Unfortunately, the changed fullscreen order in the fix for 3D Vision was causing some problems. I'm sure there's another way to do it but for now, 3D Vision users can always compile new builds with the fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7410 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -994,14 +994,9 @@ void CFrame::OnMouse(wxMouseEvent& event)
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void CFrame::DoFullscreen(bool bF)
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void CFrame::DoFullscreen(bool bF)
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{
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{
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#ifdef _WIN32 // See r7388
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m_RenderFrame->ShowFullScreen(bF, wxFULLSCREEN_ALL);
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#endif
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ToggleDisplayMode(bF);
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ToggleDisplayMode(bF);
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#ifndef _WIN32 // See r7388
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m_RenderFrame->ShowFullScreen(bF, wxFULLSCREEN_ALL);
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#endif
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m_RenderFrame->ShowFullScreen(bF, wxFULLSCREEN_ALL);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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{
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{
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if (bF)
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if (bF)
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