Video Backends: Remove the right of the xfb region for games where the

VI stride does not match the VI width
This commit is contained in:
iwubcode 2017-09-29 00:31:08 -05:00
parent a129a53e56
commit 4964fc87ae
10 changed files with 31 additions and 27 deletions

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@ -608,7 +608,7 @@ void Renderer::SetBlendingState(const BlendingState& state)
} }
// This function has the final picture. We adjust the aspect ratio here. // This function has the final picture. We adjust the aspect ratio here.
void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma) void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma)
{ {
ResetAPIState(); ResetAPIState();
@ -624,9 +624,8 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
// activate linear filtering for the buffer copies // activate linear filtering for the buffer copies
D3D::SetLinearCopySampler(); D3D::SetLinearCopySampler();
auto* xfb_texture = static_cast<DXTexture*>(texture); auto* xfb_texture = static_cast<DXTexture*>(texture);
TargetRectangle source_rc = xfb_texture->GetConfig().GetRect();
BlitScreen(source_rc, targetRc, xfb_texture->GetRawTexIdentifier(), BlitScreen(xfb_region, targetRc, xfb_texture->GetRawTexIdentifier(),
xfb_texture->GetConfig().width, xfb_texture->GetConfig().height, Gamma); xfb_texture->GetConfig().width, xfb_texture->GetConfig().height, Gamma);
// Reset viewport for drawing text // Reset viewport for drawing text

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@ -1325,7 +1325,7 @@ void Renderer::SetBlendingState(const BlendingState& state)
} }
// This function has the final picture. We adjust the aspect ratio here. // This function has the final picture. We adjust the aspect ratio here.
void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma) void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma)
{ {
if (g_ogl_config.bSupportsDebug) if (g_ogl_config.bSupportsDebug)
{ {
@ -1337,10 +1337,8 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
auto* xfb_texture = static_cast<OGLTexture*>(texture); auto* xfb_texture = static_cast<OGLTexture*>(texture);
TargetRectangle sourceRc = ConvertEFBRectangle(rc); TargetRectangle sourceRc = xfb_region;
sourceRc.left = 0; sourceRc.top = xfb_region.GetHeight();
sourceRc.right = xfb_texture->GetConfig().width;
sourceRc.top = xfb_texture->GetConfig().height;
sourceRc.bottom = 0; sourceRc.bottom = 0;
ResetAPIState(); ResetAPIState();

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@ -90,7 +90,7 @@ void SWOGLWindow::PrintText(const std::string& text, int x, int y, u32 color)
m_text.push_back({text, x, y, color}); m_text.push_back({text, x, y, color});
} }
void SWOGLWindow::ShowImage(AbstractTexture* image, float aspect) void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region)
{ {
SW::SWTexture* sw_image = static_cast<SW::SWTexture*>(image); SW::SWTexture* sw_image = static_cast<SW::SWTexture*>(image);
GLInterface->Update(); // just updates the render window position and the backbuffer size GLInterface->Update(); // just updates the render window position and the backbuffer size
@ -103,6 +103,8 @@ void SWOGLWindow::ShowImage(AbstractTexture* image, float aspect)
glActiveTexture(GL_TEXTURE9); glActiveTexture(GL_TEXTURE9);
glBindTexture(GL_TEXTURE_2D, m_image_texture); glBindTexture(GL_TEXTURE_2D, m_image_texture);
// TODO: Apply xfb_region
glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment
glPixelStorei(GL_UNPACK_ROW_LENGTH, sw_image->GetConfig().width); glPixelStorei(GL_UNPACK_ROW_LENGTH, sw_image->GetConfig().width);

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@ -9,6 +9,7 @@
#include <vector> #include <vector>
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "VideoCommon/VideoCommon.h"
class AbstractTexture; class AbstractTexture;
@ -23,7 +24,7 @@ public:
void PrintText(const std::string& text, int x, int y, u32 color); void PrintText(const std::string& text, int x, int y, u32 color);
// Image to show, will be swapped immediately // Image to show, will be swapped immediately
void ShowImage(AbstractTexture* image, float aspect); void ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region);
int PeekMessages(); int PeekMessages();

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@ -43,13 +43,13 @@ void SWRenderer::RenderText(const std::string& pstr, int left, int top, u32 colo
} }
// Called on the GPU thread // Called on the GPU thread
void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma) void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma)
{ {
OSD::DoCallbacks(OSD::CallbackType::OnFrame); OSD::DoCallbacks(OSD::CallbackType::OnFrame);
DrawDebugText(); DrawDebugText();
SWOGLWindow::s_instance->ShowImage(texture, 1.0); SWOGLWindow::s_instance->ShowImage(texture, xfb_region);
UpdateActiveConfig(); UpdateActiveConfig();
} }

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@ -481,7 +481,7 @@ void Renderer::ReinterpretPixelData(unsigned int convtype)
BindEFBToStateTracker(); BindEFBToStateTracker();
} }
void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma) void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma)
{ {
// Pending/batched EFB pokes should be included in the final image. // Pending/batched EFB pokes should be included in the final image.
FramebufferManager::GetInstance()->FlushEFBPokes(); FramebufferManager::GetInstance()->FlushEFBPokes();
@ -504,7 +504,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
// Draw to the screen if we have a swap chain. // Draw to the screen if we have a swap chain.
if (m_swap_chain) if (m_swap_chain)
{ {
DrawScreen(xfb_texture); DrawScreen(xfb_texture, xfb_region);
// Submit the current command buffer, signaling rendering finished semaphore when it's done // Submit the current command buffer, signaling rendering finished semaphore when it's done
// Because this final command buffer is rendering to the swap chain, we need to wait for // Because this final command buffer is rendering to the swap chain, we need to wait for
@ -552,7 +552,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
g_shader_cache->RetrieveAsyncShaders(); g_shader_cache->RetrieveAsyncShaders();
} }
void Renderer::DrawScreen(VKTexture* xfb_texture) void Renderer::DrawScreen(VKTexture* xfb_texture, const EFBRectangle& xfb_region)
{ {
VkResult res; VkResult res;
if (!g_command_buffer_mgr->CheckLastPresentFail()) if (!g_command_buffer_mgr->CheckLastPresentFail())
@ -605,7 +605,8 @@ void Renderer::DrawScreen(VKTexture* xfb_texture)
// Draw // Draw
TargetRectangle source_rc = xfb_texture->GetConfig().GetRect(); TargetRectangle source_rc = xfb_texture->GetConfig().GetRect();
BlitScreen(m_swap_chain->GetRenderPass(), GetTargetRectangle(), source_rc, xfb_texture->GetRawTexIdentifier()); BlitScreen(m_swap_chain->GetRenderPass(), GetTargetRectangle(), xfb_region,
xfb_texture->GetRawTexIdentifier());
// Draw OSD // Draw OSD
Util::SetViewportAndScissor(g_command_buffer_mgr->GetCurrentCommandBuffer(), 0, 0, Util::SetViewportAndScissor(g_command_buffer_mgr->GetCurrentCommandBuffer(), 0, 0,

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@ -86,7 +86,7 @@ private:
void DestroyShaders(); void DestroyShaders();
// Draw the frame, as well as the OSD to the swap chain. // Draw the frame, as well as the OSD to the swap chain.
void DrawScreen(VKTexture* xfb_texture); void DrawScreen(VKTexture* xfb_texture, const EFBRectangle& xfb_region);
// Copies/scales an image to the currently-bound framebuffer. // Copies/scales an image to the currently-bound framebuffer.
void BlitScreen(VkRenderPass render_pass, const TargetRectangle& dst_rect, void BlitScreen(VkRenderPass render_pass, const TargetRectangle& dst_rect,

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@ -270,7 +270,8 @@ static void BPWritten(const BPCmd& bp)
if (g_ActiveConfig.bImmediateXFB) if (g_ActiveConfig.bImmediateXFB)
{ {
// below div two to convert from bytes to pixels - it expects width, not stride // below div two to convert from bytes to pixels - it expects width, not stride
g_renderer->Swap(destAddr, destStride / 2, destStride / 2, height, false, srcRect, CoreTiming::GetTicks()); g_renderer->Swap(destAddr, destStride / 2, destStride / 2, height, srcRect,
CoreTiming::GetTicks());
} }
else else
{ {

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@ -651,10 +651,14 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
m_last_xfb_texture = xfb_entry->texture.get(); m_last_xfb_texture = xfb_entry->texture.get();
m_last_xfb_id = xfb_entry->id; m_last_xfb_id = xfb_entry->id;
m_last_xfb_ticks = ticks; m_last_xfb_ticks = ticks;
m_last_xfb_horizontal_scale = horizontal_scale;
auto xfb_rect = xfb_entry->texture->GetConfig().GetRect();
xfb_rect.right -= EFBToScaledX(fbStride - fbWidth);
m_last_xfb_region = xfb_rect;
// TODO: merge more generic parts into VideoCommon // TODO: merge more generic parts into VideoCommon
g_renderer->SwapImpl(xfb_entry->texture.get(), rc, ticks, xfb_entry->gamma); g_renderer->SwapImpl(xfb_entry->texture.get(), xfb_rect, ticks, xfb_entry->gamma);
m_fps_counter.Update(); m_fps_counter.Update();
update_frame_count = true; update_frame_count = true;
@ -693,7 +697,7 @@ bool Renderer::IsFrameDumping()
void Renderer::DoDumpFrame() void Renderer::DoDumpFrame()
{ {
UpdateFrameDumpTexture(m_last_xfb_horizontal_scale); UpdateFrameDumpTexture();
auto result = m_dump_texture->Map(); auto result = m_dump_texture->Map();
if (result.has_value()) if (result.has_value())
@ -704,7 +708,7 @@ void Renderer::DoDumpFrame()
} }
} }
void Renderer::UpdateFrameDumpTexture(float horizontal_scale) void Renderer::UpdateFrameDumpTexture()
{ {
int target_width, target_height; int target_width, target_height;
std::tie(target_width, target_height) = CalculateOutputDimensions( std::tie(target_width, target_height) = CalculateOutputDimensions(
@ -719,9 +723,7 @@ void Renderer::UpdateFrameDumpTexture(float horizontal_scale)
config.rendertarget = true; config.rendertarget = true;
m_dump_texture = g_texture_cache->CreateTexture(config); m_dump_texture = g_texture_cache->CreateTexture(config);
} }
auto source_rect = m_last_xfb_texture->GetConfig().GetRect(); m_dump_texture->CopyRectangleFromTexture(m_last_xfb_texture, m_last_xfb_region,
source_rect.right /= horizontal_scale;
m_dump_texture->CopyRectangleFromTexture(m_last_xfb_texture, source_rect,
EFBRectangle{0, 0, target_width, target_height}); EFBRectangle{0, 0, target_width, target_height});
} }

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@ -185,7 +185,7 @@ private:
void RunFrameDumps(); void RunFrameDumps();
void ShutdownFrameDumping(); void ShutdownFrameDumping();
std::tuple<int, int> CalculateOutputDimensions(int width, int height); std::tuple<int, int> CalculateOutputDimensions(int width, int height);
void UpdateFrameDumpTexture(float horizontal_scale); void UpdateFrameDumpTexture();
PEControl::PixelFormat m_prev_efb_format = PEControl::INVALID_FMT; PEControl::PixelFormat m_prev_efb_format = PEControl::INVALID_FMT;
unsigned int m_efb_scale = 1; unsigned int m_efb_scale = 1;
@ -214,7 +214,7 @@ private:
AbstractTexture* m_last_xfb_texture = nullptr; AbstractTexture* m_last_xfb_texture = nullptr;
u64 m_last_xfb_id = std::numeric_limits<u64>::max(); u64 m_last_xfb_id = std::numeric_limits<u64>::max();
u64 m_last_xfb_ticks = 0; u64 m_last_xfb_ticks = 0;
float m_last_xfb_horizontal_scale = 0.0f; EFBRectangle m_last_xfb_region;
std::unique_ptr<AbstractTexture> m_dump_texture; std::unique_ptr<AbstractTexture> m_dump_texture;