Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@940 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
85781409e4
commit
4b2c7310b7
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@ -66,7 +66,7 @@
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EnableEnhancedInstructionSet="2"
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FloatingPointModel="2"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="Globals.h"
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PrecompiledHeaderThrough="stdafx.h"
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PrecompiledHeaderFile="$(IntDir)/VideoOGL.pch"
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AssemblerListingLocation="$(IntDir)\"
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ObjectFile="$(IntDir)\"
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@ -175,7 +175,7 @@
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EnableEnhancedInstructionSet="0"
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FloatingPointModel="2"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="Globals.h"
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PrecompiledHeaderThrough="stdafx.h"
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PrecompiledHeaderFile="$(IntDir)/VideoOGL.pch"
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AssemblerListingLocation="$(IntDir)\"
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ObjectFile="$(IntDir)\"
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@ -275,7 +275,7 @@
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="Globals.h"
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PrecompiledHeaderThrough="stdafx.h"
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PrecompiledHeaderFile="$(IntDir)/VideoOGL.pch"
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AssemblerListingLocation="$(IntDir)\"
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ObjectFile="$(IntDir)\"
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@ -374,7 +374,7 @@
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="Globals.h"
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PrecompiledHeaderThrough="stdafx.h"
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PrecompiledHeaderFile="$(IntDir)/VideoOGL.pch"
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AssemblerListingLocation="$(IntDir)\"
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ObjectFile="$(IntDir)\"
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@ -483,7 +483,7 @@
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EnableEnhancedInstructionSet="2"
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FloatingPointModel="2"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="Globals.h"
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PrecompiledHeaderThrough="stdafx.h"
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PrecompiledHeaderFile="$(IntDir)/VideoOGL.pch"
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AssemblerListingLocation="$(IntDir)\"
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ObjectFile="$(IntDir)\"
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@ -594,7 +594,7 @@
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EnableEnhancedInstructionSet="0"
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FloatingPointModel="2"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="Globals.h"
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PrecompiledHeaderThrough="stdafx.h"
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PrecompiledHeaderFile="$(IntDir)/VideoOGL.pch"
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AssemblerListingLocation="$(IntDir)\"
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ObjectFile="$(IntDir)\"
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@ -895,54 +895,6 @@
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<File
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RelativePath=".\Src\Debugger\Debugger.cpp"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="DebugFast|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="DebugFast|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\Src\Debugger\Debugger.h"
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@ -951,54 +903,6 @@
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<File
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RelativePath=".\Src\Debugger\PBView.cpp"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="DebugFast|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="DebugFast|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\Src\Debugger\PBView.h"
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@ -1011,54 +915,6 @@
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<File
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RelativePath=".\Src\Logging\Console.cpp"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="DebugFast|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="DebugFast|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\Src\Logging\Console.h"
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@ -1075,111 +931,23 @@
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<File
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RelativePath=".\Src\Logging\Logging.cpp"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="DebugFast|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="DebugFast|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="../Globals.h"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\Src\Logging\Logging.h"
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>
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</File>
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</Filter>
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<File
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RelativePath=".\Src\Config.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\Config.h"
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>
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</File>
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<File
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RelativePath=".\Src\Globals.cpp"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="DebugFast|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="DebugFast|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\Src\Globals.h"
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@ -1267,6 +1035,62 @@
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RelativePath=".\Src\SConscript"
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>
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</File>
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<File
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RelativePath=".\Src\stdafx.cpp"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="DebugFast|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="DebugFast|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\Src\stdafx.h"
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>
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</File>
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<File
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RelativePath=".\Src\XFB.cpp"
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>
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@ -20,6 +20,7 @@
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// -------------
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#include "Globals.h"
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#include "Profiler.h"
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#include "Config.h"
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#include "VertexLoader.h"
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#include "VertexManager.h"
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@ -0,0 +1,104 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "Common.h"
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#include "IniFile.h"
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#include "Config.h"
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Config g_Config;
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Config::Config()
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{
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memset(this, 0, sizeof(Config));
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}
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void Config::Load()
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{
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std::string temp;
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IniFile iniFile;
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iniFile.Load("gfx_opengl.ini");
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// get resolution
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iniFile.Get("Hardware", "WindowedRes", &temp, 0);
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if(temp.empty())
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temp = "640x480";
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strcpy(iWindowedRes, temp.c_str());
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iniFile.Get("Hardware", "FullscreenRes", &temp, 0);
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if(temp.empty())
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temp = "640x480";
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strcpy(iFSResolution, temp.c_str());
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iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
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iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, 0);
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iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
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iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
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iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
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iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
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iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
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iniFile.Get("Settings", "LogLevel", &iLog, 0);
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iniFile.Get("Settings", "Multisample", &iMultisampleMode, 0);
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if(iMultisampleMode == 0)
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iMultisampleMode = 1;
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std::string s;
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iniFile.Get("Settings", "TexDumpPath", &s, 0);
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if (s.size() < sizeof(texDumpPath) )
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strcpy(texDumpPath, s.c_str());
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else {
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strncpy(texDumpPath, s.c_str(), sizeof(texDumpPath)-1);
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texDumpPath[sizeof(texDumpPath)-1] = 0;
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}
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iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
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iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
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iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
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iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
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iniFile.Get("Enhancements", "ForceMaxAniso", &bForceMaxAniso, 0);
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iniFile.Get("Enhancements", "StretchToFit", &bStretchToFit, false);
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iniFile.Get("Enhancements", "KeepAR", &bKeepAR, false);
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}
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void Config::Save()
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{
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IniFile iniFile;
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iniFile.Load("gfx_opengl.ini");
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iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
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iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
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iniFile.Set("Hardware", "Fullscreen", bFullscreen);
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iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe);
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iniFile.Set("Settings", "ShowFPS", bShowFPS);
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iniFile.Set("Settings", "OverlayStats", bOverlayStats);
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iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
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iniFile.Set("Settings", "DumpTextures", bDumpTextures);
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iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
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iniFile.Set("Settings", "LogLevel", iLog);
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iniFile.Set("Settings", "Multisample", iMultisampleMode);
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iniFile.Set("Settings", "TexDumpPath", texDumpPath);
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iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
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iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
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iniFile.Set("Settings", "UseXFB", bUseXFB);
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iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
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iniFile.Set("Enhancements", "ForceMaxAniso", bForceMaxAniso);
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iniFile.Set("Enhancements", "StretchToFit", bStretchToFit);
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iniFile.Set("Enhancements", "KeepAR", bKeepAR);
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iniFile.Save("gfx_opengl.ini");
|
||||
}
|
|
@ -0,0 +1,64 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _CONFIG_H
|
||||
#define _CONFIG_H
|
||||
|
||||
#define CONF_LOG 1
|
||||
#define CONF_PRIMLOG 2
|
||||
#define CONF_SAVETEXTURES 4
|
||||
#define CONF_SAVETARGETS 8
|
||||
#define CONF_SAVESHADERS 16
|
||||
|
||||
struct Config
|
||||
{
|
||||
Config();
|
||||
void Load();
|
||||
void Save();
|
||||
|
||||
//video
|
||||
bool bFullscreen;
|
||||
bool renderToMainframe;
|
||||
char iFSResolution[16];
|
||||
char iWindowedRes[16];
|
||||
int iMultisampleMode;
|
||||
|
||||
bool bForceFiltering;
|
||||
bool bForceMaxAniso;
|
||||
bool bStretchToFit;
|
||||
bool bKeepAR;
|
||||
bool bShowFPS;
|
||||
|
||||
bool bTexFmtOverlayEnable;
|
||||
bool bTexFmtOverlayCenter;
|
||||
bool bOverlayStats;
|
||||
bool bUseXFB;
|
||||
bool bDumpTextures;
|
||||
char texDumpPath[280];
|
||||
|
||||
int iLog; // CONF_ bits
|
||||
int iSaveTargetId;
|
||||
|
||||
//currently unused:
|
||||
int iCompileDLsLevel;
|
||||
bool bWireFrame;
|
||||
bool bShowShaderErrors;
|
||||
};
|
||||
|
||||
extern Config g_Config;
|
||||
|
||||
#endif // _CONFIG_H
|
|
@ -16,6 +16,7 @@
|
|||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "Globals.h"
|
||||
#include "Config.h"
|
||||
#include "IniFile.h"
|
||||
#include "svnrev.h"
|
||||
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
|
||||
#include "ConfigDlg.h"
|
||||
#include "../Globals.h"
|
||||
#include "Config.h"
|
||||
|
||||
#include "../TextureMngr.h"
|
||||
|
||||
|
|
|
@ -29,89 +29,6 @@
|
|||
#include "IniFile.h"
|
||||
#include <assert.h>
|
||||
|
||||
Config g_Config;
|
||||
|
||||
Config::Config()
|
||||
{
|
||||
memset(this, 0, sizeof(Config));
|
||||
}
|
||||
|
||||
void Config::Load()
|
||||
{
|
||||
std::string temp;
|
||||
IniFile iniFile;
|
||||
iniFile.Load("gfx_opengl.ini");
|
||||
|
||||
// get resolution
|
||||
iniFile.Get("Hardware", "WindowedRes", &temp, 0);
|
||||
if(temp.empty())
|
||||
temp = "640x480";
|
||||
strcpy(iWindowedRes, temp.c_str());
|
||||
iniFile.Get("Hardware", "FullscreenRes", &temp, 0);
|
||||
if(temp.empty())
|
||||
temp = "640x480";
|
||||
strcpy(iFSResolution, temp.c_str());
|
||||
|
||||
iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
|
||||
iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, 0);
|
||||
|
||||
iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
|
||||
iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
|
||||
iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
|
||||
iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
|
||||
iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
|
||||
iniFile.Get("Settings", "LogLevel", &iLog, 0);
|
||||
iniFile.Get("Settings", "Multisample", &iMultisampleMode, 0);
|
||||
if(iMultisampleMode == 0)
|
||||
iMultisampleMode = 1;
|
||||
std::string s;
|
||||
iniFile.Get("Settings", "TexDumpPath", &s, 0);
|
||||
if (s.size() < sizeof(texDumpPath) )
|
||||
strcpy(texDumpPath, s.c_str());
|
||||
else {
|
||||
strncpy(texDumpPath, s.c_str(), sizeof(texDumpPath)-1);
|
||||
texDumpPath[sizeof(texDumpPath)-1] = 0;
|
||||
}
|
||||
|
||||
iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
|
||||
iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
|
||||
iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
|
||||
|
||||
iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
|
||||
iniFile.Get("Enhancements", "ForceMaxAniso", &bForceMaxAniso, 0);
|
||||
iniFile.Get("Enhancements", "StretchToFit", &bStretchToFit, false);
|
||||
iniFile.Get("Enhancements", "KeepAR", &bKeepAR, false);
|
||||
}
|
||||
|
||||
void Config::Save()
|
||||
{
|
||||
IniFile iniFile;
|
||||
iniFile.Load("gfx_opengl.ini");
|
||||
iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
|
||||
iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
|
||||
iniFile.Set("Hardware", "Fullscreen", bFullscreen);
|
||||
iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe);
|
||||
|
||||
iniFile.Set("Settings", "ShowFPS", bShowFPS);
|
||||
iniFile.Set("Settings", "OverlayStats", bOverlayStats);
|
||||
iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
|
||||
iniFile.Set("Settings", "DumpTextures", bDumpTextures);
|
||||
iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
|
||||
iniFile.Set("Settings", "LogLevel", iLog);
|
||||
iniFile.Set("Settings", "Multisample", iMultisampleMode);
|
||||
iniFile.Set("Settings", "TexDumpPath", texDumpPath);
|
||||
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
|
||||
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
|
||||
iniFile.Set("Settings", "UseXFB", bUseXFB);
|
||||
|
||||
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
|
||||
iniFile.Set("Enhancements", "ForceMaxAniso", bForceMaxAniso);
|
||||
iniFile.Set("Enhancements", "StretchToFit", bStretchToFit);
|
||||
iniFile.Set("Enhancements", "KeepAR", bKeepAR);
|
||||
|
||||
iniFile.Save("gfx_opengl.ini");
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
// The one for Linux is in Linux/Linux.cpp
|
||||
|
|
|
@ -15,11 +15,12 @@
|
|||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
// several global utilities not really tied to core emulation
|
||||
// This file should DIE.
|
||||
|
||||
#ifndef _GLOBALS_H
|
||||
#define _GLOBALS_H
|
||||
|
||||
//#define LOGGING
|
||||
// #define LOGGING
|
||||
|
||||
#include "Common.h"
|
||||
#include "x64Emitter.h"
|
||||
|
@ -36,49 +37,6 @@
|
|||
#define DEBUG_LOG(...)
|
||||
#endif
|
||||
|
||||
#define CONF_LOG 1
|
||||
#define CONF_PRIMLOG 2
|
||||
#define CONF_SAVETEXTURES 4
|
||||
#define CONF_SAVETARGETS 8
|
||||
#define CONF_SAVESHADERS 16
|
||||
|
||||
struct Config
|
||||
{
|
||||
Config();
|
||||
void Load();
|
||||
void Save();
|
||||
|
||||
//video
|
||||
bool bFullscreen;
|
||||
bool renderToMainframe;
|
||||
char iFSResolution[16];
|
||||
char iWindowedRes[16];
|
||||
int iMultisampleMode;
|
||||
|
||||
bool bForceFiltering;
|
||||
bool bForceMaxAniso;
|
||||
bool bStretchToFit;
|
||||
bool bKeepAR;
|
||||
bool bShowFPS;
|
||||
|
||||
bool bTexFmtOverlayEnable;
|
||||
bool bTexFmtOverlayCenter;
|
||||
bool bOverlayStats;
|
||||
bool bUseXFB;
|
||||
bool bDumpTextures;
|
||||
char texDumpPath[280];
|
||||
|
||||
int iLog; // CONF_ bits
|
||||
int iSaveTargetId;
|
||||
|
||||
//currently unused:
|
||||
int iCompileDLsLevel;
|
||||
bool bWireFrame;
|
||||
bool bShowShaderErrors;
|
||||
};
|
||||
|
||||
extern Config g_Config;
|
||||
|
||||
void DebugLog(const char* _fmt, ...);
|
||||
void __Log(const char *format, ...);
|
||||
void __Log(int type, const char *format, ...);
|
||||
|
|
|
@ -25,9 +25,9 @@
|
|||
#include <wx/aboutdlg.h>
|
||||
|
||||
#include "../Globals.h"
|
||||
#include "../Config.h"
|
||||
#include "main.h"
|
||||
|
||||
#include "../../Core/Src/Core.h"
|
||||
#include "Win32.h"
|
||||
|
||||
#include "IniFile.h" // we need this for the debugger to work
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include <mmsystem.h>
|
||||
#endif
|
||||
|
||||
#include "Config.h"
|
||||
#include "Profiler.h"
|
||||
#include "Statistics.h"
|
||||
#include "ImageWrite.h"
|
||||
|
@ -384,7 +385,7 @@ void Renderer::ProcessMessages()
|
|||
|
||||
if (s_listMsgs.size() > 0) {
|
||||
int left = 25, top = 15;
|
||||
list<MESSAGE>::iterator it = s_listMsgs.begin();
|
||||
std::list<MESSAGE>::iterator it = s_listMsgs.begin();
|
||||
while (it != s_listMsgs.end())
|
||||
{
|
||||
int time_left = (int)(it->dwTimeStamp - timeGetTime());
|
||||
|
@ -838,14 +839,14 @@ void Renderer::SwapBuffers()
|
|||
bool Renderer::SaveRenderTarget(const char* filename, int jpeg)
|
||||
{
|
||||
bool bflip = true;
|
||||
vector<u32> data(nBackbufferWidth*nBackbufferHeight);
|
||||
std::vector<u32> data(nBackbufferWidth*nBackbufferHeight);
|
||||
glReadPixels(0, 0, nBackbufferWidth, nBackbufferHeight, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
|
||||
if (glGetError() != GL_NO_ERROR)
|
||||
return false;
|
||||
|
||||
if (bflip) {
|
||||
// swap scanlines
|
||||
vector<u32> scanline(nBackbufferWidth);
|
||||
std::vector<u32> scanline(nBackbufferWidth);
|
||||
for(int i = 0; i < nBackbufferHeight/2; ++i) {
|
||||
memcpy(&scanline[0], &data[i*nBackbufferWidth], nBackbufferWidth*4);
|
||||
memcpy(&data[i*nBackbufferWidth], &data[(nBackbufferHeight-i-1)*nBackbufferWidth], nBackbufferWidth*4);
|
||||
|
|
|
@ -11,6 +11,7 @@ files = [
|
|||
'Globals.cpp',
|
||||
'GLUtil.cpp',
|
||||
'main.cpp',
|
||||
'Config.cpp',
|
||||
'memcpy_amd.cpp',
|
||||
'OpcodeDecoding.cpp',
|
||||
'PixelShaderManager.cpp',
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
#undef _interlockedbittestandreset64
|
||||
#endif
|
||||
|
||||
#include "Config.h"
|
||||
#include "Statistics.h"
|
||||
#include "Profiler.h"
|
||||
#include "ImageWrite.h"
|
||||
|
|
|
@ -18,8 +18,6 @@
|
|||
#ifndef _VERTEXLOADER_H
|
||||
#define _VERTEXLOADER_H
|
||||
|
||||
using namespace std;
|
||||
|
||||
#include "CPMemory.h"
|
||||
#include "DataReader.h"
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include <fstream>
|
||||
#include <vector>
|
||||
|
||||
#include "Config.h"
|
||||
#include "Statistics.h"
|
||||
#include "MemoryUtil.h"
|
||||
#include "Profiler.h"
|
||||
|
@ -21,7 +22,7 @@
|
|||
static GLuint s_vboBuffers[0x40] = {0};
|
||||
static int s_nCurVBOIndex = 0; // current free buffer
|
||||
static u8 *s_pBaseBufferPointer = NULL;
|
||||
static vector< pair<int, int> > s_vStoredPrimitives; // every element, mode and count to be passed to glDrawArrays
|
||||
static std::vector< std::pair<int, int> > s_vStoredPrimitives; // every element, mode and count to be passed to glDrawArrays
|
||||
static u32 s_prevcomponents; // previous state set
|
||||
|
||||
u8* VertexManager::s_pCurBufferPointer = NULL;
|
||||
|
@ -107,7 +108,7 @@ void VertexManager::AddVertices(int primitive, int numvertices)
|
|||
_assert_( numvertices > 0 );
|
||||
|
||||
ADDSTAT(stats.thisFrame.numPrims, numvertices);
|
||||
s_vStoredPrimitives.push_back(pair<int, int>(c_primitiveType[primitive], numvertices));
|
||||
s_vStoredPrimitives.push_back(std::pair<int, int>(c_primitiveType[primitive], numvertices));
|
||||
|
||||
#ifdef _DEBUG
|
||||
static const char *sprims[8] = {"quads", "nothing", "tris", "tstrip", "tfan", "lines", "lstrip", "points"};
|
||||
|
@ -260,7 +261,7 @@ void VertexManager::Flush()
|
|||
#endif
|
||||
|
||||
int offset = 0;
|
||||
for (vector< pair<int, int> >::const_iterator it = s_vStoredPrimitives.begin(); it != s_vStoredPrimitives.end(); ++it)
|
||||
for (std::vector< std::pair<int, int> >::const_iterator it = s_vStoredPrimitives.begin(); it != s_vStoredPrimitives.end(); ++it)
|
||||
{
|
||||
glDrawArrays(it->first, offset, it->second);
|
||||
offset += it->second;
|
||||
|
|
|
@ -21,7 +21,6 @@
|
|||
|
||||
#include "CPMemory.h"
|
||||
|
||||
using namespace std;
|
||||
// TODO - clarify the role of this class.
|
||||
|
||||
// Methods to manage and cache the global state of vertex streams and flushing streams
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
|
||||
#include "Globals.h"
|
||||
#include "Profiler.h"
|
||||
#include "Config.h"
|
||||
|
||||
#include "GLUtil.h"
|
||||
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
#include "GUI/ConfigDlg.h"
|
||||
|
||||
#include "Config.h"
|
||||
#include "LookUpTables.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "Render.h"
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#pragma once
|
||||
#define _WIN32_WINNT 0x501
|
||||
#ifndef _WIN32_IE
|
||||
#define _WIN32_IE 0x0500 // Default value is 0x0400
|
||||
#endif
|
||||
|
||||
#include <tchar.h>
|
||||
#include <windows.h>
|
||||
|
Loading…
Reference in New Issue