From 49a5fbef4f47e50fa25bc35805cb2006794c9bba Mon Sep 17 00:00:00 2001 From: Matt Callaghan Date: Thu, 24 Mar 2011 16:51:37 +0000 Subject: [PATCH] Unfortunately, the changed fullscreen order in the fix for 3D Vision was causing some problems. I'm sure there's another way to do it but for now, 3D Vision users can always compile new builds with the fix. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7410 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/DolphinWX/Src/Frame.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/Source/Core/DolphinWX/Src/Frame.cpp b/Source/Core/DolphinWX/Src/Frame.cpp index 5713b072f7..844743a37f 100644 --- a/Source/Core/DolphinWX/Src/Frame.cpp +++ b/Source/Core/DolphinWX/Src/Frame.cpp @@ -994,14 +994,9 @@ void CFrame::OnMouse(wxMouseEvent& event) void CFrame::DoFullscreen(bool bF) { -#ifdef _WIN32 // See r7388 - m_RenderFrame->ShowFullScreen(bF, wxFULLSCREEN_ALL); -#endif ToggleDisplayMode(bF); -#ifndef _WIN32 // See r7388 - m_RenderFrame->ShowFullScreen(bF, wxFULLSCREEN_ALL); -#endif + m_RenderFrame->ShowFullScreen(bF, wxFULLSCREEN_ALL); if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) { if (bF)