Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
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a129a53e56
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4964fc87ae
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@ -608,7 +608,7 @@ void Renderer::SetBlendingState(const BlendingState& state)
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}
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma)
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void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma)
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{
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ResetAPIState();
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@ -624,9 +624,8 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
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// activate linear filtering for the buffer copies
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D3D::SetLinearCopySampler();
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auto* xfb_texture = static_cast<DXTexture*>(texture);
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TargetRectangle source_rc = xfb_texture->GetConfig().GetRect();
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BlitScreen(source_rc, targetRc, xfb_texture->GetRawTexIdentifier(),
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BlitScreen(xfb_region, targetRc, xfb_texture->GetRawTexIdentifier(),
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xfb_texture->GetConfig().width, xfb_texture->GetConfig().height, Gamma);
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// Reset viewport for drawing text
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@ -1325,7 +1325,7 @@ void Renderer::SetBlendingState(const BlendingState& state)
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}
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma)
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void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma)
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{
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if (g_ogl_config.bSupportsDebug)
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{
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@ -1337,10 +1337,8 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
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auto* xfb_texture = static_cast<OGLTexture*>(texture);
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TargetRectangle sourceRc = ConvertEFBRectangle(rc);
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sourceRc.left = 0;
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sourceRc.right = xfb_texture->GetConfig().width;
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sourceRc.top = xfb_texture->GetConfig().height;
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TargetRectangle sourceRc = xfb_region;
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sourceRc.top = xfb_region.GetHeight();
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sourceRc.bottom = 0;
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ResetAPIState();
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@ -90,7 +90,7 @@ void SWOGLWindow::PrintText(const std::string& text, int x, int y, u32 color)
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m_text.push_back({text, x, y, color});
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}
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void SWOGLWindow::ShowImage(AbstractTexture* image, float aspect)
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void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region)
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{
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SW::SWTexture* sw_image = static_cast<SW::SWTexture*>(image);
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GLInterface->Update(); // just updates the render window position and the backbuffer size
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@ -103,6 +103,8 @@ void SWOGLWindow::ShowImage(AbstractTexture* image, float aspect)
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glActiveTexture(GL_TEXTURE9);
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glBindTexture(GL_TEXTURE_2D, m_image_texture);
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// TODO: Apply xfb_region
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment
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glPixelStorei(GL_UNPACK_ROW_LENGTH, sw_image->GetConfig().width);
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@ -9,6 +9,7 @@
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VideoCommon.h"
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class AbstractTexture;
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@ -23,7 +24,7 @@ public:
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void PrintText(const std::string& text, int x, int y, u32 color);
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// Image to show, will be swapped immediately
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void ShowImage(AbstractTexture* image, float aspect);
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void ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region);
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int PeekMessages();
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@ -43,13 +43,13 @@ void SWRenderer::RenderText(const std::string& pstr, int left, int top, u32 colo
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}
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// Called on the GPU thread
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void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma)
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void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma)
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{
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OSD::DoCallbacks(OSD::CallbackType::OnFrame);
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DrawDebugText();
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SWOGLWindow::s_instance->ShowImage(texture, 1.0);
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SWOGLWindow::s_instance->ShowImage(texture, xfb_region);
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UpdateActiveConfig();
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}
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@ -481,7 +481,7 @@ void Renderer::ReinterpretPixelData(unsigned int convtype)
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BindEFBToStateTracker();
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}
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void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma)
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void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma)
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{
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// Pending/batched EFB pokes should be included in the final image.
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FramebufferManager::GetInstance()->FlushEFBPokes();
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@ -504,7 +504,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
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// Draw to the screen if we have a swap chain.
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if (m_swap_chain)
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{
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DrawScreen(xfb_texture);
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DrawScreen(xfb_texture, xfb_region);
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// Submit the current command buffer, signaling rendering finished semaphore when it's done
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// Because this final command buffer is rendering to the swap chain, we need to wait for
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@ -552,7 +552,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
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g_shader_cache->RetrieveAsyncShaders();
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}
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void Renderer::DrawScreen(VKTexture* xfb_texture)
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void Renderer::DrawScreen(VKTexture* xfb_texture, const EFBRectangle& xfb_region)
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{
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VkResult res;
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if (!g_command_buffer_mgr->CheckLastPresentFail())
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@ -605,7 +605,8 @@ void Renderer::DrawScreen(VKTexture* xfb_texture)
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// Draw
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TargetRectangle source_rc = xfb_texture->GetConfig().GetRect();
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BlitScreen(m_swap_chain->GetRenderPass(), GetTargetRectangle(), source_rc, xfb_texture->GetRawTexIdentifier());
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BlitScreen(m_swap_chain->GetRenderPass(), GetTargetRectangle(), xfb_region,
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xfb_texture->GetRawTexIdentifier());
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// Draw OSD
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Util::SetViewportAndScissor(g_command_buffer_mgr->GetCurrentCommandBuffer(), 0, 0,
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@ -86,7 +86,7 @@ private:
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void DestroyShaders();
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// Draw the frame, as well as the OSD to the swap chain.
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void DrawScreen(VKTexture* xfb_texture);
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void DrawScreen(VKTexture* xfb_texture, const EFBRectangle& xfb_region);
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// Copies/scales an image to the currently-bound framebuffer.
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void BlitScreen(VkRenderPass render_pass, const TargetRectangle& dst_rect,
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@ -270,7 +270,8 @@ static void BPWritten(const BPCmd& bp)
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if (g_ActiveConfig.bImmediateXFB)
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{
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// below div two to convert from bytes to pixels - it expects width, not stride
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g_renderer->Swap(destAddr, destStride / 2, destStride / 2, height, false, srcRect, CoreTiming::GetTicks());
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g_renderer->Swap(destAddr, destStride / 2, destStride / 2, height, srcRect,
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CoreTiming::GetTicks());
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}
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else
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{
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@ -651,10 +651,14 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
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m_last_xfb_texture = xfb_entry->texture.get();
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m_last_xfb_id = xfb_entry->id;
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m_last_xfb_ticks = ticks;
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m_last_xfb_horizontal_scale = horizontal_scale;
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auto xfb_rect = xfb_entry->texture->GetConfig().GetRect();
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xfb_rect.right -= EFBToScaledX(fbStride - fbWidth);
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m_last_xfb_region = xfb_rect;
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// TODO: merge more generic parts into VideoCommon
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g_renderer->SwapImpl(xfb_entry->texture.get(), rc, ticks, xfb_entry->gamma);
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g_renderer->SwapImpl(xfb_entry->texture.get(), xfb_rect, ticks, xfb_entry->gamma);
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m_fps_counter.Update();
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update_frame_count = true;
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@ -693,7 +697,7 @@ bool Renderer::IsFrameDumping()
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void Renderer::DoDumpFrame()
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{
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UpdateFrameDumpTexture(m_last_xfb_horizontal_scale);
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UpdateFrameDumpTexture();
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auto result = m_dump_texture->Map();
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if (result.has_value())
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@ -704,7 +708,7 @@ void Renderer::DoDumpFrame()
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}
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}
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void Renderer::UpdateFrameDumpTexture(float horizontal_scale)
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void Renderer::UpdateFrameDumpTexture()
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{
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int target_width, target_height;
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std::tie(target_width, target_height) = CalculateOutputDimensions(
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@ -719,9 +723,7 @@ void Renderer::UpdateFrameDumpTexture(float horizontal_scale)
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config.rendertarget = true;
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m_dump_texture = g_texture_cache->CreateTexture(config);
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}
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auto source_rect = m_last_xfb_texture->GetConfig().GetRect();
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source_rect.right /= horizontal_scale;
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m_dump_texture->CopyRectangleFromTexture(m_last_xfb_texture, source_rect,
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m_dump_texture->CopyRectangleFromTexture(m_last_xfb_texture, m_last_xfb_region,
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EFBRectangle{0, 0, target_width, target_height});
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}
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@ -185,7 +185,7 @@ private:
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void RunFrameDumps();
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void ShutdownFrameDumping();
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std::tuple<int, int> CalculateOutputDimensions(int width, int height);
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void UpdateFrameDumpTexture(float horizontal_scale);
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void UpdateFrameDumpTexture();
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PEControl::PixelFormat m_prev_efb_format = PEControl::INVALID_FMT;
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unsigned int m_efb_scale = 1;
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@ -214,7 +214,7 @@ private:
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AbstractTexture* m_last_xfb_texture = nullptr;
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u64 m_last_xfb_id = std::numeric_limits<u64>::max();
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u64 m_last_xfb_ticks = 0;
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float m_last_xfb_horizontal_scale = 0.0f;
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EFBRectangle m_last_xfb_region;
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std::unique_ptr<AbstractTexture> m_dump_texture;
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