Dolphin 3.5 release.

This commit is contained in:
NeoBrainX 2012-12-22 12:51:01 +01:00
parent e3e14af0dd
commit 4798524b75
4 changed files with 22 additions and 16 deletions

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@ -15,7 +15,7 @@ if (APPLE)
endif() endif()
project(dolphin-emu) project(dolphin-emu)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
set(DOLPHIN_IS_STABLE FALSE) set(DOLPHIN_IS_STABLE TRUE)
# Set up paths # Set up paths
if((${CMAKE_SYSTEM_NAME} MATCHES "Darwin")) if((${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
@ -86,7 +86,7 @@ endif()
# version number # version number
set(DOLPHIN_VERSION_MAJOR "3") set(DOLPHIN_VERSION_MAJOR "3")
set(DOLPHIN_VERSION_MINOR "0") set(DOLPHIN_VERSION_MINOR "5")
if(DOLPHIN_IS_STABLE) if(DOLPHIN_IS_STABLE)
set(DOLPHIN_VERSION_PATCH "0") set(DOLPHIN_VERSION_PATCH "0")
else() else()
@ -581,7 +581,6 @@ file(WRITE ${PROJECT_BINARY_DIR}/Source/Core/Common/Src/scmrev.h
) )
include_directories("${PROJECT_BINARY_DIR}/Source/Core/Common/Src") include_directories("${PROJECT_BINARY_DIR}/Source/Core/Common/Src")
######################################## ########################################
# Optional Targets # Optional Targets
# TODO: Add DSPSpy and TestSuite. # TODO: Add DSPSpy and TestSuite.
@ -617,19 +616,20 @@ set(CPACK_PACKAGE_VENDOR "Dolphin Team")
set(CPACK_PACKAGE_VERSION_MAJOR ${DOLPHIN_VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MAJOR ${DOLPHIN_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${DOLPHIN_VERSION_MINOR}) set(CPACK_PACKAGE_VERSION_MINOR ${DOLPHIN_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_VERSION_PATCH}) set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_VERSION_PATCH})
set(CPACK_PACKAGE_DESCRIPTION_FILE ${PROJECT_SOURCE_DIR}/Data/cpack_package_description.txt)
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A Gamecube, Wii and Triforce emulator")
# TODO: CPACK_PACKAGE_DESCRIPTION_FILE set(CPACK_RPM_PACKAGE_GROUP System/Emulators/Other)
# TODO: CPACK_PACKAGE_DESCRIPTION_SUMMARY set(CPACK_RPM_PACKAGE_LICENSE GPL-2.0)
# TODO: CPACK_RESOURCE_FILE_README # TODO: CPACK_RESOURCE_FILE_README
# TODO: CPACK_RESOURCE_FILE_WELCOME # TODO: CPACK_RESOURCE_FILE_WELCOME
# TODO: CPACK_PACKAGE_EXECUTABLES
# TODO: CPACK_PACKAGE_ICON # TODO: CPACK_PACKAGE_ICON
# TODO: CPACK_NSIS_* # TODO: CPACK_NSIS_*
# TODO: Use CPack components for DSPSpy, etc => cpack_add_component # TODO: Use CPack components for DSPSpy, etc => cpack_add_component
set(CPACK_SET_DESTDIR ON) set(CPACK_SET_DESTDIR ON)
set(CPACK_SOURCE_GENERATOR "TGZ;TBZ2;ZIP") set(CPACK_SOURCE_GENERATOR "TGZ;TBZ2;ZIP")
set(CPACK_SOURCE_IGNORE_FILES "\\\\.#;/#;.*~;\\\\.swp;/\\\\.svn") set(CPACK_SOURCE_IGNORE_FILES "\\\\.#;/#;.*~;\\\\.swp;/\\\\.git")
list(APPEND CPACK_SOURCE_IGNORE_FILES "${CMAKE_BINARY_DIR}") list(APPEND CPACK_SOURCE_IGNORE_FILES "${CMAKE_BINARY_DIR}")
# CPack must be included after the CPACK_* variables are set in order for those # CPack must be included after the CPACK_* variables are set in order for those

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@ -0,0 +1 @@
Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. Gamecube and Wii compatibility is good - one can expect "mainstream" titles to run; lesser known titles can be hit or miss. Triforce compatibility is currently limited to a couple of games - others require more of the Triforce-specific peripheral devices to be emulated.

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@ -14,13 +14,14 @@ Team members: http://code.google.com/p/dolphin-emu/people/
Please read the FAQ before use: Please read the FAQ before use:
http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions http://dolphin-emu.org/docs/faq/
System Requirements: System Requirements:
* OS: Microsoft Windows (XP/Vista or higher) or Linux or Apple Mac OS X. * OS: Microsoft Windows (XP/Vista or higher) or Linux or Apple Mac OS X (10.6 or higher).
Windows XP x64 is NOT supported.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). * Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz).
Dual Core for speed boost. Dual Core for speed boost.
* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1. * Graphics: Any reasonably modern graphics card (Direct3D9/OpenGL 2.1, shader model 3.0).
[Command line usage] [Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>] Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]
@ -30,20 +31,22 @@ Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]
-e, --exec=<str> Loads the specified file (DOL,ELF,WAD,GCM,ISO) -e, --exec=<str> Loads the specified file (DOL,ELF,WAD,GCM,ISO)
-b, --batch Exit Dolphin with emulator -b, --batch Exit Dolphin with emulator
-V, --video_backend=<str> Specify a video plugin -V, --video_backend=<str> Specify a video plugin
-A, --audio_emulation=<str> Low level (LLE) or high level (HLE) audio -A, --audio_emulation=<str> Low level (LLE) or high level (HLE) audio
[Libraries] [Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html) Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
*.pdb = Program Debug Database (use these symbols with a program debugger) *.pdb = Program Debug Database (use these symbols with a program debugger)
[DSP Plugins] [DSP Emulator Engines]
Plugin_DSP_HLE: High Level DSP Emulation HLE: High Level DSP Emulation
Plugin_DSP_LLE: Low Level DSP Emulation LLE: Low Level DSP Emulation (requires DSP dumps)
Recompiler is faster than interpreter but may be buggy.
[Video Backends] [Video Backends]
Direct3D9: Render with Direct3D 9 Direct3D9: Render with Direct3D 9
Direct3D11: Render with Direct3D 11 Direct3D11: Render with Direct3D 11
OpenGL: Render with OpenGL + Cg Shader Language OpenGL: Render with OpenGL + Cg Shader Language
Software Renderer: Render using the CPU only (for devs only)
[Sys Files] [Sys Files]
totaldb.dsy: Database of symbols (for devs only) totaldb.dsy: Database of symbols (for devs only)
@ -54,9 +57,9 @@ setting-usa/jpn/usa.txt: config files for Wii
Cache: used to cache the ISO list Cache: used to cache the ISO list
Config: emulator configuration files Config: emulator configuration files
Dump: anything dumped from dolphin will go here Dump: anything dumped from dolphin will go here
GC: Gamecube memory cards
GameConfig: holds the INI game config files GameConfig: holds the INI game config files
Load: high resolution textures GC: Gamecube memory cards
Load: custom textures
Logs: logs go here Logs: logs go here
Maps: symbol tables go here (dev only) Maps: symbol tables go here (dev only)
OpenCL: OpenCL code OpenCL: OpenCL code

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@ -196,3 +196,5 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
else() else()
install(TARGETS ${DOLPHIN_EXE} RUNTIME DESTINATION ${bindir}) install(TARGETS ${DOLPHIN_EXE} RUNTIME DESTINATION ${bindir})
endif() endif()
set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} ${DOLPHIN_EXE})