniLoad(const char *ini_file);
|
||||
void Save(const char *ini_file);
|
||||
void UpdateProjectionHack();
|
||||
|
||||
|
|
|
@ -84,9 +84,6 @@ enum PLUGIN_TYPE {
|
|||
#define STATE_MODE_MEASURE 3
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Export structs
|
||||
// ------------
|
||||
typedef struct
|
||||
|
@ -96,16 +93,16 @@ typedef struct
|
|||
char Name[100]; // Name of the DLL
|
||||
} PLUGIN_INFO;
|
||||
|
||||
// TODO: Remove, or at least remove the void pointers and replace with data.
|
||||
// This design is just wrong and ugly - the plugins shouldn't have this much access.
|
||||
typedef struct
|
||||
{
|
||||
void *eventHandler;
|
||||
void *config;
|
||||
void *logManager;
|
||||
char game_ini[MAX_PATH];
|
||||
char unique_id[16];
|
||||
} PLUGIN_GLOBALS;
|
||||
|
||||
|
||||
|
||||
|
||||
// GLOBAL I N T E R F A C E
|
||||
// ____________________________________________________________________________
|
||||
// Function: GetDllInfo
|
||||
|
|
|
@ -49,12 +49,13 @@ void CConfig::Save()
|
|||
file.Save(FULL_CONFIG_DIR "DSP.ini");
|
||||
}
|
||||
|
||||
void CConfig::GameIniLoad() {
|
||||
IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni;
|
||||
if (! iniFile)
|
||||
return;
|
||||
|
||||
if (iniFile->Exists("HLEaudio", "UseRE0Fix"))
|
||||
iniFile->Get("HLEaudio", "UseRE0Fix", &m_EnableRE0Fix, 0);
|
||||
void CConfig::GameIniLoad(const char *game_ini)
|
||||
{
|
||||
if (game_ini && strlen(game_ini))
|
||||
{
|
||||
IniFile iniFile;
|
||||
iniFile.Load(game_ini);
|
||||
iniFile.Get("HLEaudio", "UseRE0Fix", &m_EnableRE0Fix, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ struct CConfig
|
|||
CConfig();
|
||||
|
||||
void Load();
|
||||
void GameIniLoad();
|
||||
void GameIniLoad(const char *game_ini);
|
||||
void Save();
|
||||
};
|
||||
|
||||
|
|
|
@ -31,10 +31,6 @@ END_EVENT_TABLE()
|
|||
DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style)
|
||||
: wxDialog(parent, id, title, position, size, style)
|
||||
{
|
||||
// Load config settings
|
||||
g_Config.Load();
|
||||
g_Config.GameIniLoad();
|
||||
|
||||
// Center window
|
||||
CenterOnParent();
|
||||
|
||||
|
|
|
@ -78,7 +78,7 @@ void CUCode_AX::SaveLogFile(std::string f, int resizeTo, bool type, bool Wii)
|
|||
ci << (resizeTo - 1); // write ci
|
||||
cType << type; // write cType
|
||||
|
||||
std::string FileName = FULL_MAIL_LOGS_DIR + ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID();
|
||||
std::string FileName = FULL_MAIL_LOGS_DIR + std::string(globals->unique_id);
|
||||
FileName += "_sep"; FileName += ci.str(); FileName += "_sep"; FileName += cType.str();
|
||||
FileName += Wii ? "_sepWii_sep" : "_sepGC_sep"; FileName += ".log";
|
||||
|
||||
|
@ -109,13 +109,12 @@ if(m_DebuggerFrame->ScanMails)
|
|||
{
|
||||
if (saveNext && saveNext < 100) // limit because saveNext is not initialized
|
||||
{
|
||||
|
||||
// Save the timestamps and comment
|
||||
std::ostringstream ci;
|
||||
ci << (saveNext - 1);
|
||||
TmpMailLog += "\n\n";
|
||||
TmpMailLog += "-----------------------------------------------------------------------\n";
|
||||
TmpMailLog += "Current mail: " + ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID() + " mail " + ci.str() + "\n";
|
||||
// TmpMailLog += "Current mail: " + std::string(globals->unique_id) + " mail " + ci + "\n";
|
||||
if (Wii)
|
||||
TmpMailLog += "Current CRC: " + StringFromFormat("0x%08x \n\n", _CRC);
|
||||
|
||||
|
|
|
@ -179,6 +179,10 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
|
|||
void DllConfig(HWND _hParent)
|
||||
{
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
// Load config settings
|
||||
g_Config.Load();
|
||||
g_Config.GameIniLoad(globals->game_ini);
|
||||
|
||||
if (!m_ConfigFrame)
|
||||
m_ConfigFrame = new DSPConfigDialogHLE(GetParentedWxWindow(_hParent));
|
||||
else if (!m_ConfigFrame->GetParent()->IsShown())
|
||||
|
|
|
@ -33,8 +33,6 @@
|
|||
#include "TextureDecoder.h"
|
||||
#include "TextureCache.h"
|
||||
|
||||
#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
|
||||
|
||||
u8 *TextureCache::temp = NULL;
|
||||
TextureCache::TexCache TextureCache::textures;
|
||||
|
||||
|
@ -235,7 +233,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
|
|||
|
||||
char szTemp[MAX_PATH];
|
||||
char szDir[MAX_PATH];
|
||||
const char* uniqueId = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str();
|
||||
const char* uniqueId = globals->unique_id;
|
||||
bool bCheckedDumpDir = false;
|
||||
|
||||
sprintf(szDir,"%s/%s",FULL_DUMP_TEXTURES_DIR,uniqueId);
|
||||
|
|
|
@ -177,8 +177,7 @@ void UpdateFPSDisplay(const char *text)
|
|||
bool Init()
|
||||
{
|
||||
g_Config.Load(FULL_CONFIG_DIR "gfx_dx9.ini");
|
||||
IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni;
|
||||
g_Config.GameIniLoad(iniFile);
|
||||
g_Config.GameIniLoad(globals->game_ini);
|
||||
UpdateProjectionHack(g_Config.iPhackvalue); // DX9 projection hack could be disabled by commenting out this line
|
||||
|
||||
if (initCount == 0)
|
||||
|
|
|
@ -52,8 +52,6 @@
|
|||
#include "FileUtil.h"
|
||||
#include "HiresTextures.h"
|
||||
|
||||
#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
|
||||
|
||||
u8 *TextureMngr::temp = NULL;
|
||||
TextureMngr::TexCache TextureMngr::textures;
|
||||
|
||||
|
@ -161,7 +159,7 @@ void TextureMngr::Init()
|
|||
{
|
||||
temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
|
||||
TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
|
||||
HiresTextures::Init(((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str());
|
||||
HiresTextures::Init(globals->unique_id);
|
||||
}
|
||||
|
||||
void TextureMngr::Invalidate(bool shutdown)
|
||||
|
@ -342,7 +340,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
int oldWidth = width;
|
||||
int oldHeight = height;
|
||||
|
||||
sprintf(texPathTemp, "%s_%08x_%i", ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
|
||||
sprintf(texPathTemp, "%s_%08x_%i", globals->unique_id, texHash, tex_format);
|
||||
dfmt = HiresTextures::GetHiresTex(texPathTemp, &width, &height, tex_format, temp);
|
||||
|
||||
if (dfmt != PC_TEX_FMT_NONE)
|
||||
|
@ -467,7 +465,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
|
||||
char szTemp[MAX_PATH];
|
||||
char szDir[MAX_PATH];
|
||||
const char* uniqueId = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str();
|
||||
const char* uniqueId = globals->unique_id;
|
||||
bool bCheckedDumpDir = false;
|
||||
|
||||
sprintf(szDir,"%s/%s",FULL_DUMP_TEXTURES_DIR,uniqueId);
|
||||
|
|
|
@ -70,11 +70,6 @@ GFXDebuggerOGL *m_DebuggerFrame = NULL;
|
|||
#endif // HAVE_WX
|
||||
|
||||
#include "Config.h"
|
||||
|
||||
// Having to include this is TERRIBLY ugly. FIXME x100
|
||||
#include "Globals.h"
|
||||
#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
|
||||
|
||||
#include "LookUpTables.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "Render.h"
|
||||
|
@ -286,9 +281,7 @@ void CocaAddResolutions() {
|
|||
void DllConfig(HWND _hParent)
|
||||
{
|
||||
g_Config.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
|
||||
// UGLY
|
||||
IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni;
|
||||
g_Config.GameIniLoad(iniFile);
|
||||
g_Config.GameIniLoad(globals->game_ini);
|
||||
g_Config.UpdateProjectionHack();
|
||||
UpdateActiveConfig();
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
|
@ -326,9 +319,7 @@ void Initialize(void *init)
|
|||
InitXFBConvTables();
|
||||
|
||||
g_Config.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
|
||||
// UGLY
|
||||
IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni;
|
||||
g_Config.GameIniLoad(iniFile);
|
||||
g_Config.GameIniLoad(globals->game_ini);
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
g_Config.UpdateProjectionHack();
|
||||
|
|
Loading…
Reference in New Issue