Unfortunately, the changed fullscreen order in the fix for 3D Vision was causing some problems. I'm sure there's another way to do it but for now, 3D Vision users can always compile new builds with the fix.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7410 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Matt Callaghan 2011-03-24 16:51:37 +00:00
parent bb90b7fcea
commit 49a5fbef4f
1 changed files with 1 additions and 6 deletions

View File

@ -994,14 +994,9 @@ void CFrame::OnMouse(wxMouseEvent& event)
void CFrame::DoFullscreen(bool bF) void CFrame::DoFullscreen(bool bF)
{ {
#ifdef _WIN32 // See r7388
m_RenderFrame->ShowFullScreen(bF, wxFULLSCREEN_ALL);
#endif
ToggleDisplayMode(bF); ToggleDisplayMode(bF);
#ifndef _WIN32 // See r7388
m_RenderFrame->ShowFullScreen(bF, wxFULLSCREEN_ALL);
#endif
m_RenderFrame->ShowFullScreen(bF, wxFULLSCREEN_ALL);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
{ {
if (bF) if (bF)