diff --git a/Source/Core/Core/NetPlayClient.cpp b/Source/Core/Core/NetPlayClient.cpp index 6cc5d84528..c56cdfb383 100644 --- a/Source/Core/Core/NetPlayClient.cpp +++ b/Source/Core/Core/NetPlayClient.cpp @@ -873,7 +873,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet) SyncCodeResponse(true); } else - m_dialog->AppendChat(GetStringT("Synchronizing gecko codes...")); + m_dialog->AppendChat(GetStringT("Synchronizing Gecko codes...")); } break; diff --git a/Source/Core/Core/NetPlayServer.cpp b/Source/Core/Core/NetPlayServer.cpp index dc1c05896d..31aa169b8e 100644 --- a/Source/Core/Core/NetPlayServer.cpp +++ b/Source/Core/Core/NetPlayServer.cpp @@ -856,7 +856,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player) m_save_data_synced_players++; if (m_save_data_synced_players >= m_players.size() - 1) { - m_dialog->AppendChat(GetStringT("All players saves synchronized.")); + m_dialog->AppendChat(GetStringT("All players' saves synchronized.")); // Saves are synced, check if codes are as well and attempt to start the game m_saves_synced = true;