465 lines
14 KiB
C++
465 lines
14 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <iostream>
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#include "Common.h"
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#include "IniFile.h"
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#include "StringUtil.h"
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#include "Config.h"
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#include "EmuDefinitions.h" // for PadMapping
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#include "main.h"
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// Configuration file control names
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// Do not change the order unless you change the related arrays
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// Directionals are ordered as L, R, U, D
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// Wiimote
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static const char* wmControlNames[] =
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{
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"WmA",
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"WmB",
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"Wm1",
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"Wm2",
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"WmP",
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"WmM",
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"WmH",
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"WmL",
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"WmR",
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"WmU",
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"WmD",
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"WmRollL",
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"WmRollR",
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"WmPitchU",
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"WmPitchD",
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"WmShake",
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};
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static int wmDefaultControls[] =
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{
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#ifdef _WIN32
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'Z',
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'X',
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'C',
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'V',
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VK_OEM_PLUS,
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VK_OEM_MINUS,
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VK_BACK,
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VK_LEFT,
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VK_RIGHT,
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VK_UP,
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VK_DOWN,
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'N',
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'M',
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VK_OEM_COMMA,
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VK_OEM_PERIOD,
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VK_OEM_2 // /
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#elif defined(HAVE_X11) && HAVE_X11
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'Z',
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'X',
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'C',
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'V',
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XK_Equal,
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XK_Minus,
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XK_BackSpace,
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XK_Left,
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XK_Right,
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XK_Up,
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XK_Down,
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'N',
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'M',
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XK_comma,
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XK_period,
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XK_slash
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#else
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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#endif
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};
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// Nunchuk
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static const char* ncControlNames[] =
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{
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"NcZ",
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"NcC",
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"NcL",
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"NcR",
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"NcU",
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"NcD",
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"NcShake",
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};
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static int nCDefaultControls[] =
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{
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#ifdef _WIN32
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VK_NUMPAD0,
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VK_DECIMAL,
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VK_NUMPAD4,
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VK_NUMPAD6,
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VK_NUMPAD8,
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VK_NUMPAD5,
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VK_ADD
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#elif defined(HAVE_X11) && HAVE_X11
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XK_KP_0,
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XK_KP_Decimal,
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XK_KP_4,
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XK_KP_6,
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XK_KP_8,
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XK_KP_5,
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XK_KP_Add
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#else
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0,0,0,0,0,0,0
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#endif
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};
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// Classic Controller
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static const char* ccControlNames[] =
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{
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"CcA",
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"CcB",
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"CcX",
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"CcY",
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"CcP",
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"CcM",
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"CcH",
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"CcTl",
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"CcTr",
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"CcZl",
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"CcZr",
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"CcDl",
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"CcDr",
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"CcDu",
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"CcDd",
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"CcLl",
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"CcLr",
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"CcLu",
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"CcLd",
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"CcRl",
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"CcRr",
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"CcRu",
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"CcRd",
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};
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static int ccDefaultControls[] =
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{
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// A, B, X, Y
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#ifdef _WIN32
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VK_OEM_4, // [
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VK_OEM_6, // ]
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VK_OEM_1, // ;
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VK_OEM_7, // '
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#elif defined(HAVE_X11) && HAVE_X11
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XK_bracketleft,
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XK_bracketright,
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XK_semicolon,
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XK_quoteright,
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#else
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0,0,0,0,
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#endif
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// +, -, Home
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'H',
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'F',
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'G',
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// Triggers, Zs
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'E',
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'Y',
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'R',
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'T',
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// Digital pad
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#ifdef _WIN32
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VK_NUMPAD4,
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VK_NUMPAD6,
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VK_NUMPAD8,
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VK_NUMPAD5,
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#elif defined(HAVE_X11) && HAVE_X11
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XK_KP_4,
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XK_KP_6,
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XK_KP_8,
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XK_KP_5,
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#else
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0,0,0,0,
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#endif
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// Left analog
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'A',
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'D',
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'W',
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'S',
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// Right analog
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'J',
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'L',
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'I',
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'K'
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};
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// GH3 Default controls
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static const char* gh3ControlNames[] =
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{
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"GH3Green",
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"GH3Red",
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"GH3Yellow",
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"GH3Blue",
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"GH3Orange",
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"GH3Plus",
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"GH3Minus",
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"GH3Whammy",
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"GH3Al",
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"GH3Ar",
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"GH3Au",
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"GH3Ad",
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"GH3StrumUp",
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"GH3StrumDown",
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};
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static int GH3DefaultControls[] =
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{
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'A',
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'S',
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'D',
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'F',
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'G',
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'L',
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'J',
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'H',
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#ifdef _WIN32
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VK_NUMPAD4,
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VK_NUMPAD6,
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VK_NUMPAD8,
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VK_NUMPAD5,
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#elif defined(HAVE_X11) && HAVE_X11
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XK_KP_4,
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XK_KP_6,
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XK_KP_8,
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XK_KP_5,
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#else
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0,0,0,0,
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#endif
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'I',
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'K',
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};
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Config g_Config;
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Config::Config()
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{
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// Set all default values to zero
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memset(this, 0, sizeof(Config));
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}
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void Config::Load(bool ChangePad)
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{
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std::string temp;
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IniFile iniFile;
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iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
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// General
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iniFile.Get("Settings", "SidewaysDPad", &bSidewaysDPad, false);
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iniFile.Get("Settings", "ExtensionConnected", &iExtensionConnected, EXT_NONE);
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iniFile.Get("Settings", "MotionPlusConnected", &bMotionPlusConnected, false);
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// Real Wiimote
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iniFile.Get("Real", "Connect", &bConnectRealWiimote, true);
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iniFile.Get("Real", "Use", &bUseRealWiimote, false);
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iniFile.Get("Real", "UpdateStatus", &bUpdateRealWiimote, true);
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iniFile.Get("Real", "AccNeutralX", &iAccNeutralX, 0);
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iniFile.Get("Real", "AccNeutralY", &iAccNeutralY, 0);
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iniFile.Get("Real", "AccNeutralZ", &iAccNeutralZ, 0);
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iniFile.Get("Real", "AccNunNeutralX", &iAccNunNeutralX, 0);
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iniFile.Get("Real", "AccNunNeutralY", &iAccNunNeutralY, 0);
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iniFile.Get("Real", "AccNunNeutralZ", &iAccNunNeutralZ, 0);
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for (int i = 0; i < 1; i++)
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{
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// Slot specific settings
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char SectionName[32];
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sprintf(SectionName, "Wiimote%i", i + 1);
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iniFile.Get(SectionName, "NoTriggerFilter", &bNoTriggerFilter, false);
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iniFile.Get(SectionName, "TriggerType", &Trigger.Type, Trigger.TRIGGER_OFF);
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iniFile.Get(SectionName, "TriggerUpright", &Trigger.Upright, false);
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iniFile.Get(SectionName, "TriggerRollRange", &Trigger.Range.Roll, 0);
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iniFile.Get(SectionName, "TriggerPitchRange", &Trigger.Range.Pitch, 0);
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// Wiimote
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for (int x = 0; x < WM_CONTROLS; x++)
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iniFile.Get(SectionName, wmControlNames[x], &WiiMoteEmu::PadMapping[i].Wm.keyForControls[x], wmDefaultControls[x]);
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// Nunchuck
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iniFile.Get(SectionName, "NunchuckStick", &Nunchuck.Type, Nunchuck.KEYBOARD);
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for (int x = 0; x < NC_CONTROLS; x++)
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iniFile.Get(SectionName, ncControlNames[x], &WiiMoteEmu::PadMapping[i].Nc.keyForControls[x], nCDefaultControls[x]);
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// Classic Controller
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iniFile.Get(SectionName, "CcLeftStick", &ClassicController.LType, ClassicController.KEYBOARD);
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iniFile.Get(SectionName, "CcRightStick", &ClassicController.RType, ClassicController.KEYBOARD);
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iniFile.Get(SectionName, "CcTriggers", &ClassicController.TType, ClassicController.KEYBOARD);
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for (int x = 0; x < CC_CONTROLS; x++)
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iniFile.Get(SectionName, ccControlNames[x], &WiiMoteEmu::PadMapping[i].Cc.keyForControls[x], ccDefaultControls[x]);
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iniFile.Get(SectionName, "GH3Analog", &GH3Controller.AType, GH3Controller.ANALOG1);
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for (int x = 0; x < GH3_CONTROLS; x++)
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iniFile.Get(SectionName, gh3ControlNames[x], &WiiMoteEmu::PadMapping[i].GH3c.keyForControls[x], GH3DefaultControls[x]);
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// Don't update this when we are loading settings from the ConfigBox
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if(!ChangePad)
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{
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// This pad Id could possibly be higher than the number of pads that are connected,
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// but we check later, when needed, that that is not the case
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iniFile.Get(SectionName, "DeviceID", &WiiMoteEmu::PadMapping[i].ID, 0);
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iniFile.Get(SectionName, "Enabled", &WiiMoteEmu::PadMapping[i].enabled, true);
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}
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// Joypad specific settings
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// Current joypad device ID: PadMapping[i].ID
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// Current joypad name: joyinfo[PadMapping[i].ID].Name
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// Prevent a crash from illegal access to joyinfo that will only have values for
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// the current amount of connected PadMapping
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if((u32)WiiMoteEmu::PadMapping[i].ID >= WiiMoteEmu::joyinfo.size()) continue;
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// Create a section name
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std::string joySectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
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iniFile.Get(joySectionName.c_str(), "Rumble", &WiiMoteEmu::PadMapping[i].Rumble, true);
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iniFile.Get(joySectionName.c_str(), "RumbleStrength", &WiiMoteEmu::PadMapping[i].RumbleStrength, 10);
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iniFile.Get(joySectionName.c_str(), "left_x", &WiiMoteEmu::PadMapping[i].Axis.Lx, 0);
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iniFile.Get(joySectionName.c_str(), "left_y", &WiiMoteEmu::PadMapping[i].Axis.Ly, 1);
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iniFile.Get(joySectionName.c_str(), "right_x", &WiiMoteEmu::PadMapping[i].Axis.Rx, 2);
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iniFile.Get(joySectionName.c_str(), "right_y", &WiiMoteEmu::PadMapping[i].Axis.Ry, 3);
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iniFile.Get(joySectionName.c_str(), "l_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tl, 1004);
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iniFile.Get(joySectionName.c_str(), "r_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tr, 1005);
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iniFile.Get(joySectionName.c_str(), "DeadZoneL", &WiiMoteEmu::PadMapping[i].DeadZoneL, 0);
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iniFile.Get(joySectionName.c_str(), "DeadZoneR", &WiiMoteEmu::PadMapping[i].DeadZoneR, 0);
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iniFile.Get(joySectionName.c_str(), "TriggerType", &WiiMoteEmu::PadMapping[i].triggertype, 0);
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iniFile.Get(joySectionName.c_str(), "Diagonal", &WiiMoteEmu::PadMapping[i].SDiagonal, "100%");
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iniFile.Get(joySectionName.c_str(), "Circle2Square", &WiiMoteEmu::PadMapping[i].bCircle2Square, false);
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iniFile.Get(joySectionName.c_str(), "RollInvert", &WiiMoteEmu::PadMapping[i].bRollInvert, false);
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iniFile.Get(joySectionName.c_str(), "PitchInvert", &WiiMoteEmu::PadMapping[i].bPitchInvert, false);
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}
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// Load the IR cursor settings if it's avaliable for the GameId, if not load the default settings
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iniFile.Load(FULL_CONFIG_DIR "IR Pointer.ini");
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char TmpSection[32];
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sprintf(TmpSection, "%s", g_ISOId ? Hex2Ascii(g_ISOId).c_str() : "Default");
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iniFile.Get(TmpSection, "IRLeft", &iIRLeft, LEFT);
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iniFile.Get(TmpSection, "IRTop", &iIRTop, TOP);
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iniFile.Get(TmpSection, "IRWidth", &iIRWidth, RIGHT - LEFT);
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iniFile.Get(TmpSection, "IRHeight", &iIRHeight, BOTTOM - TOP);
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// Load a few screen settings to. If these are added to the DirectX plugin it's probably
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// better to place them in the main Dolphin.ini file
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iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
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iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
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iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
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iniFile.Get("Settings", "Crop", &bCrop, false);
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//DEBUG_LOG(WIIMOTE, "Load()");
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}
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void Config::Save(int Slot)
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{
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IniFile iniFile;
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iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
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iniFile.Set("Settings", "SidewaysDPad", bSidewaysDPad);
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iniFile.Set("Settings", "ExtensionConnected", iExtensionConnected);
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iniFile.Set("Settings", "MotionPlusConnected", bMotionPlusConnected);
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iniFile.Set("Real", "Connect", bConnectRealWiimote);
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iniFile.Set("Real", "Use", bUseRealWiimote);
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iniFile.Set("Real", "UpdateStatus", bUpdateRealWiimote);
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iniFile.Set("Real", "AccNeutralX", iAccNeutralX);
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iniFile.Set("Real", "AccNeutralY", iAccNeutralY);
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iniFile.Set("Real", "AccNeutralZ", iAccNeutralZ);
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iniFile.Set("Real", "AccNunNeutralX", iAccNunNeutralX);
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iniFile.Set("Real", "AccNunNeutralY", iAccNunNeutralY);
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iniFile.Set("Real", "AccNunNeutralZ", iAccNunNeutralZ);
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for (int i = 0; i < 1; i++)
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{
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// Slot specific settings
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char SectionName[32];
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sprintf(SectionName, "Wiimote%i", i + 1);
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iniFile.Set(SectionName, "Enabled", WiiMoteEmu::PadMapping[i].enabled);
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iniFile.Set(SectionName, "NoTriggerFilter", bNoTriggerFilter);
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iniFile.Set(SectionName, "TriggerType", Trigger.Type);
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iniFile.Set(SectionName, "TriggerUpright", Trigger.Upright);
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iniFile.Set(SectionName, "TriggerRollRange", Trigger.Range.Roll);
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iniFile.Set(SectionName, "TriggerPitchRange", Trigger.Range.Pitch);
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// Wiimote
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for (int x = 0; x < WM_CONTROLS; x++)
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iniFile.Set(SectionName, wmControlNames[x], WiiMoteEmu::PadMapping[i].Wm.keyForControls[x]);
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// Nunchuck
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iniFile.Set(SectionName, "NunchuckStick", Nunchuck.Type);
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for (int x = 0; x < NC_CONTROLS; x++)
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iniFile.Set(SectionName, ncControlNames[x], WiiMoteEmu::PadMapping[i].Nc.keyForControls[x]);
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// Classic Controller
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iniFile.Set(SectionName, "CcLeftStick", ClassicController.LType);
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iniFile.Set(SectionName, "CcRightStick", ClassicController.RType);
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iniFile.Set(SectionName, "CcTriggers", ClassicController.TType);
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for (int x = 0; x < CC_CONTROLS; x++)
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iniFile.Set(SectionName, ccControlNames[x], WiiMoteEmu::PadMapping[i].Cc.keyForControls[x]);
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// GH3
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iniFile.Set(SectionName, "GH3Analog", GH3Controller.AType);
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for (int x = 0; x < GH3_CONTROLS; x++)
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iniFile.Set(SectionName, gh3ControlNames[x], WiiMoteEmu::PadMapping[i].GH3c.keyForControls[x]);
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// Save the physical device ID number
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iniFile.Set(SectionName, "DeviceID", WiiMoteEmu::PadMapping[i].ID);
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// Joypad specific settings
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// Current joypad device ID: PadMapping[i].ID
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// Current joypad name: joyinfo[PadMapping[i].ID].Name
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// Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
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// avoid reading a joyinfo that does't exist
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if((u32)WiiMoteEmu::PadMapping[i].ID >= WiiMoteEmu::joyinfo.size()) continue;
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// Create a new section name after the joypad name
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std::string joySectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
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iniFile.Set(joySectionName.c_str(), "Rumble", WiiMoteEmu::PadMapping[i].Rumble);
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iniFile.Set(joySectionName.c_str(), "RumbleStrength", WiiMoteEmu::PadMapping[i].RumbleStrength);
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iniFile.Set(joySectionName.c_str(), "left_x", WiiMoteEmu::PadMapping[i].Axis.Lx);
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iniFile.Set(joySectionName.c_str(), "left_y", WiiMoteEmu::PadMapping[i].Axis.Ly);
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iniFile.Set(joySectionName.c_str(), "right_x", WiiMoteEmu::PadMapping[i].Axis.Rx);
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iniFile.Set(joySectionName.c_str(), "right_y", WiiMoteEmu::PadMapping[i].Axis.Ry);
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iniFile.Set(joySectionName.c_str(), "l_trigger", WiiMoteEmu::PadMapping[i].Axis.Tl);
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iniFile.Set(joySectionName.c_str(), "r_trigger", WiiMoteEmu::PadMapping[i].Axis.Tr);
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iniFile.Set(joySectionName.c_str(), "DeadZoneL", WiiMoteEmu::PadMapping[i].DeadZoneL);
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iniFile.Set(joySectionName.c_str(), "DeadZoneR", WiiMoteEmu::PadMapping[i].DeadZoneR);
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//iniFile.Set(joySectionName.c_str(), "controllertype", WiiMoteEmu::PadMapping[i].controllertype);
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iniFile.Set(joySectionName.c_str(), "TriggerType", WiiMoteEmu::PadMapping[i].triggertype);
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iniFile.Set(joySectionName.c_str(), "Diagonal", WiiMoteEmu::PadMapping[i].SDiagonal);
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iniFile.Set(joySectionName.c_str(), "Circle2Square", WiiMoteEmu::PadMapping[i].bCircle2Square);
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iniFile.Set(joySectionName.c_str(), "RollInvert", WiiMoteEmu::PadMapping[i].bRollInvert);
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iniFile.Set(joySectionName.c_str(), "PitchInvert", WiiMoteEmu::PadMapping[i].bPitchInvert);
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}
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|
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iniFile.Save(FULL_CONFIG_DIR "Wiimote.ini");
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|
|
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// Save the IR cursor settings if it's avaliable for the GameId, if not save the default settings
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iniFile.Load(FULL_CONFIG_DIR "IR Pointer.ini");
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char TmpSection[32];
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sprintf(TmpSection, "%s", g_ISOId ? Hex2Ascii(g_ISOId).c_str() : "Default");
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iniFile.Set(TmpSection, "IRLeft", iIRLeft);
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iniFile.Set(TmpSection, "IRTop", iIRTop);
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iniFile.Set(TmpSection, "IRWidth", iIRWidth);
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iniFile.Set(TmpSection, "IRHeight", iIRHeight);
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iniFile.Save(FULL_CONFIG_DIR "IR Pointer.ini");
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|
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//DEBUG_LOG(WIIMOTE, "Save()");
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|
}
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